Fix DGA events
Ville Syrjälä
syrjala at sci.fi
Sun Jan 23 16:44:14 PST 2011
On Mon, Jan 24, 2011 at 10:32:29AM +1000, Peter Hutterer wrote:
> On Mon, Jan 24, 2011 at 01:06:38AM +0200, Ville Syrjala wrote:
> > This series tries to fix DGA input support.
> >
> > Note that even after these patches, DGA2 seems to be completely
> > useless. XDGASelectInput is refused unless XDGASetMode is done first.
> > However XDGASetMode disables all X rendering, and since the other
> > DGA2 rendering paths (XDGAOpenFrameBuffer, pixmap, XDGAFillRect & co.)
> > were disabled, there is absolutely no way to put any content on the
> > screen while in DGA2 mode.
>
> merged the series, thanks.
>
> fixed up the copy/paste error in 06/11, don't worry about sending another
> patch for that.
Thanks.
Apprently I didn't look at the events too closely on the client
side, and my test app's visual feedback only worked with DGA1 due to
the DGA2 rendering problems I mentioned.
--
Ville Syrjälä
syrjala at sci.fi
http://www.sci.fi/~syrjala/
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