[PATCH 3/7] glamor: Drop the dead "PBO" field in an FBO cache struct.
Eric Anholt
eric at anholt.net
Tue Mar 24 13:25:52 PDT 2015
PBOs are only used at the whole pixmap level.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_fbo.c | 2 --
glamor/glamor_priv.h | 2 --
2 files changed, 4 deletions(-)
diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index aedc804..5d59913 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -121,8 +121,6 @@ glamor_purge_fbo(glamor_screen_private *glamor_priv,
glDeleteFramebuffers(1, &fbo->fb);
if (fbo->tex)
glDeleteTextures(1, &fbo->tex);
- if (fbo->pbo)
- glDeleteBuffers(1, &fbo->pbo);
free(fbo);
}
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index db0300c..7893ec0 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -348,7 +348,6 @@ enum glamor_fbo_state {
* larger than this expire count in block handler.
* @tex: attached texture.
* @fb: attached fbo.
- * @pbo: attached pbo.
* @width: width of this fbo.
* @height: height of this fbo.
* @external set when the texture was not created by glamor
@@ -361,7 +360,6 @@ typedef struct glamor_pixmap_fbo {
unsigned int expire;
GLuint tex;
GLuint fb;
- GLuint pbo;
int width;
int height;
Bool external;
--
2.1.4
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