[PATCH 09/20] glamor: Add glamor_program PolyPoint implementation
Keith Packard
keithp at keithp.com
Thu Mar 20 14:47:43 PDT 2014
Markus Wick <markus at selfnet.de> writes:
> I'd move glamor_get_context here. There is no need in calling get + put
> context when the shader isn't available.
Sure. It "shouldn't" be common for compiling to fail though, unless your
driver doesn't support the required GLSL version.
> Is it allowed to draw the same pixel more than once?
> I wonder about overlapping boxes + logic ops.
Rects and points are defined so that overlapping pixels are drawn
multiple times. If that's not required by the GL spec, then we've got a
lot of work to do.
--
keith.packard at intel.com
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 810 bytes
Desc: not available
URL: <http://lists.x.org/archives/xorg-devel/attachments/20140320/6ea43e3e/attachment.sig>
More information about the xorg-devel
mailing list