dix: fix up coordinate scaling when external monitors are present
Hans de Goede
hdegoede at redhat.com
Fri Jun 20 05:57:16 PDT 2014
Hi,
On 06/16/2014 03:40 AM, Peter Hutterer wrote:
> The goal of all this is to get an x/y motion reflecting the motion
> on the device, i.e. a circle on the device is a circle on the screen.
>
> This is currently done by scaling the y coordinate depending on the screen
> ratio vs device ratio. Depending on that ratio the movement on the y axis may
> be accelerated (ratio < 1) or slowed (ratio > 1). This leads to the weird
> effect that changing the screen ratio by plugging a new monitor changes the
> speed of the touchpad.
>
> Use a different algorithm: calculate the physical movement on the device, map
> that to the same-ish distance on the screen, then convert that back into a
> device-specific vector. This way we get the same mapping regardless of the
> current screen dimensions.
>
> Since the pointer accel code doesn't take device resolution into account, make
> sure we apply our crazy mapping before we accelerate. This way we accelerate
> resolution-independent.
>
> Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
>
> ---
> ok, this whole thing is a mess, this just fixes the current broken bit in a
> slightly improved broken way. needs some grand redesign at some point, but
> not today.
Ugh, this whole thing is a mess, and makes my head hurt. But I cannot find
anything obviously wrong with this patch, and it does fix a somewhat
important outstanding issue, so this patch is:
Reviewed-by: Hans de Goede <hdegoede at redhat.com>
Regards,
Hans
>
> dix/getevents.c | 80 ++++++++++++++++++++++++++++++++++++++++++---------------
> 1 file changed, 60 insertions(+), 20 deletions(-)
>
> diff --git a/dix/getevents.c b/dix/getevents.c
> index ffa89fa..d68fa96 100644
> --- a/dix/getevents.c
> +++ b/dix/getevents.c
> @@ -770,27 +770,65 @@ add_to_scroll_valuator(DeviceIntPtr dev, ValuatorMask *mask, int valuator, doubl
> }
>
>
> +/* FIXME: relative events from devices with absolute axis ranges is
> + fundamentally broken. We map the device coordinate range into the screen
> + range, but don't really account for device resolution in that.
> +
> + what we do here is a hack to make touchpads usable. for a given relative
> + motion vector in device coordinates:
> + 1. calculate physical movement on the device in metres
> + 2. calculate pixel vector that is the same physical movement on the
> + screen (times some magic number to provide sensible base speed)
> + 3. calculate what percentage this vector is of the current screen
> + width/height
> + 4. calculate equivalent vector in % on the device's min/max axis range
> + 5. Use that device vector as the actual motion vector
> +
> + e.g. 10/50mm on the device, 10/50mm on the screen are 30/100 pixels,
> + 30/100 pixels are 1/3% of the width, 1/3% of the device is a vector of
> + 20/80 -> use 20/80 as dx/dy.
> +
> + dx/dy is then applied to the current position in device coordinates,
> + mapped to screen coordinates and thus the movement on the screen reflects
> + the motion direction on the device.
> + */
> static void
> scale_for_device_resolution(DeviceIntPtr dev, ValuatorMask *mask)
> {
> - double y;
> + double x, y;
> ValuatorClassPtr v = dev->valuator;
> int xrange = v->axes[0].max_value - v->axes[0].min_value + 1;
> int yrange = v->axes[1].max_value - v->axes[1].min_value + 1;
>
> - double screen_ratio = 1.0 * screenInfo.width/screenInfo.height;
> - double device_ratio = 1.0 * xrange/yrange;
> - double resolution_ratio = 1.0;
> - double ratio;
> + /* Assume 100 units/m for devices without resolution */
> + int xres = 100000, yres = 100000;
>
> - if (!valuator_mask_fetch_double(mask, 1, &y))
> - return;
> + /* If we have multiple screens with different dpi, it gets complicated:
> + we have to map which screen we're on and then take the dpi of that
> + screen to be somewhat accurate. */
> + const ScreenPtr s = screenInfo.screens[0];
> + const double screen_res = 1000.0 * s->width/s->mmWidth; /* units/m */
>
> - if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0)
> - resolution_ratio = 1.0 * v->axes[0].resolution/v->axes[1].resolution;
> + /* some magic multiplier, so unaccelerated movement of x mm on the
> + device reflects x * magic mm on the screen */
> + const double magic = 4;
>
> - ratio = device_ratio/resolution_ratio/screen_ratio;
> - valuator_mask_set_double(mask, 1, y / ratio);
> + if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0) {
> + xres = v->axes[0].resolution;
> + yres = v->axes[1].resolution;
> + }
> +
> + if (valuator_mask_isset(mask, 0)) {
> + x = valuator_mask_get_double(mask, 0);
> + x = magic * x/xres * screen_res/screenInfo.width * xrange;
> + valuator_mask_set_double(mask, 0, x);
> + }
> +
> + if (valuator_mask_isset(mask, 1)) {
> + y = valuator_mask_get_double(mask, 1);
> + y = magic * y/yres * screen_res/screenInfo.height * yrange;
> + valuator_mask_set_double(mask, 1, y);
> + }
> }
>
> /**
> @@ -804,15 +842,6 @@ moveRelative(DeviceIntPtr dev, int flags, ValuatorMask *mask)
> {
> int i;
> Bool clip_xy = IsMaster(dev) || !IsFloating(dev);
> - ValuatorClassPtr v = dev->valuator;
> -
> - /* for abs devices in relative mode, we've just scaled wrong, since we
> - mapped the device's shape into the screen shape. Undo this. */
> - if ((flags & POINTER_ABSOLUTE) == 0 && v && v->numAxes > 1 &&
> - v->axes[0].min_value < v->axes[0].max_value &&
> - v->axes[1].min_value < v->axes[1].max_value) {
> - scale_for_device_resolution(dev, mask);
> - }
>
> /* calc other axes, clip, drop back into valuators */
> for (i = 0; i < valuator_mask_size(mask); i++) {
> @@ -1441,10 +1470,21 @@ fill_pointer_events(InternalEvent *events, DeviceIntPtr pDev, int type,
> set_raw_valuators(raw, &mask, raw->valuators.data);
> }
> else {
> + ValuatorClassPtr v = pDev->valuator;
> +
> transformRelative(pDev, &mask);
>
> + /* for abs devices in relative mode, we've just scaled wrong, since we
> + mapped the device's shape into the screen shape. Undo this. */
> + if (v && v->numAxes > 1 &&
> + v->axes[0].min_value < v->axes[0].max_value &&
> + v->axes[1].min_value < v->axes[1].max_value) {
> + scale_for_device_resolution(pDev, &mask);
> + }
> +
> if (flags & POINTER_ACCELERATE)
> accelPointer(pDev, &mask, ms);
> +
> if ((flags & POINTER_NORAW) == 0 && raw)
> set_raw_valuators(raw, &mask, raw->valuators.data);
>
>
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