[PATCH] glamor: Eliminate diagonal tearing in xv
Keith Packard
keithp at keithp.com
Mon Jul 28 11:10:15 PDT 2014
This uses a single large triangle and a scissor to draw the video
instead of two triangles.
Signed-off-by: Keith Packard <keithp at keithp.com>
---
glamor/glamor_xv.c | 13 ++++++++-----
1 file changed, 8 insertions(+), 5 deletions(-)
diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c
index 68a06a4..3f3e064 100644
--- a/glamor/glamor_xv.c
+++ b/glamor/glamor_xv.c
@@ -336,6 +336,7 @@ glamor_xv_render(glamor_port_private *port_priv)
GL_FALSE, 2 * sizeof(float), vertices);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glEnable(GL_SCISSOR_TEST);
for (i = 0; i < nBox; i++) {
float off_x = box[i].x1 - port_priv->drw_x;
float off_y = box[i].y1 - port_priv->drw_y;
@@ -356,23 +357,25 @@ glamor_xv_render(glamor_port_private *port_priv)
glamor_set_normalize_vcoords(pixmap_priv,
dst_xscale, dst_yscale,
- dstx,
+ dstx - dstw,
dsty,
dstx + dstw,
- dsty + dsth,
+ dsty + dsth * 2,
vertices);
glamor_set_normalize_tcoords(src_pixmap_priv[0],
src_xscale[0],
src_yscale[0],
- srcx,
+ srcx - srcw,
srcy,
srcx + srcw,
- srcy + srch,
+ srcy + srch * 2,
texcoords);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glScissor(dstx, dsty, dstw, dsth);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 3);
}
+ glDisable(GL_SCISSOR_TEST);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
--
2.0.1
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