[PATCH 2/3] glamor: Fix no-mipmap allocations

Keith Packard keithp at keithp.com
Thu May 22 17:31:15 PDT 2014


Markus Wick <markus at selfnet.de> writes:

> With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but we don't configure to not have them.
> Some driver allocate the complete texture + all mipmaps at once, so they will still allocate them.
> GL_TEXTURE_MAX_LEVEL however disable the mipmaps at all, so eg nvidia
> stop spamming vram wasting warnings.

Reviewed-by: Keith Packard <keithp at keithp.com>

-- 
keith.packard at intel.com
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