[PATCH] sna: avoid negative timeouts
Felipe Contreras
felipe.contreras at gmail.com
Thu Oct 3 09:19:56 PDT 2013
On Thu, Oct 3, 2013 at 11:01 AM, Chris Wilson <chris at chris-wilson.co.uk> wrote:
> On Thu, Oct 03, 2013 at 10:56:43AM -0500, Felipe Contreras wrote:
>> On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson <chris at chris-wilson.co.uk> wrote:
>> > On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
>> >> On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson <chris at chris-wilson.co.uk> wrote:
>> >> > That will hopefully catch which path is consuming too much time
>> >>
>> >> This is what I got:
>> >>
>> >> restarting timeout[2] (14, 0, 0)
>> >> restarting timeout[0] (16, 0, 0)
>> >> restarting timeout[0] (16, 0, 0)
>> >> restarting timeout[2] (14, 0, 0)
>> >> restarting timeout[1] (15, 0, 0)
>> >> restarting timeout[0] (16, 0, 0)
>> >> restarting timeout[0] (16, 0, 0)
>> >> restarting timeout[1] (15, 0, 0)
>> >> restarting timeout[1] (15, 0, 0)
>> >> restarting timeout[-1] (17, 0, 0)
>> >
>> > Suspiciously like we block for an entire vrefresh to submit one batch.
>> > Hmm, do you mind sending me your complete Xorg.0.log?
>>
>> Here you go.
>
> Oh, TearFree. That explains it. I plan to fix that up very soon.
Cool. Any idea why this happens only in this game, and only in that
exact loading screen?
--
Felipe Contreras
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