[PATCH 01/15] glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.

Keith Packard keithp at keithp.com
Fri Feb 7 23:55:02 CET 2014


Eric Anholt <eric at anholt.net> writes:

> Those calls are only for enabling texture handling in the fixed
> function pipeline, while everything we do is with shaders.

Reviewed-by: Keith Packard <keithp at keithp.com>

-- 
keith.packard at intel.com
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