[PATCH 1/3] glx: fix memory leak when destroying screen
Jeremy Huddleston
jeremyhu at apple.com
Thu Nov 10 23:23:48 PST 2011
For all 3:
Reviewed-by: Jeremy Huddleston <jeremyhu at apple.com>
On Oct 29, 2011, at 2:08 PM, przanoni at gmail.com wrote:
> From: Paulo Zanoni <paulo.r.zanoni at intel.com>
>
> 1,152 bytes in 1 blocks are definitely lost in loss record 536 of 575
> at 0x4C25E84: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
> by 0x483820: __glXScreenInit (glxscreens.c:357)
> by 0x48271C: __glXDRIscreenProbe (glxdriswrast.c:469)
> by 0x4812BE: GlxExtensionInit (glxext.c:327)
> by 0x41FB14: InitExtensions (miinitext.c:471)
> by 0x5685AE: main (main.c:208)
>
> Signed-off-by: Paulo Zanoni <paulo.r.zanoni at intel.com>
> ---
> glx/glxscreens.c | 1 +
> 1 files changed, 1 insertions(+), 0 deletions(-)
>
> diff --git a/glx/glxscreens.c b/glx/glxscreens.c
> index c4ad426..ebb9747 100644
> --- a/glx/glxscreens.c
> +++ b/glx/glxscreens.c
> @@ -422,4 +422,5 @@ void __glXScreenDestroy(__GLXscreen *screen)
> free(screen->GLXvendor);
> free(screen->GLXextensions);
> free(screen->GLextensions);
> + free(screen->visuals);
> }
> --
> 1.7.7
>
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