[PATCH] Stop defining GL_GLEXT_PROTOTYPES

Keith Packard keithp at keithp.com
Tue Feb 4 23:46:54 PST 2014


Eric Anholt <eric at anholt.net> writes:

> You can't actually use the prototype in indirect_texture_compression.c.
> See my patch series I sent earlier.  And this would conflict with my
> glamor series I'd already sent out for review, too.  So I don't want
> this patch to go in as is.

No problem -- I'll finish reviewing your series, merge that and then if
there's still a problem, propose a new fix. Just wanted to know if this
was the right basic plan; it seems to be fixing all of my gl duplicate
definition errors.

-- 
keith.packard at intel.com
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