[PATCH] miext/damage: Only wrap into the GC ops chain if there's a listener (v2.1)
Aaron Plattner
aplattner at nvidia.com
Wed Feb 8 08:23:43 PST 2012
On 01/09/2012 10:21 AM, Aaron Plattner wrote:
> On 01/06/2012 10:46 AM, Adam Jackson wrote:
>> Before:
>> 40000000 trep @ 0.0009 msec (1148346.9/sec): PutImage 10x10 square
>> 60000000 trep @ 0.0005 msec (2091666.1/sec): ShmPutImage 10x10 square
>>
>> After:
>> 40000000 trep @ 0.0008 msec (1191807.5/sec): PutImage 10x10 square
>> 60000000 trep @ 0.0005 msec (2180983.0/sec): ShmPutImage 10x10 square
>>
>> v2: Bump drawable serial number on damage register/unregister to trigger
>> ValidateGC, otherwise a Damage created after the GC was validated
>> would never be called, and a Damage destroyed on a validated GC
>> would probably crash the next GC draw. Spotted by Aaron Plattner.
>> v2.1: Actually include the above change.
>>
>> Reviewed-by: Eric Anholt<eric at anholt.net>
>> Signed-off-by: Adam Jackson<ajax at redhat.com>
>> ---
>> miext/damage/damage.c | 9 ++++++++-
>> 1 files changed, 8 insertions(+), 1 deletions(-)
>>
>> diff --git a/miext/damage/damage.c b/miext/damage/damage.c
>> index d791211..37599dd 100644
>> --- a/miext/damage/damage.c
>> +++ b/miext/damage/damage.c
>> @@ -437,9 +437,13 @@ damageValidateGC(GCPtr pGC,
>> unsigned long changes,
>> DrawablePtr pDrawable)
>> {
>> + drawableDamage(pDrawable);
>> DAMAGE_GC_FUNC_PROLOGUE (pGC);
>> (*pGC->funcs->ValidateGC)(pGC, changes, pDrawable);
>> - pGCPriv->ops = pGC->ops; /* just so it's not NULL */
>> + if (pDamage)
>> + pGCPriv->ops = pGC->ops; /* just so it's not NULL */
>> + else
>> + pGCPriv->ops = NULL;
>> DAMAGE_GC_FUNC_EPILOGUE (pGC);
>> }
>>
>> @@ -1766,12 +1770,15 @@ void miDamageCreate (DamagePtr pDamage)
>> {
>> }
>>
>> +/* Bump serial on register/unregister to trigger ValidateGC */
>> void miDamageRegister (DrawablePtr pDrawable, DamagePtr pDamage)
>> {
>> + pDrawable->serialNumber++;
>> }
>>
>> void miDamageUnregister (DrawablePtr pDrawable, DamagePtr pDamage)
>> {
>> + pDrawable->serialNumber++;
>> }
>
> I think these need to be pDrawable->serialNumber = NEXT_SERIAL_NUMBER.
> Otherwise, creating two pixmaps, validating a GC for the second one,
> creating a damage object on the first, and then trying to use the second
> GC on the first drawable might cause similar problems.
I was thinking about this change again today for some reason and I think
this will still be a problem if the drawable is a window and there's a
GC validated against one of its descendant windows.
We probably need a TraverseTree in miDamageRegister.
-- Aaron
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