splitting drawable and screens
Keith Packard
keithp at keithp.com
Mon Oct 8 10:36:09 PDT 2012
Dave Airlie <airlied at gmail.com> writes:
> On Fri, Oct 5, 2012 at 12:53 PM, Keith Packard <keithp at keithp.com> wrote:
> Maybe I should just all in and try and submit the full-on impedance
> layer it just struck me it might be easier to start with something
> that just pushes drawables as far down as possible and only translates
> to GPU pixmaps at the drawing operation, i.e. in fb or
> uxa/exa/sna/snafb.
Yeah, frankly whatever is the simplest to implement and validate is
probably best at this point. Replacing it with something better later on
is always an option.
--
keith.packard at intel.com
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