[PATCH] glamor: Fix leak of converted_bits in _glamor_upload_bits_to_pixmap_texture
Eric Anholt
eric at anholt.net
Wed Sep 24 13:22:18 PDT 2014
Michel Dänzer <michel at daenzer.net> writes:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> ==9530== 808,575,600 bytes in 5,904 blocks are definitely lost in loss record 4,602 of 4,602
> ==9530== at 0x4C28C20: malloc (vg_replace_malloc.c:296)
> ==9530== by 0xAD29C98: _glamor_upload_bits_to_pixmap_texture (glamor_pixmap.c:771)
> ==9530== by 0xAD2AE95: glamor_upload_sub_pixmap_to_texture (glamor_pixmap.c:1031)
> ==9530== by 0xAD2BD55: glamor_upload_pixmap_to_texture (glamor_pixmap.c:1057)
> ==9530== by 0xAD1C2E6: glamor_composite_choose_shader (glamor_render.c:1025)
> ==9530== by 0xAD1C629: glamor_composite_with_shader (glamor_render.c:1174)
> ==9530== by 0xAD1DA77: glamor_composite_clipped_region (glamor_render.c:1542)
> ==9530== by 0xAD1E849: _glamor_composite (glamor_render.c:1689)
> ==9530== by 0xAD1ED90: glamor_composite (glamor_render.c:1758)
> ==9530== by 0x519FD6: damageComposite (damage.c:502)
> ==9530== by 0xAD27AA3: glamor_trapezoids (glamor_trapezoid.c:147)
> ==9530== by 0xAD27B51: glamor_trapezoids (glamor_trapezoid.c:101)
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84176
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
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