[PATCH 1/3] Float fbconfigs exchange patch [1/3] Improved handling of renderType attribute in GLX structures.
Tomasz Lis
listom at gmail.com
Mon Jul 15 08:06:18 PDT 2013
From: Tomasz Lis <tomasz.lis at intel.com>
Support of GLX_RGBA*_FLOAT_BIT*, and correct setting of the
flags. Also commented each renderType use with information
which (fbconfig or context) RENDER_TYPE it is.
Signed-off-by: Tomasz Lis <listom at gmail.com>
---
glx/createcontext.c | 2 ++
glx/glxext.h | 15 ++++++++++++++
hw/dmx/dmx_glxvisuals.c | 7 +++++--
hw/dmx/glxProxy/glxcmds.c | 42 +++++++++++++++++++++++++++++++++-------
hw/xquartz/GL/glcontextmodes.c | 10 ++++++++--
5 files changed, 65 insertions(+), 11 deletions(-)
diff --git a/glx/createcontext.c b/glx/createcontext.c
index 13d21cc..41ecd11 100644
--- a/glx/createcontext.c
+++ b/glx/createcontext.c
@@ -68,6 +68,8 @@ validate_render_type(uint32_t render_type)
switch (render_type) {
case GLX_RGBA_TYPE:
case GLX_COLOR_INDEX_TYPE:
+ case GLX_RGBA_FLOAT_TYPE_ARB:
+ case GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT:
return True;
default:
return False;
diff --git a/glx/glxext.h b/glx/glxext.h
index 9b0978b..2d67af3 100644
--- a/glx/glxext.h
+++ b/glx/glxext.h
@@ -35,6 +35,21 @@
* Silicon Graphics, Inc.
*/
+// doing #include <GL/glx.h> & #include <GL/glxext.h> could cause problems with
+// overlapping definitions, so let's use the easy way
+#ifndef GLX_RGBA_FLOAT_BIT_ARB
+#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
+#endif
+#ifndef GLX_RGBA_FLOAT_TYPE_ARB
+#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
+#endif
+#ifndef GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#endif
+#ifndef GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+#endif
+
extern GLboolean __glXFreeContext(__GLXcontext * glxc);
extern void __glXFlushContextCache(void);
diff --git a/hw/dmx/dmx_glxvisuals.c b/hw/dmx/dmx_glxvisuals.c
index f903b74..ba051a4 100644
--- a/hw/dmx/dmx_glxvisuals.c
+++ b/hw/dmx/dmx_glxvisuals.c
@@ -439,8 +439,11 @@ GetGLXFBConfigs(Display * dpy, int glxMajorOpcode, int *nconfigs)
/* Fill in derived values */
config->screen = screen;
- config->rgbMode = config->renderType & GLX_RGBA_BIT;
- config->colorIndexMode = !config->rgbMode;
+ /* The rgbMode should be true for any mode which has distinguishible R, G and B components */
+ config->rgbMode = (config->renderType & (GLX_RGBA_BIT |
+ GLX_RGBA_FLOAT_BIT_ARB | GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT)) != 0;
+ /* The colorIndexMode isn't really needed, as all non-RGB modes are CI modes */
+ config->colorIndexMode = (config->renderType & GLX_COLOR_INDEX_BIT) != 0;
config->haveAccumBuffer =
config->accumRedBits > 0 ||
diff --git a/hw/dmx/glxProxy/glxcmds.c b/hw/dmx/glxProxy/glxcmds.c
index 4538274..b325f4d 100644
--- a/hw/dmx/glxProxy/glxcmds.c
+++ b/hw/dmx/glxProxy/glxcmds.c
@@ -308,12 +308,12 @@ CreateContext(__GLXclientState * cl,
/* send the create context request to the back-end server */
dpy = GetBackEndDisplay(cl, screen);
if (glxc->pFBConfig) {
- /*Since for a certain visual both RGB and COLOR INDEX
- *can be on then the only parmeter to choose the renderType
- * should be the class of the colormap since all 4 first
- * classes does not support RGB mode only COLOR INDEX ,
- * and so TrueColor and DirectColor does not support COLOR INDEX*/
- int renderType = glxc->pFBConfig->renderType;
+ /* For a specific visual, multiple render types (ie. both RGB and COLOR INDEX)
+ * can be accessible. The only parameter to choose the renderType
+ * should be the class of the colormap, since all 4 first classes
+ * does not support RGB mode only COLOR INDEX,
+ * and so TrueColor and DirectColor does not support COLOR INDEX. */
+ int renderType = GLX_RGBA_TYPE;
if (pVisual) {
switch (pVisual->class) {
@@ -329,7 +329,21 @@ CreateContext(__GLXclientState * cl,
renderType = GLX_RGBA_TYPE;
break;
}
+ } else {
+ /* Convert the render type bits from fbconfig into context render type. */
+ if (glxc->pFBConfig->renderType & GLX_RGBA_BIT)
+ renderType = GLX_RGBA_TYPE;
+ else if (glxc->pFBConfig->renderType & GLX_COLOR_INDEX_BIT)
+ renderType = GLX_COLOR_INDEX_TYPE;
+ else if (glxc->pFBConfig->renderType & GLX_RGBA_FLOAT_BIT_ARB)
+ renderType = GLX_RGBA_FLOAT_TYPE_ARB;
+ else if (glxc->pFBConfig->renderType & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT)
+ renderType = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
+ else { /* There's no recognized renderType in the config */
+ renderType = GLX_RGBA_TYPE;
+ }
}
+
if (__GLX_IS_VERSION_SUPPORTED(1, 3)) {
LockDisplay(dpy);
GetReq(GLXCreateNewContext, be_new_req);
@@ -3193,6 +3207,7 @@ __glXQueryContext(__GLXclientState * cl, GLbyte * pc)
__GLXcontext *ctx;
xGLXQueryContextReq *req;
xGLXQueryContextReply reply;
+ int renderType;
int nProps;
int *sendBuf, *pSendBuf;
int nReplyBytes;
@@ -3205,6 +3220,19 @@ __glXQueryContext(__GLXclientState * cl, GLbyte * pc)
return __glXBadContext;
}
+ /* Convert the render type bits from fbconfig into context render type. */
+ if (ctx->pFBConfig->renderType & GLX_RGBA_BIT)
+ renderType = GLX_RGBA_TYPE;
+ else if (ctx->pFBConfig->renderType & GLX_COLOR_INDEX_BIT)
+ renderType = GLX_COLOR_INDEX_TYPE;
+ else if (ctx->pFBConfig->renderType & GLX_RGBA_FLOAT_BIT_ARB)
+ renderType = GLX_RGBA_FLOAT_TYPE_ARB;
+ else if (ctx->pFBConfig->renderType & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT)
+ renderType = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
+ else { /* There's no recognized renderType in the config */
+ renderType = GLX_RGBA_TYPE;
+ }
+
nProps = 3;
reply = (xGLXQueryContextReply) {
@@ -3220,7 +3248,7 @@ __glXQueryContext(__GLXclientState * cl, GLbyte * pc)
*pSendBuf++ = GLX_FBCONFIG_ID;
*pSendBuf++ = (int) (ctx->pFBConfig->id);
*pSendBuf++ = GLX_RENDER_TYPE;
- *pSendBuf++ = (int) (ctx->pFBConfig->renderType);
+ *pSendBuf++ = (int)(renderType); /* context render type (one of GLX_*_TYPE values) */
*pSendBuf++ = GLX_SCREEN;
*pSendBuf++ = (int) (ctx->pScreen->myNum);
diff --git a/hw/xquartz/GL/glcontextmodes.c b/hw/xquartz/GL/glcontextmodes.c
index dc97f89..1fffaa8 100644
--- a/hw/xquartz/GL/glcontextmodes.c
+++ b/hw/xquartz/GL/glcontextmodes.c
@@ -141,9 +141,15 @@ _gl_copy_visual_to_context_mode(__GLcontextModes * mode,
mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
mode->rgbMode = (config->rgba != 0);
- mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
-
mode->colorIndexMode = !(mode->rgbMode);
+ /* It's impossible to create float config from visual. */
+ mode->floatMode = GL_FALSE;
+ /* The fact that we can't have float mode makes the code below unequivocal.
+ * The rgbMode is true for both float or integer modes, but this time we're sure it's integer.
+ * We could even skip checking colorIndexMode as all non-RGB modes are CI. */
+ mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : 0 |
+ (mode->colorIndexMode) ? GLX_COLOR_INDEX_BIT : 0;
+
mode->doubleBufferMode = (config->doubleBuffer != 0);
mode->stereoMode = (config->stereo != 0);
--
1.7.9.5
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