[PATCH 00/20] New glamor core rendering code (v2)
Eric Anholt
eric at anholt.net
Thu Apr 17 15:08:19 PDT 2014
Keith Packard <keithp at keithp.com> writes:
> Michel Dänzer <michel at daenzer.net> writes:
>
>> On 08.04.2014 17:13, Keith Packard wrote:
>>> Michel Dänzer <michel at daenzer.net> writes:
>>>
>>>> Yes, that works fine now in Xephyr. The only remaining obvious problem
>>>> there is the xfwm4 window decoration corruption regression from the
>>>> master branch.
>>>
>>> Ok, looks like that's caused by glamor re-using FBOs that were too large
>>> for tile pixmaps. Oddly, the texture fetch doesn't work like you'd want
>>> in that case.
>>>
>>> I've added a patch to keep glamor from ever using over-sized FBOs. We'll
>>> probably want to re-enable that optimization at some point in the future
>>> as it does tend to save a ton of allocation overhead, but we'll need to
>>> be careful to only use it when the object isn't being used as a texture
>>> source.
>>
>> Right, or the texture coordinates need to be calculated according to the
>> texture size as opposed to the pixmap size. Though that still wouldn't
>> work e.g. for Render repeat modes.
>
> I'm hoping we'll be able to simply remove all of the X-server level
> pixmap caching; libdrm already caches stuff below us, and is doing a
> much more polite job of it.
Data today from removing the fbo cache entirely on poppler.trace,
compared to just using exact sizing:
x before
+ after
+--------------------------------------------------------------------------------+
| +|
|xx x x x + + + +|
| |_______A__M___| |____M_A______||
+--------------------------------------------------------------------------------+
N Min Max Median Avg Stddev
x 5 2.562944 2.751878 2.712117 2.6680034 0.089980187
+ 5 3.334879 3.511184 3.408156 3.4232804 0.083419141
Difference at 95.0% confidence
0.755277 +/- 0.126537
28.3087% +/- 4.74276%
(Student's t, pooled s = 0.0867617)
So, while I don't like having this cache (which sucks memory from the
system and doesn't give the kernel a chance to reclaim it), the
performance delta's big enough to keep it for now. I see some
low-hanging fruit in Mesa, so let's revisit this if we clean up overhead
in the rest of the stack.
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