[PATCH 5/7] glamor: Provide a fallback path for using an index buffer to do quads.
Eric Anholt
eric at anholt.net
Fri Jun 19 19:09:39 PDT 2015
Improves x11perf -aa10text performance by 1377.59% +/- 23.8198% (n=93)
on Intel with GLES2.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor.c | 62 +++++++++++++++++++++++++++++++++++++++++++++++++++
glamor/glamor_priv.h | 11 +++++++++
glamor/glamor_utils.h | 4 +---
3 files changed, 74 insertions(+), 3 deletions(-)
diff --git a/glamor/glamor.c b/glamor/glamor.c
index 935fb74..fbb1d85 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -274,6 +274,68 @@ glamor_set_debug_level(int *debug_level)
int glamor_debug_level;
+void
+glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
+ unsigned count)
+{
+ unsigned i;
+
+ /* For a single quad, don't bother with an index buffer. */
+ if (count == 1)
+ goto fallback;
+
+ if (glamor_priv->ib_size < count) {
+ /* Basic GLES2 doesn't have any way to map buffer objects for
+ * writing, but it's long past time for drivers to have
+ * MapBufferRange.
+ */
+ if (!glamor_priv->has_map_buffer_range)
+ goto fallback;
+
+ /* Lazy create the buffer name, and only bind it once since
+ * none of the glamor code binds it to anything else.
+ */
+ if (!glamor_priv->ib) {
+ glGenBuffers(1, &glamor_priv->ib);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ib);
+ }
+
+ /* For now, only support GL_UNSIGNED_SHORTs. */
+ if (count > ((1 << 16) - 1) / 4) {
+ goto fallback;
+ } else {
+ uint16_t *data;
+ size_t size = count * 6 * sizeof(GLushort);
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
+ data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,
+ 0, size,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT);
+ for (i = 0; i < count; i++) {
+ data[i * 6 + 0] = i * 4 + 0;
+ data[i * 6 + 1] = i * 4 + 1;
+ data[i * 6 + 2] = i * 4 + 2;
+ data[i * 6 + 3] = i * 4 + 0;
+ data[i * 6 + 4] = i * 4 + 2;
+ data[i * 6 + 5] = i * 4 + 3;
+ }
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+
+ glamor_priv->ib_size = count;
+ glamor_priv->ib_type = GL_UNSIGNED_SHORT;
+ }
+ }
+
+ glDrawElements(GL_TRIANGLES, count * 6, glamor_priv->ib_type, NULL);
+ return;
+
+fallback:
+ for (i = 0; i < count; i++)
+ glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
+}
+
+
/**
* Creates any pixmaps used internally by glamor, since those can't be
* allocated at ScreenInit time.
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index c80df22..17f8253 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -261,6 +261,14 @@ typedef struct glamor_screen_private {
*/
char *vb;
int vb_stride;
+
+ /** Cached index buffer for translating GL_QUADS to triangles. */
+ GLuint ib;
+ /** Index buffer type: GL_UNSIGNED_SHORT or GL_UNSIGNED_INT */
+ GLenum ib_type;
+ /** Number of quads the index buffer has indices for. */
+ unsigned ib_size;
+
Bool has_source_coords, has_mask_coords;
int render_nr_quads;
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
@@ -643,6 +651,9 @@ glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
int flag, int block_w, int block_h,
glamor_pixmap_private *);
+void glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
+ unsigned count);
+
/* glamor_core.c */
void glamor_init_finish_access_shaders(ScreenPtr screen);
diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h
index 0927ffb..73cda9c 100644
--- a/glamor/glamor_utils.h
+++ b/glamor/glamor_utils.h
@@ -1403,9 +1403,7 @@ glamor_glDrawArrays_GL_QUADS(glamor_screen_private *glamor_priv, unsigned count)
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
glDrawArrays(GL_QUADS, 0, count * 4);
} else {
- unsigned i;
- for (i = 0; i < count; i++)
- glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
+ glamor_gldrawarrays_quads_using_indices(glamor_priv, count);
}
}
--
2.1.4
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