[PATCH] glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2

Maarten Lankhorst maarten.lankhorst at ubuntu.com
Mon Jan 19 03:37:55 PST 2015


Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is
a sufficient hint to the driver about texture mipmap allocation.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst at ubuntu.com>
---
 glamor/glamor_fbo.c    | 1 -
 glamor/glamor_font.c   | 1 -
 glamor/glamor_pixmap.c | 1 -
 3 files changed, 3 deletions(-)

diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index d2aabb2..26f7972 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -348,7 +348,6 @@ _glamor_create_tex(glamor_screen_private *glamor_priv,
         glamor_make_current(glamor_priv);
         glGenTextures(1, &tex);
         glBindTexture(GL_TEXTURE_2D, tex);
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
         glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
diff --git a/glamor/glamor_font.c b/glamor/glamor_font.c
index 0ca91fa..cc0fecf 100644
--- a/glamor/glamor_font.c
+++ b/glamor/glamor_font.c
@@ -97,7 +97,6 @@ glamor_font_get(ScreenPtr screen, FontPtr font)
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
 
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index 947113e..0d92710 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -717,7 +717,6 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex,
     }
 
     glBindTexture(GL_TEXTURE_2D, *tex);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-- 
2.2.2



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