[PATCH] Remove XAA

Aaron Plattner aplattner at nvidia.com
Thu Jan 19 17:29:38 PST 2012


On 01/18/2012 09:57 PM, Jamey Sharp wrote:
> On Thu, Jan 19, 2012 at 03:43:39PM +1100, Daniel Stone wrote:
>> On 19 January 2012 04:03, Jamey Sharp<jamey at minilop.net>  wrote:
>>> I love this. It invalidates some of my outstanding patches in the best
>>> possible way. But... could you explain (preferably in the commit
>>> message) what evidence you have that "it hasn't worked"? I thought
>>> people were still using XAA.
>>
>> Ah, fair point.  I guess it wasn't _completely_ non-functional as
>> such, but almost entirely so; the only time it'd be useful is if you
>> were playing xtank in a non-composited environment.  Here's the
>> updated commit message:
>
> Much better, thanks! Makes sense to me.
>
> I seem to recall Nvidia was loading the XAA module because it was the
> only entry point they could use to get at some symbol, but they don't
> actually use the acceleration architecture, because that would be crazy.
> If I have that right, I imagine we'll get some discussion about that
> when Aaron notices this thread.

miInitializeCompositeWrapper, but only if you enable an option we added as a CYA 
flag that I've been tempted to delete for a long time now.

> I haven't reviewed the patch, but I approve in principle. Is that an
> acked-by? Feel free to add one, or not.
>
> Jamey


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