[PATCH 07/10] glamor: Add glamor_program PolyPoint implementation

Markus Wick markus at selfnet.de
Fri Mar 14 00:22:11 PDT 2014


Am 2014-03-14 07:30, schrieb Keith Packard:
> diff --git a/glamor/glamor_polyops.c b/glamor/glamor_polyops.c
> index 1484d80..eac1688 100644
> --- a/glamor/glamor_polyops.c
> +++ b/glamor/glamor_polyops.c
> @@ -27,17 +27,93 @@
>   */
> 
>  #include "glamor_priv.h"
> +#include "glamor_transform.h"
> +
> +static const glamor_facet glamor_facet_point = {
> +    .name = "poly_point",
> +    .vs_vars = "attribute vec2 primitive;\n",
> +    .vs_exec = GLAMOR_POS(gl_Position, primitive),
> +};
> 
>  static Bool
> -_glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int 
> npt,
> +_glamor_poly_point(DrawablePtr drawable, GCPtr gc, int mode, int npt,
>                     DDXPointPtr ppt, Bool fallback)
>  {
> -    if (!fallback && glamor_ddx_fallback_check_gc(pGC)
> -        && glamor_ddx_fallback_check_pixmap(pDrawable))
> +    ScreenPtr screen = drawable->pScreen;
> +    glamor_screen_private *glamor_priv = 
> glamor_get_screen_private(screen);
> +    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
> +    glamor_program *prog = &glamor_priv->point_prog;
> +    glamor_pixmap_private *pixmap_priv;
> +    int nbox = RegionNumRects(gc->pCompositeClip);
> +    BoxPtr box = RegionRects(gc->pCompositeClip);
> +    int off_x, off_y;
> +    GLshort *vbo_ppt;
> +    char *vbo_offset;
> +    int box_x, box_y;
> +
> +    if (!fallback && glamor_ddx_fallback_check_gc(gc)
> +        && glamor_ddx_fallback_check_pixmap(drawable))
>          return FALSE;
> 
> -    miPolyPoint(pDrawable, pGC, mode, npt, ppt);
> +    pixmap_priv = glamor_get_pixmap_private(pixmap);
> +    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
> +        goto bail;
> +
> +    glamor_get_context(glamor_priv);
> +
> +    if (prog->failed) {
> +        glamor_put_context(glamor_priv);

Why don't you check this issue before calling glamor_get_context?

> +        goto bail;
> +    }
> +
> +    if (!prog->prog) {
> +        if (!glamor_build_program(screen, prog,
> +                                  &glamor_facet_point,
> +                                  &glamor_fill_solid))

What do you think about a small API change for glamor_build_program?
imo it would be cleaner to just call glamor_build_program everytime and 
do the fail/successful and already build checks there. Here we don't 
care about everything else but true/false.

> +        {
> +            glamor_put_context(glamor_priv);
> +            goto bail;
> +        }
> +    }
> +
> +    if (!glamor_use_program(pixmap, gc, prog)) {
> +        glamor_put_context(glamor_priv);
> +        goto bail;
> +    }
> +
> +    vbo_ppt = glamor_get_vbo_space(screen, npt * (2 * sizeof
> (INT16)), &vbo_offset);
> +    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
> +    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
> 0, vbo_offset);
> +    memcpy(vbo_ppt, ppt, npt * (2 * sizeof (INT16)));
> +    glamor_put_vbo_space(screen);
> +
> +    glEnable(GL_SCISSOR_TEST);
> +
> +    glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
> +        glamor_set_destination_drawable(drawable, box_x, box_y, TRUE,
> prog->matrix_uniform, &off_x, &off_y);
> +
> +        while (nbox--) {

How often does this loop iterate typically?
Maybe it's worth to think about a way to also upload all boxes.

> +            glScissor(box->x1 + off_x,
> +                      box->y1 + off_y,
> +                      box->x2 - box->x1,
> +                      box->y2 - box->y1);
> +            box++;

I guess box must be reseted in the pixmap_loop.

> +            glDrawArrays(GL_POINTS, 0, npt);
> +        }
> +    }
> 
> +    glDisable(GL_SCISSOR_TEST);
> +    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);

We are used to also disable the gl program here unnecessaryly.
I want to strip them all, so I'm fine without it, but it isn't fair for 
a performance comparison.

> +
> +    glamor_put_context(glamor_priv);
> +
> +    glamor_priv->state = RENDER_STATE;
> +    glamor_priv->render_idle_cnt = 0;
> +
> +    return TRUE;
> +
> +bail:
> +    miPolyPoint(drawable, gc, mode, npt, ppt);
>      return TRUE;
>  }
> 
> @@ -55,6 +131,14 @@ glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr
> pGC, int mode, int npt,
>      return _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, FALSE);
>  }
> 
> +void
> +glamor_fini_point_shader(ScreenPtr screen)
> +{
> +    glamor_screen_private *glamor_priv = 
> glamor_get_screen_private(screen);
> +
> +    glamor_delete_program(screen, &glamor_priv->point_prog);
> +}
> +
>  static Bool
>  _glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
>                       xSegment *pSeg, Bool fallback)


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