[PATCH 19/21] glamor: Remove 'tiling' shader code

Keith Packard keithp at keithp.com
Tue Apr 1 17:29:18 PDT 2014


The core rendering paths all use the glamor_program fill functions now

Signed-off-by: Keith Packard <keithp at keithp.com>
---
 glamor/Makefile.am   |   1 -
 glamor/glamor.c      |   2 -
 glamor/glamor_priv.h |  12 ---
 glamor/glamor_tile.c | 298 ---------------------------------------------------
 4 files changed, 313 deletions(-)
 delete mode 100644 glamor/glamor_tile.c

diff --git a/glamor/Makefile.am b/glamor/Makefile.am
index 61107bd..9a2e0b1 100644
--- a/glamor/Makefile.am
+++ b/glamor/Makefile.am
@@ -28,7 +28,6 @@ libglamor_la_SOURCES = \
 	glamor_transfer.h \
 	glamor_transform.c \
 	glamor_trapezoid.c \
-	glamor_tile.c \
 	glamor_triangles.c\
 	glamor_addtraps.c\
 	glamor_glyphblt.c\
diff --git a/glamor/glamor.c b/glamor/glamor.c
index 1de25d9..9f82817 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -487,7 +487,6 @@ glamor_init(ScreenPtr screen, unsigned int flags)
 
     glamor_init_vbo(screen);
     glamor_init_pixmap_fbo(screen);
-    glamor_init_tile_shader(screen);
 #ifdef GLAMOR_TRAPEZOID_SHADER
     glamor_init_trapezoid_shader(screen);
 #endif
@@ -519,7 +518,6 @@ glamor_release_screen_priv(ScreenPtr screen)
 #endif
     glamor_fini_vbo(screen);
     glamor_fini_pixmap_fbo(screen);
-    glamor_fini_tile_shader(screen);
 #ifdef GLAMOR_TRAPEZOID_SHADER
     glamor_fini_trapezoid_shader(screen);
 #endif
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 2c0becd..581e857 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -269,10 +269,6 @@ typedef struct glamor_screen_private {
     GLint finish_access_revert[2];
     GLint finish_access_swap_rb[2];
 
-    /* glamor_tile */
-    GLint tile_prog;
-    GLint tile_wh;
-
     /* glamor gradient, 0 for small nstops, 1 for
        large nstops and 2 for dynamic generate. */
     GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
@@ -740,14 +736,6 @@ void glamor_trapezoids(CARD8 op,
                        PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
                        int ntrap, xTrapezoid *traps);
 
-/* glamor_tile.c */
-Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
-                 int x, int y, int width, int height,
-                 unsigned char alu, unsigned long planemask,
-                 int tile_x, int tile_y);
-void glamor_init_tile_shader(ScreenPtr screen);
-void glamor_fini_tile_shader(ScreenPtr screen);
-
 /* glamor_gradient.c */
 void glamor_init_gradient_shader(ScreenPtr screen);
 void glamor_fini_gradient_shader(ScreenPtr screen);
diff --git a/glamor/glamor_tile.c b/glamor/glamor_tile.c
deleted file mode 100644
index 9e115ca..0000000
--- a/glamor/glamor_tile.c
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- *    Eric Anholt <eric at anholt.net>
- *    Zhigang Gong <zhigang.gong at linux.intel.com>
- *
- */
-
-#include "glamor_priv.h"
-
-/** @file glamor_tile.c
- *
- * Implements the basic fill-with-a-tile support used by multiple GC ops.
- */
-
-void
-glamor_init_tile_shader(ScreenPtr screen)
-{
-    glamor_screen_private *glamor_priv;
-    const char *tile_vs =
-        "attribute vec4 v_position;\n"
-        "attribute vec4 v_texcoord0;\n"
-        "varying vec2 tile_texture;\n"
-        "void main()\n"
-        "{\n"
-        "       gl_Position = v_position;\n"
-        "       tile_texture = v_texcoord0.xy;\n"
-        "}\n";
-    const char *tile_fs =
-        GLAMOR_DEFAULT_PRECISION
-        "varying vec2 tile_texture;\n"
-        "uniform sampler2D sampler;\n"
-        "uniform vec2	wh;"
-        "void main()\n"
-        "{\n"
-        "   vec2 rel_tex;"
-        "   rel_tex = tile_texture * wh; \n"
-        "   rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
-        "	gl_FragColor = texture2D(sampler, rel_tex);\n"
-        "}\n";
-    GLint fs_prog, vs_prog;
-    GLint sampler_uniform_location;
-
-    glamor_priv = glamor_get_screen_private(screen);
-    glamor_get_context(glamor_priv);
-    glamor_priv->tile_prog = glCreateProgram();
-    vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, tile_vs);
-    fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, tile_fs);
-    glAttachShader(glamor_priv->tile_prog, vs_prog);
-    glAttachShader(glamor_priv->tile_prog, fs_prog);
-
-    glBindAttribLocation(glamor_priv->tile_prog,
-                         GLAMOR_VERTEX_POS, "v_position");
-    glBindAttribLocation(glamor_priv->tile_prog,
-                         GLAMOR_VERTEX_SOURCE, "v_texcoord0");
-    glamor_link_glsl_prog(screen, glamor_priv->tile_prog, "tile");
-
-    sampler_uniform_location =
-        glGetUniformLocation(glamor_priv->tile_prog, "sampler");
-    glUseProgram(glamor_priv->tile_prog);
-    glUniform1i(sampler_uniform_location, 0);
-
-    glamor_priv->tile_wh =
-        glGetUniformLocation(glamor_priv->tile_prog, "wh");
-    glamor_put_context(glamor_priv);
-}
-
-void
-glamor_fini_tile_shader(ScreenPtr screen)
-{
-    glamor_screen_private *glamor_priv;
-
-    glamor_priv = glamor_get_screen_private(screen);
-    glamor_get_context(glamor_priv);
-    glDeleteProgram(glamor_priv->tile_prog);
-    glamor_put_context(glamor_priv);
-}
-
-static void
-_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
-             int x, int y, int width, int height, int tile_x, int tile_y)
-{
-    ScreenPtr screen = pixmap->drawable.pScreen;
-    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
-    int x1 = x;
-    int x2 = x + width;
-    int y1 = y;
-    int y2 = y + height;
-    int tile_x1 = tile_x;
-    int tile_x2 = tile_x + width;
-    int tile_y1 = tile_y;
-    int tile_y2 = tile_y + height;
-    float vertices[8];
-    float source_texcoords[8];
-    GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
-    glamor_pixmap_private *src_pixmap_priv;
-    glamor_pixmap_private *dst_pixmap_priv;
-    float wh[4];
-
-    src_pixmap_priv = glamor_get_pixmap_private(tile);
-    dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
-
-    glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
-    pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
-    pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
-    glamor_get_context(glamor_priv);
-    glUseProgram(glamor_priv->tile_prog);
-
-    glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
-    glUniform2fv(glamor_priv->tile_wh, 1, wh);
-    glActiveTexture(GL_TEXTURE0);
-    glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    glamor_set_repeat_normalize_tcoords
-        (src_pixmap_priv, RepeatNormal,
-         src_xscale, src_yscale,
-         tile_x1, tile_y1,
-         tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords);
-
-    glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
-                          2 * sizeof(float), source_texcoords);
-    glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
-    glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
-                                 x1, y1,
-                                 x2, y2, glamor_priv->yInverted, vertices);
-
-    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
-                          2 * sizeof(float), vertices);
-    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
-    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
-    glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-    glamor_put_context(glamor_priv);
-
-    glamor_priv->state = RENDER_STATE;
-    glamor_priv->render_idle_cnt = 0;
-}
-
-Bool
-glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
-            int x, int y, int width, int height,
-            unsigned char alu, unsigned long planemask, int tile_x, int tile_y)
-{
-    ScreenPtr screen = pixmap->drawable.pScreen;
-    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
-    glamor_pixmap_private *dst_pixmap_priv;
-    glamor_pixmap_private *src_pixmap_priv;
-
-    dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
-    src_pixmap_priv = glamor_get_pixmap_private(tile);
-
-    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
-        return FALSE;
-
-    if (glamor_priv->tile_prog == 0) {
-        glamor_fallback("Tiling unsupported\n");
-        goto fail;
-    }
-
-    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
-        /* XXX dynamic uploading candidate. */
-        glamor_fallback("Non-texture tile pixmap\n");
-        goto fail;
-    }
-
-    if (!glamor_set_planemask(pixmap, planemask)) {
-        glamor_fallback("unsupported planemask %lx\n", planemask);
-        goto fail;
-    }
-
-    glamor_get_context(glamor_priv);
-    if (!glamor_set_alu(screen, alu)) {
-        glamor_fallback("unsupported alu %x\n", alu);
-        glamor_put_context(glamor_priv);
-        goto fail;
-    }
-
-    if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
-        || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
-        glamor_pixmap_clipped_regions *clipped_dst_regions;
-        int n_dst_region, i, j, k;
-        BoxRec box;
-        RegionRec region;
-
-        box.x1 = x;
-        box.y1 = y;
-        box.x2 = x + width;
-        box.y2 = y + height;
-        RegionInitBoxes(&region, &box, 1);
-        clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
-                                                             &region,
-                                                             &n_dst_region, 0,
-                                                             0, 0);
-        for (i = 0; i < n_dst_region; i++) {
-            int n_src_region;
-            glamor_pixmap_clipped_regions *clipped_src_regions;
-            BoxPtr current_boxes;
-            int n_current_boxes;
-
-            SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv,
-                                   clipped_dst_regions[i].block_idx);
-
-            if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
-                RegionTranslate(clipped_dst_regions[i].region,
-                                tile_x - x, tile_y - y);
-                DEBUGF("tiled a large src pixmap. %dx%d \n",
-                       tile->drawable.width, tile->drawable.height);
-                clipped_src_regions =
-                    glamor_compute_clipped_regions(src_pixmap_priv,
-                                                   clipped_dst_regions[i].
-                                                   region, &n_src_region, 1, 0,
-                                                   0);
-                DEBUGF("got %d src regions %d \n", n_src_region);
-                for (j = 0; j < n_src_region; j++) {
-
-                    SET_PIXMAP_FBO_CURRENT(src_pixmap_priv,
-                                           clipped_src_regions[j].block_idx);
-
-                    RegionTranslate(clipped_src_regions[j].region,
-                                    x - tile_x, y - tile_y);
-                    current_boxes = RegionRects(clipped_src_regions[j].region);
-                    n_current_boxes =
-                        RegionNumRects(clipped_src_regions[j].region);
-                    for (k = 0; k < n_current_boxes; k++) {
-                        DEBUGF
-                            ("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
-                             current_boxes[k].x1, current_boxes[k].y1,
-                             current_boxes[k].x2 - current_boxes[k].x1,
-                             current_boxes[k].y2 - current_boxes[k].y1,
-                             clipped_dst_regions[i].block_idx,
-                             clipped_src_regions[j].block_idx,
-                             (tile_x + (current_boxes[k].x1 - x)),
-                             tile_y + (current_boxes[k].y1 - y));
-
-                        _glamor_tile(pixmap, tile,
-                                     current_boxes[k].x1, current_boxes[k].y1,
-                                     current_boxes[k].x2 - current_boxes[k].x1,
-                                     current_boxes[k].y2 - current_boxes[k].y1,
-                                     (tile_x + (current_boxes[k].x1 - x)),
-                                     (tile_y + (current_boxes[k].y1 - y)));
-                    }
-
-                    RegionDestroy(clipped_src_regions[j].region);
-                }
-                free(clipped_src_regions);
-            }
-            else {
-                current_boxes = RegionRects(clipped_dst_regions[i].region);
-                n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
-                for (k = 0; k < n_current_boxes; k++) {
-                    _glamor_tile(pixmap, tile,
-                                 current_boxes[k].x1, current_boxes[k].y1,
-                                 current_boxes[k].x2 - current_boxes[k].x1,
-                                 current_boxes[k].y2 - current_boxes[k].y1,
-                                 (tile_x + (current_boxes[k].x1 - x)),
-                                 (tile_y + (current_boxes[k].y1 - y)));
-                }
-            }
-            RegionDestroy(clipped_dst_regions[i].region);
-        }
-        free(clipped_dst_regions);
-        RegionUninit(&region);
-    }
-    else
-        _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
-
-    glamor_set_alu(screen, GXcopy);
-    glamor_put_context(glamor_priv);
-    return TRUE;
- fail:
-    return FALSE;
-
-}
-- 
1.9.0



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