[PATCH 01/15] Fix pressure->motion property format
walter harms
wharms at bfs.de
Fri Jun 10 01:07:39 PDT 2011
The code says INT32. Something to worry about ?
Why you are not using (u)int32_t ?
re,
wh
Am 09.06.2011 21:57, schrieb Daniel Stone:
> From: Derek Foreman <derek.foreman at collabora.co.uk>
>
> UINT32, not float.
>
> Signed-off-by: Derek Foreman <derek.foreman at collabora.co.uk>
> Reviewed-by: Daniel Stone <daniel at fooishbar.org>
> ---
> src/properties.c | 6 +++---
> 1 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/properties.c b/src/properties.c
> index 299a444..8370c0b 100644
> --- a/src/properties.c
> +++ b/src/properties.c
> @@ -646,11 +646,11 @@ SetProperty(DeviceIntPtr dev, Atom property, XIPropertyValuePtr prop,
> para->coasting_friction = coast_speeds[1];
> } else if (property == prop_pressuremotion)
> {
> - float *press;
> - if (prop->size != 2 || prop->format != 32 || prop->type != float_type)
> + INT32 *press;
> + if (prop->size != 2 || prop->format != 32 || prop->type != XA_INTEGER)
> return BadMatch;
>
> - press = (float*)prop->data;
> + press = (INT32*)prop->data;
> if (press[0] > press[1])
> return BadValue;
>
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