[PATCH 01/15] glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.
Keith Packard
keithp at keithp.com
Fri Feb 7 23:55:02 CET 2014
Eric Anholt <eric at anholt.net> writes:
> Those calls are only for enabling texture handling in the fixed
> function pipeline, while everything we do is with shaders.
Reviewed-by: Keith Packard <keithp at keithp.com>
--
keith.packard at intel.com
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