[PATCH 0/5] glamor: Fixes ported from the standalone tree

Anthony Waters awaters1 at gmail.com
Wed Apr 23 06:12:25 PDT 2014

Patch 4 and 5 can be dropped, I looked at Keith's code and it does the same
thing already (also tested OpenTTD and it works with Keith's code).  Patch
1 is still valid.

On Wed, Apr 23, 2014 at 5:54 AM, Michel Dänzer <michel at daenzer.net> wrote:

> AFAICT these are all the relevant fixes which went into the standalone
> glamor tree since it was imported into the xserver tree.
> Patch 4 involves changes to the PutImage path which conflict with Keith's
> pending rework of that, but the other parts of it are required for patch
> 5 AFAICT. Patch 5 in turn could be dropped in favour of Keith's 'Add
> glamor_program based copy acceleration' change in his glamor-server
> branch. But either that or patch 5 is necessary e.g. to make the game
> OpenTTD playable (at least on Radeons).
> I've only lightly tested these so far.
> [PATCH 1/5] glamor: Fix coordinates handling for composite
> [PATCH 2/5] glamor: Fix memory leak in _glamor_copy_n_to_n()
> [PATCH 3/5] glamor: Fallback to system memory when fail to allocate
> [PATCH 4/5] glamor: Add in support for the stride parameter when
> [PATCH 5/5] glamor: Optimization to copy area when the source doesn't
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