[PATCH 32/37] mi: Treat paintable-but-not-mapped windows as transparent too
Adam Jackson
ajax at redhat.com
Wed Oct 8 08:04:56 PDT 2014
It's okay to remove the ifdef here; the bits are defined in the Window
struct regardless, and if composite isn't built they'll just never be
set to Manual.
Signed-off-by: Adam Jackson <ajax at redhat.com>
---
mi/mivaltree.c | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/mi/mivaltree.c b/mi/mivaltree.c
index 760ee3a..1492ad0 100644
--- a/mi/mivaltree.c
+++ b/mi/mivaltree.c
@@ -164,14 +164,16 @@ miShapedWindowIn(RegionPtr universe, RegionPtr bounding,
/*
* Manual redirected windows are treated as transparent; they do not obscure
- * siblings or parent windows
+ * siblings or parent windows. Likewise windows that are paintable but not
+ * mapped.
*/
-#ifdef COMPOSITE
-#define TreatAsTransparent(w) ((w)->redirectDraw == RedirectDrawManual)
-#else
-#define TreatAsTransparent(w) FALSE
-#endif
+static Bool
+TreatAsTransparent(WindowPtr w)
+{
+ return (w->redirectDraw == RedirectDrawManual) ||
+ (w->paintable && !w->mapped);
+}
#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \
HasBorder(w) && \
--
1.9.3
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