[PATCH] render: Don't generate invalid pixman format when using a 24bpp framebuffer with a 32bit depth visual.

Keith Packard keithp at keithp.com
Sun Aug 17 14:41:32 PDT 2014


Takashi Iwai <tiwai at suse.de> writes:

> That is, bitsPerPixel is replaced from 32 to 24 in CreateWindow().
> Hence this results in the combination of depth=32/bpp=24.  Ouch.

Sounds like we need to hack Composite to fix how depth 32 windows are
supported for this platform; those windows need to actually be listed as
32bpp instead of 24bpp.

-- 
keith.packard at intel.com
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