[PATCH 1/2] Update for __glXLastContext -> lastGLContext
Jon TURNEY
jon.turney at dronecode.org.uk
Mon May 5 04:22:01 PDT 2014
Update for __glXLastContext -> lastGLContext.
Signed-off-by: Jon TURNEY <jon.turney at dronecode.org.uk>
---
hw/xwin/glx/indirect.c | 13 +------------
1 files changed, 1 insertions(+), 12 deletions(-)
diff --git a/hw/xwin/glx/indirect.c b/hw/xwin/glx/indirect.c
index 6906114..9bfaac0 100644
--- a/hw/xwin/glx/indirect.c
+++ b/hw/xwin/glx/indirect.c
@@ -929,17 +929,6 @@ glxWinDrawableDestroy(__GLXdrawable * base)
{
__GLXWinDrawable *glxPriv = (__GLXWinDrawable *) base;
- if (glxPriv->drawContext &&
- (__glXLastContext == &((glxPriv->drawContext)->base))) {
- // if this context is current and has unflushed commands, say we have flushed them
- // (don't actually flush them, the window is going away anyhow, and an implict flush occurs
- // on the next context change)
- // (GLX core considers it an error when we try to select a new current context if the old one
- // has unflushed commands, but the window has disappeared..)
- __glXLastContext->hasUnflushedCommands = FALSE;
- __glXLastContext = NULL;
- }
-
if (glxPriv->hPbuffer)
if (!wglDestroyPbufferARBWrapper(glxPriv->hPbuffer)) {
ErrorF("wglDestroyPbufferARB failed: %s\n", glxWinErrorMessage());
@@ -1542,7 +1531,7 @@ glxWinContextLoseCurrent(__GLXcontext * base)
An error seems to be reported if we try to make no context current
if there is already no current context, so avoid doing that...
*/
- if (__glXLastContext != NULL) {
+ if (wglGetCurrentContext() != NULL) {
ret = wglMakeCurrent(NULL, NULL); /* We don't need a DC when setting no current context */
if (!ret)
ErrorF("glxWinContextLoseCurrent error: %s\n",
--
1.7.9
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