[PATCH inputproto xi 2.1] Updates for pointer emulation and more touch device modes
Daniel Stone
daniel at fooishbar.org
Wed Mar 2 02:58:08 PST 2011
Hi,
Sorry about the lateness, have been kind of in a mad rush to finish
other work, but should be back on multitouch soon. Hopefully.
On Tue, Feb 22, 2011 at 10:06:37AM -0500, Chase Douglas wrote:
> --- a/XI2.h
> +++ b/XI2.h
> @@ -32,6 +32,7 @@
> #define Dont_Check 0
> #endif
> #define XInput_2_0 7
> +#define XInput_2_1 8
Peter, what was happening with this hunk?
> @@ -132,16 +133,16 @@
> /* Device event flags (common) */
> /* Device event flags (key events only) */
> #define XIKeyRepeat (1 << 16)
> -/* Device event flags (pointer events only) */
> +/* Device event flags (pointer and touch events only) */
> #define XIPointerEmulated (1 << 16)
> /* Device event flags (touch events only) */
> -#define XITouchPendingEnd (1 << 16)
> -/* Device event flags (touch end events only) */
> -#define XITouchAccepted (1 << 17)
> +#define XITouchPendingEnd (1 << 17)
Is there any particular reason to unify the two sets of flags? I guess
it can't really hurt as we shouldn't be using sixteen flags between
pointer and touch, but eh.
> @@ -205,62 +208,145 @@ to touch the device. The init and destroy stage of this sequence are always
> present, while the move stage is optional. Within this document, the term
> "touch sequence" is used to describe the above chain of events. A client
> wishing to receive touch events must register for at least TouchBegin,
> -TouchOwnership, TouchUpdate, and TouchEnd simultaneously; it may also select
> -for TouchUpdateUnowned events if it wants to receive the full touch stream,
> -rather than just the final state.
> +TouchUpdate, and TouchEnd simultaneously. It may also select for
> +TouchUpdateUnowned and TouchOwnership events if it wants to receive the full
> +touch stream while other clients own or have active grabs involving the touch.
I'm not particularly happy with this hunk, as it means we'll be
delivering TouchOwnership events to clients who haven't selected for
them. I think it was fairly clear as it is: you must always select for
TouchBegin, TouchOwnership, TouchUpdate and TouchEnd. If you also want
unowned events, you select for TouchUpdateUnowned as well.
> -delivered to all clients with grabs in the window tree, as well as the client
> -with the deepest selection. The first client may either “accept” the touch,
> -which claims the touch sequence and stops delivery to all other clients for
> -the duration of the touch sequence, or “reject” the touch sequence, which
> +delivered to all clients with grabs in the window tree, as well as potentially
> +the client with the deepest selection. The first client may either “accept” the
> +touch, which claims the touch sequence and stops delivery to all other clients
> +for the duration of the touch sequence, or “reject” the touch sequence, which
The 'stops all other delivery' bit may have to be removed per Peter's
comments about TouchRejectContinue/TouchBeginInert, but that was my
fault, not yours. :)
> -next client.
> +next client. When a client, including the initial owner, becomes the owner of a
> +touch, it will receive a TouchOwnership event. When an owning client accepts a
> +touch, further clients receiving unowned events will receive TouchEnd events.
Same here.
> +Clients selecting for touch events may select for either unowned events or only
> +owned events. The event stream for an unowned selection is identical to a touch
'must select for owned events and may optionally also select for unowned
events'?
> +grab. When a client does not select for unowned and ownership events, it will
> +receive a TouchBegin event when it becomes the owner of a touch stream.
> +TouchUpdate and TouchEnd events will be received in the same manner as for touch
> +grabs.
I think it could be clearer to state that:
* clients always receive TouchBegin events immediately before they
start receiving any other events for that touch sequence
* TouchUpdateUnowned events, if selected for, will be sent while the
client does not own the touch sequence
* a TouchOwnership event will be sent when the client becomes the
owner of a touch stream, followed by a sequence of TouchUpdate
events
* a TouchEnd event will be sent when no further events will be sent
to this client for the touch sequence: when the touch has
physically ended, when the client has called AllowTouchEvents with
TouchRejectEnd, when the touch grab owner has called
AllowTouchEvents with TouchAccept, or the pointer grab owner has
called AllowEvents with Async{Pointer,Both}.
Since it's fairly complicated, I'd like to make the spec as
straightforward to follow as possible, to reduce potential confusion.
(Again, this is as much my fault as anyone's: I need to go through and
reorder/reword this at some point to be a lot more clear. Looks like I
have a long plane flight in a couple of weeks, which would be a prime
opportunity.)
> +Only one client may select or grab touch events for a device on a window. As an
> +example, selecting for AllDevices will prevent any other client from selecting
> +on the same window.
So, would return BadAccess?
> When a slave device is attached to a master device, any
> +selections on any windows for touch events for the slave device ID will be
> +canceled. Clients selecting for individual slave devices are suggested to select
> +for HierarchyChanged events to be notified when this occurs.
Hm, this is the inverse to what I was hoping, which was in order of
least to most specific grab/selection:
for (win = root; win; win = win->child)
look for a touch grab on the specific slave ID
look for a touch grab on the specific master ID, if any
look for a touch grab on XIAllMasterDevices, if master attached
look for a touch grab on XIAllDevices
look for pointer grabs in the same order as touch grabs
for (win = child; win; win = win->parent)
look for selections in the same order as grabs above
> +DirectTouch:
> + These devices map their input region to a subset of the screen region. Touch
> + events are delivered according to where the touch occurs in the mapped
> + screen region. An example of a DirectTouch device is a touchscreen.
s/events are delivered/focus is determined/, since a touch event that
starts over a child window and moves to be over the root window only
will continue to be delivered to the child.
> +DependentTouch:
> + These devices do not have a direct correlation between a touch location and
> + a position on the screen. Touch events are delivered according to the
> + location of the pointer on screen. An Example of a DependentTouch device
> + is a trackpad.
s/the pointer on screen/the device's cursor/
> +IndependentPointer:
> + These devices do not have any correlation between touch events and pointer
> + events. IndependentPointer devices are a subset of DependentTouch devices.
> + An example of an IndependentPointer device is a mouse with a touch surface.
This doesn't really explain the difference between IndependentPointer
and DependentTouch: that DependentTouch devices will generate cursor
motion from the touch surface, whereas IndependentPointer (of which
there is only one known device at the moment, I belive[0]) devices have
separate relative axes which generate pointer motion.
There's little-to-no semantic difference to clients in terms of the
protocol, but I can imagine they'd want to handle the resulting events
differently, so. (But see below.)
> +SemiMultitouch:
> + These devices may report touch events that correlate to the two opposite
> + corners of the bounding box of all touches. The number of active touch
> + sequences represents the number of touches on the device, and the position
> + of any given touch event will be equal to either of the two corners of the
> + bounding box. However, the physical location of the touches is unknown.
> + SemiMultitouch devices are a subset of DependentTouch devices. Although
> + DirectTouch and IndependentPointer devices may also be SemiMultitouch
> + devices, such devices are not allowed through this protocol.
Hmmm. The bounding box being based on corners of separate pointers
seems kind of a hack to me. I'd much rather have the touches all be
positioned at the midpoint, with the bounding box exposed through
separate axes.
The last sentence also makes me slightly nervous; it seems like we want
SemiMultitouch to actually be an independent property, whereby a device
is Direct, Independent or Independent, and then also optionally
semi-multitouch. (Possibly just exposing the bounding box axes would be
enough to qualify as semi-multitouch.) In fact, IndependentPointer
could be similarly be a property of some DependentTouch devices as well.
> +A device is identified as only one of the device modes above at any time. For
> +the purposes of this protocol, IndependentPointer and SemiMultitouch devices are
> +treated the same as DependentTouch devices unless stated otherwise.
It would be nice to either go through and clarify every one of these
cases, or if we end up keeping these two as separate classes, introduce
new unambiguous terminology for the set of all three classes.
> +In order to prevent touch events delivered to one window while pointer events
> +are implicitly grabbed by another, all touches from indirect devices will end
> +when an implicit grab is activated on the slave or attached master device. New
> +touches may begin while the device is implicitly grabbed.
This bit makes me _nervous_. Unfortunately we can only activate one
pointer grab at a time, but I'd rather do something like this:
* populate the window set with the pseudocode described near the top
when the touch begins, regardless of the pointer state
* generate touch events as normal
* if ownership is passed to a pointer grab/selection, skip it if
a pointer grab is already active on the delivering device (the MD
if the selection was on the MD ID or XIAllMasterDevices, otherwise
the SD)
It's unpleasant, but I don't like ending all touch events as soon as we
start pointer emulation (which will happen a fair bit). Also: why is
this different for direct and indirect devices? Doesn't this completely
kill multi-finger gestures if _any_ client (e.g. the WM) has a pointer
grab anywhere in the stack?
This bit will definitely require more thought.
> +Many touch devices will emit pointer events as well, usually by mapping one
> +touch sequence to pointer events. In these cases, events for both the pointer
> +and its associated touch sequence will have the XIPointerEmulated flag set.
I think we can move this section into pointer emulation, and make sure
that it's clearly stated that all pointer events from touch devices will
be emulated.
> +4.4.4 Pointer emulation for direct touch devices
> +
> +In order to facilitate backwards compatibility with legacy clients, direct touch
> +devices will emulate pointer events. Pointer emulation events will only be
> +delivered through the attached master device; no pointer events will be emulated
> +for floating touch devices. Further, only one touch from any attached slave
> +touch device may be emulated per master device at any time.
Indirect devices won't do pointer emulation? How about touchpads?
> +A touch event stream must be delivered to clients in a mutually exclusive
> +fashion. This extends to emulated pointer events. For the purposes of
> +exclusivity, emulated pointer events between an emulated button press and
> +button release are considered. An emulated button press event is considered
> +exclusively delivered once it has been delivered through an event selection, an
> +asynchronous pointer grab, or it and a further event are delivered through a
> +synchronous pointer grab.
'in a mutually exclusive fashion': could you elaborate?
> +Touch and pointer grabs are also mutually exclusive. For a given window, any
> +touch grab is activated first. If the touch grab is rejected, the pointer grab
> +is activated. If an emulated button press event is exclusively delivered to the
> +grabbing client as outlined above, the touch sequence is ended for all clients
> +still listening for unowned events. Otherwise, when the pointer stream is
> +replayed the next window in the window set is checked for touch grabs.
Buh. If we're going to do this, we might as well allow multiple touch
selections on the same window (e.g. if there are grabs on both the slave
ID and XIAllDevices, deliver first to the slave grab, then to
XIAllDevices). Not that that's necessarily a bad idea, mind, but I'd
like some consistency between touch and pointer here: either one grab
per window, or multiple.
> +If the touch sequence is not exclusively delivered to any client through a grab,
> +the touch and emulated pointer events may be delivered to clients selecting for
> +the events. Event propagation for the touch sequence ends at the first client
> +selecting for touch and/or pointer events. Note that a client may receive both
> +touch and emulated pointer events for the same touch sequence through event
> +selection.
Oh? So if someone has selected for both pointer and touch events on the
same window, they receive both the touch events and the emulated pointer
stream? How about if different clients select on the window? How does
that work given that clients with selections cannot currently assert or
reject ownership? Surely both the touch and pointer selections will then
think they're the owner ... so either we're pointlessly delivering both
the touch events and the emulated pointer events to the same client, or
two clients think they're the owner of the touch stream. Either way,
it's bad news.
> @@ -866,6 +949,9 @@ are required to be 0.
> master
> The new master device to attach this slave device to.
>
> + If any clients are selecting for touch events from the slave device, their
> + selection will be canceled.
Does that mean the selection will be removed completely, and the
selection will no longer be present if the SD is removed, and all
clients are required to re-select every time the hierachy changes, or?
I'd prefer to just remove this bit completely.
> @@ -1538,9 +1624,9 @@ are required to be 0.
> sequence to direct further delivery.
>
> deviceid
> - The grabbed device ID.
> + The slave device ID for a grabbed touch sequence.
> touchid
> - The ID of the currently-grabbed touch sequence.
> + The ID of the touch sequence to modify.
Good catches, thanks.
The rest looks fairly solid to me, although I'm worried enough about the
above - and particularly how we'll handle delivery/pointer emulation
when a pointer grab is already active on the device - that I really
don't want to cut an RC now. I don't think we can really commit to
semantics for a lot of this until we've seen a working implementation
with a full stack; at the moment, we don't have one upstream, and
Ubuntu's seems to be in enough flux that I don't think it's settled down
enough to be able to say that the semantics are necessarily what we
want.
Sorry this has taken so long, but some of it was non-trivial. I'll try
to be more responsive from now on and let you know when I'm back working
on the implementation, but that's probably 2-3 weeks away at the moment.
Cheers,
Daniel
[0]: The Logitech Air mouse would qualify, but it seems to do its
gesture recognition (for scroll events only) in hardware, so.
Also, it's crap. I bought it to make it work under Linux, turns
out it was actually perfectly HID-compliant and worked out of the
box, but was basically unusable and pointless. $100 down the
drain. But I digress.
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