[PATCH] xwayland: Set glamor filter to nearest
Markus Wick
markus at selfnet.de
Thu Jan 15 13:03:18 PST 2015
glEGLImageTargetTexture2DOES only set the first level.
Mesa seems to handle this new texture as incomplete and renders a black screen.
In my opinion, this call shall never return an incomplete texture, but this
mesa issue is easy to work around. We also want to prevent linear filtering.
https://bugs.freedesktop.org/show_bug.cgi?id=81800
Signed-off-by: Markus Wick <markus at selfnet.de>
---
hw/xwayland/xwayland-glamor.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/hw/xwayland/xwayland-glamor.c b/hw/xwayland/xwayland-glamor.c
index 09b454f..dd85518 100644
--- a/hw/xwayland/xwayland-glamor.c
+++ b/hw/xwayland/xwayland-glamor.c
@@ -137,6 +137,9 @@ xwl_glamor_create_pixmap_for_bo(ScreenPtr screen, struct gbm_bo *bo, int depth)
glGenTextures(1, &xwl_pixmap->texture);
glBindTexture(GL_TEXTURE_2D, xwl_pixmap->texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, xwl_pixmap->image);
glBindTexture(GL_TEXTURE_2D, 0);
--
2.2.2
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