[PATCH 1/3] glamor: Just set the logic op to what we want at the start of all rendering.
keithp at keithp.com
Thu Feb 5 10:35:00 PST 2015
Eric Anholt <eric at anholt.net> writes:
> If logic op is enabled, blending doesn't happen.
Sure, but presumably we're almost always leaving the logic op disabled
as we're using either Render or GXcopy. *not* calling glDisable for
every operation seems like it might be a good idea.
> Yeah, I was a bit bothered by doing this, because it means if we ever
> get logic ops in gles2, this check would need to be updated. But so
> far, ephyr isn't using glamor_priv.h. I feel an in-tree use of glamor
> private functions is fine, though.
It would probably be better to expose that function in glamor.h than use
glamor_priv.h in ephyr.
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