[PATCH xserver 2/3] Input: Pass sprite instead of device to XYToWindow
Daniel Stone
daniel at fooishbar.org
Sun Sep 19 22:03:05 PDT 2010
XYToWindow calculates the position of the cursor and updates the sprite
trace, but does nothing else with the device. Pass a SpritePtr instead
so we can update an alternate focus instead of hardcoding the device's
sprite.
Signed-off-by: Daniel Stone <daniel at fooishbar.org>
---
dix/events.c | 13 ++++++-------
1 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/dix/events.c b/dix/events.c
index f7781ce..a2c9d1b 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -335,7 +335,7 @@ IsMaster(DeviceIntPtr dev)
}
static WindowPtr XYToWindow(
- DeviceIntPtr pDev,
+ SpritePtr pSprite,
int x,
int y
);
@@ -1276,6 +1276,7 @@ static void
ComputeFreezes(void)
{
DeviceIntPtr replayDev = syncEvents.replayDev;
+ SpritePtr pSprite = replayDev->spriteInfo->sprite;
int i;
WindowPtr w;
GrabPtr grab;
@@ -1293,7 +1294,7 @@ ComputeFreezes(void)
syncEvents.replayDev = (DeviceIntPtr)NULL;
- w = XYToWindow(replayDev, event->root_x, event->root_y);
+ w = XYToWindow(pSprite, event->root_x, event->root_y);
for (i = 0; i < replayDev->spriteInfo->sprite->spriteTraceGood; i++)
{
if (syncEvents.replayWin ==
@@ -2582,15 +2583,13 @@ PointInBorderSize(WindowPtr pWin, int x, int y)
* @returns the window at the given coordinates.
*/
static WindowPtr
-XYToWindow(DeviceIntPtr pDev, int x, int y)
+XYToWindow(SpritePtr pSprite, int x, int y)
{
WindowPtr pWin;
BoxRec box;
- SpritePtr pSprite;
- pSprite = pDev->spriteInfo->sprite;
pSprite->spriteTraceGood = 1; /* root window still there */
- pWin = RootWindow(pDev)->firstChild;
+ pWin = pSprite->spriteTrace[0]->firstChild;
while (pWin)
{
if ((pWin->mapped) &&
@@ -2802,7 +2801,7 @@ CheckMotion(DeviceEvent *ev, DeviceIntPtr pDev)
ev->root_y = pSprite->hot.y;
}
- newSpriteWin = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y);
+ newSpriteWin = XYToWindow(pSprite, pSprite->hot.x, pSprite->hot.y);
if (newSpriteWin != prevSpriteWin)
{
--
1.7.1
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