[PATCH 30/42] dix: set core and button state based on the touch state
Peter Hutterer
peter.hutterer at who-t.net
Wed Dec 14 19:02:07 PST 2011
If a pointer-emulating touch caused a button to be logically down, set that
state in the input events.
Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
---
dix/inpututils.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dix/inpututils.c b/dix/inpututils.c
index 8cd4d59..50a122f 100644
--- a/dix/inpututils.c
+++ b/dix/inpututils.c
@@ -663,6 +663,8 @@ int event_get_corestate(DeviceIntPtr mouse, DeviceIntPtr kbd)
/* core state needs to be assembled BEFORE the device is updated. */
corestate = (kbd && kbd->key) ? XkbStateFieldFromRec(&kbd->key->xkbInfo->state) : 0;
corestate |= (mouse && mouse->button) ? (mouse->button->state) : 0;
+ corestate |= (mouse && mouse->touch) ? (mouse->touch->state) : 0;
+
return corestate;
}
@@ -674,6 +676,9 @@ void event_set_state(DeviceIntPtr mouse, DeviceIntPtr kbd, DeviceEvent *event)
if (BitIsOn(mouse->button->down, i))
SetBit(event->buttons, i);
+ if (mouse && mouse->touch && mouse->touch->buttonsDown > 0)
+ SetBit(event->buttons, mouse->button->map[1]);
+
if (kbd && kbd->key)
{
XkbStatePtr state;
--
1.7.7.1
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