[PATCH 09/21] Xi: split updating button count and state into helper functions
Chase Douglas
chase.douglas at canonical.com
Sun Dec 11 21:27:25 PST 2011
On 12/08/2011 07:36 PM, Peter Hutterer wrote:
> Functional change: for a button mapped to 0, the motionHintWindow is not
> updated to the NullWindow anymore. Before it got updated unconditionally to
> the button mapping. I have no idea what the practical effect of this is, but
> I guess it's closer to the correct behaviour: pressing a button that's
> logically disabled now does not disrupt the motion hint delivery.
>
> Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
> ---
> Xi/exevents.c | 41 +++++++++++++++++++++++++++++------------
> 1 files changed, 29 insertions(+), 12 deletions(-)
>
> diff --git a/Xi/exevents.c b/Xi/exevents.c
> index 1140554..dab467c 100644
> --- a/Xi/exevents.c
> +++ b/Xi/exevents.c
> @@ -726,6 +726,32 @@ UpdateDeviceMotionMask(DeviceIntPtr device, unsigned short state,
> SetMaskForEvent(device->id, mask, MotionNotify);
> }
>
> +static void
> +IncreaseButtonCount(DeviceIntPtr dev, int key, CARD8 *buttons_down,
> + Mask *motion_mask, unsigned short *state)
> +{
> + if (dev->valuator)
> + dev->valuator->motionHintWindow = NullWindow;
> +
> + (*buttons_down)++;
> + *motion_mask = DeviceButtonMotionMask;
> + if (dev->button->map[key] <= 5)
> + *state |= (Button1Mask >> 1) << dev->button->map[key];
> +}
> +
> +static void
> +DecreaseButtonCount(DeviceIntPtr dev, int key, CARD8 *buttons_down,
> + Mask *motion_mask, unsigned short *state)
> +{
> + if (dev->valuator)
> + dev->valuator->motionHintWindow = NullWindow;
> +
> + if (*buttons_down >= 1 && !--(*buttons_down))
> + *motion_mask = 0;
> + if (dev->button->map[key] <= 5)
> + *state &= ~((Button1Mask >> 1) << dev->button->map[key]);
> +}
> +
> /**
> * Update the device state according to the data in the event.
> *
> @@ -831,15 +857,11 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event)
> return DONT_PROCESS;
>
> set_button_down(device, key, BUTTON_PROCESSED);
> - if (device->valuator)
> - device->valuator->motionHintWindow = NullWindow;
> +
> if (!b->map[key])
> return DONT_PROCESS;
> - b->buttonsDown++;
> - b->motionMask = DeviceButtonMotionMask;
> - if (b->map[key] <= 5)
> - b->state |= (Button1Mask >> 1) << b->map[key];
>
> + IncreaseButtonCount(device, key, &b->buttonsDown, &b->motionMask, &b->state);
> UpdateDeviceMotionMask(device, b->state, b->motionMask);
> } else if (event->type == ET_ButtonRelease) {
> if (!b)
> @@ -867,15 +889,10 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event)
> }
> }
> set_button_up(device, key, BUTTON_PROCESSED);
> - if (device->valuator)
> - device->valuator->motionHintWindow = NullWindow;
> if (!b->map[key])
> return DONT_PROCESS;
> - if (b->buttonsDown >= 1 && !--b->buttonsDown)
> - b->motionMask = 0;
> - if (b->map[key] <= 5)
> - b->state &= ~((Button1Mask >> 1) << b->map[key]);
>
> + DecreaseButtonCount(device, key, &b->buttonsDown, &b->motionMask, &b->state);
> UpdateDeviceMotionMask(device, b->state, b->motionMask);
> } else if (event->type == ET_ProximityIn)
> device->proximity->in_proximity = TRUE;
Why not just pass a pointer to the button class instead of pointers to
three fields of the button class?
-- Chase
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