[PULL] glamor-next
Keith Packard
keithp at keithp.com
Fri Mar 27 06:46:49 PDT 2015
Eric Anholt <eric at anholt.net> writes:
> Adam Jackson (1):
> glamor: Fix up indentation
>
> Eric Anholt (3):
> glamor: Just set the logic op to what we want at the start of all rendering.
> glamor: Don't optimize out scissor updates in CopyArea.
> glamor: Add a helper function for the common GL_QUADS fallback pattern.
>
> Jon TURNEY (2):
> glamor: Fix build when configured --enable-glamor --disable-xshmfence
> ephyr: Avoid a segfault with 'DISPLAY= Xephyr -glamor'
>
> Keith Packard (13):
> glamor: Eliminate GLAMOR_CREATE_PIXMAP_MAP and GLAMOR_MEMORY_MAP
> glamor: Eliminate GLAMOR_USE_SCREEN and GLAMOR_USE_PICTURE_SCREEN
> glamor: Remove _nf rendering functions
> glamor: Remove ddx fallback check functions
> glamor: Eliminate GLAMOR_SEPARATE_TEXTURE pixmap type
> glamor: Eliminate GLAMOR_TEXTURE_PACK pixmap type
> glamor: Remove remaining support for FBOs not matching pixmap size
> glamor: Remove screen private and pixmap ptrs from pixmap private and fbo
> glamor: Remove unused glamor_pixmap_private_atlas_t
> glamor: Eliminate separate 'large' pixmap private structure
> glamor: Create inline tests for small/large pixmaps
> glamor: Eliminate GLAMOR_TEXTURE_LARGE pixmap type
> glamor: * 1/size is faster than / size in VS
>
> Maarten Lankhorst (4):
> glamor: only use (un)pack_subimage when available
> glamor: do not check for gl errors in glamor_build_program
> glamor: Use GL_FRAMEBUFFER instead of GL_READ_FRAMEBUFFER
> glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2
>
> Matt Turner (1):
> glamor: Perform texture2D() separately from swizzle.
>
> Olivier Fourdan (3):
> ephyr: Fail if glamor is requested but not usable
> xwayland: Add dependency on glamor libs
> glamor: check max native ALU instructions
Merged.
95e83ff..7088816 master -> master
--
-keith
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