[PATCH 01/12] glamor: Fix a missing set of the GL context.
Eric Anholt
eric at anholt.net
Fri Apr 18 11:39:59 PDT 2014
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_egl.c | 17 ++++++++++++-----
1 file changed, 12 insertions(+), 5 deletions(-)
diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c
index d37de9b..9b6b323 100644
--- a/glamor/glamor_egl.c
+++ b/glamor/glamor_egl.c
@@ -166,10 +166,14 @@ glamor_get_flink_name(int fd, int handle, int *name)
}
static Bool
-glamor_create_texture_from_image(struct glamor_egl_screen_private
- *glamor_egl,
+glamor_create_texture_from_image(ScreenPtr screen,
EGLImageKHR image, GLuint * texture)
{
+ struct glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+
+ glamor_get_context(glamor_priv);
+
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -177,6 +181,9 @@ glamor_create_texture_from_image(struct glamor_egl_screen_private
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
glBindTexture(GL_TEXTURE_2D, 0);
+
+ glamor_put_context(glamor_priv);
+
return TRUE;
}
@@ -211,7 +218,7 @@ glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
gbm_bo_destroy(bo);
if (image == EGL_NO_IMAGE_KHR)
return 0;
- glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_create_texture_from_image(screen, image, &texture);
eglDestroyImageKHR(glamor_egl->display, image);
return texture;
@@ -312,7 +319,7 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
- glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
pixmap_priv->base.image = image;
@@ -348,7 +355,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
- glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
pixmap_priv->base.image = image;
--
1.9.2
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