[PATCH 1/2] glamor: Fix bad rendering of glyphs after an a1 glyph upload.
Eric Anholt
eric at anholt.net
Fri Jul 3 10:32:47 PDT 2015
Keith Packard <keithp at keithp.com> writes:
> Eric Anholt <eric at anholt.net> writes:
>
>> Fixes regressions since my "don't make an FBO for the glyph atlas"
>> change. The a1 upload was a fallback, as I expected. However,
>> fallback reads use glReadPixels() because there's no
>> glGetTexSubImage2D() to match glTexSubImage2D(). We were just binding
>> the 0 FBO value, so the glReadPixels() would throw a GL error instead
>> of getting any data. After the fallback was done we'd write back the
>> undefined data to the atlas, blowing away the entire rest of the atlas
>> because we didn't specify any bounds on our prepare.
>>
>> To fix the fallbacks to actually work, we'd need a prepare path that
>> allocates some memory memory do a full glGetTexImage() into, then
>> memcpy out of that. Instead, just dodge the general fallback by
>> implementing the specific upload we need to do here, which should also
>> be *much* faster at uploading a1 glyphs since it's not
>> readpixels/texsubimaging back and forth.
>>
>> Signed-off-by: Eric Anholt <eric at anholt.net>
>
> Nice fix. However, it's doing a CopyPlane operation by hand, making it
> LSB-specific. A shorter version just creates a temporary 8bpp CPU pixmap,
> uses CopyPlane to get the glyph into that and uploads from there.
>
> This works for me on ephyr
Reviewed-by: Eric Anholt <eric at anholt.net>
How do you want to handle merging?
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