[PATCH 2/3] Remove completely out-of-date README.DRI

Alan Coopersmith alan.coopersmith at oracle.com
Sat May 22 10:38:00 PDT 2010


The license only allows distribution of verbatim copies, so we can't
update it, even to correct the incorrect address to send updates to.

The Mesa & DRI web pages are much better sources of current information
anyway.

Signed-off-by: Alan Coopersmith <alan.coopersmith at oracle.com>
---
 hw/xfree86/doc/Makefile.am |    1 -
 hw/xfree86/doc/README.DRI  | 1256 --------------------------------------------
 2 files changed, 0 insertions(+), 1257 deletions(-)
 delete mode 100644 hw/xfree86/doc/README.DRI

diff --git a/hw/xfree86/doc/Makefile.am b/hw/xfree86/doc/Makefile.am
index 72bc5d9..bfdf86d 100644
--- a/hw/xfree86/doc/Makefile.am
+++ b/hw/xfree86/doc/Makefile.am
@@ -5,6 +5,5 @@ SUBDIRS = man
 endif
 
 EXTRA_DIST = \
-	README.DRI \
 	README.modes \
 	README.rapidaccess
diff --git a/hw/xfree86/doc/README.DRI b/hw/xfree86/doc/README.DRI
deleted file mode 100644
index 7fc52eb..0000000
--- a/hw/xfree86/doc/README.DRI
+++ /dev/null
@@ -1,1256 +0,0 @@
-                               DRI User Guide
-
-          VA Linux Systems, Inc. Professional Services - Graphics.
-
-                                15 June 2001
-
-1.  Preamble
-
-1.1  Copyright
-
-Copyright 2000-2001 by VA Linux Systems, Inc.  All Rights Reserved.
-
-Permission is granted to make and distribute verbatim copies of this document
-provided the copyright notice and this permission notice are preserved on all
-copies.
-
-1.2  Trademarks
-
-OpenGL is a registered trademark and SGI is a trademark of Silicon Graphics,
-Inc.  Unix is a registered trademark of The Open Group.  The `X' device and X
-Window System are trademarks of The Open Group.  XFree86 is a trademark of
-The XFree86 Project.  Linux is a registered trademark of Linus Torvalds.
-Intel is a registered trademark of Intel Corporation.  3Dlabs, GLINT, and
-Oxygen are either registered trademarks or trademarks of 3Dlabs Inc. Ltd.
-3dfx, Voodoo3, Voodoo4, and Voodoo5 are registered trademarks of 3dfx Inter-
-active, Incorporated.  Matrox is a registered trademark of Matrox Electronic
-Systems Ltd.  ATI Rage and Radeon are registered trademarks of ATI Technolo-
-gies, Inc.  All other trademarks mentioned are the property of their respec-
-tive owners.
-
-2.  Introduction
-
-With XFree86 4.x and the Direct Rendering Interface (DRI), hardware acceler-
-ated 3D graphics can be considered a standard feature on Linux workstations.
-Support for other operating systems, such as FreeBSD, is underway.
-
-This document describes how to use the DRI system and troubleshoot problems
-which may occur.  Readers should have a basic understanding of Linux, X and
-OpenGL.  See the resources section at the end for more documentation and
-software downloads.
-
-This document does not cover compilation or installation of XFree86 4.x.  It
-is assumed that you've already installed a Linux distribution which includes
-XFree86 4.x or that you're an experienced Linux developer who has compiled
-the DRI for himself.  DRI download, compilation and installation instructions
-can be found at http://dri.sourceforge.net/DRIcompile.html
-
-Edits, corrections and updates to this document may be mailed to <brian at tung-
-stengrahpics.com>.
-
-3.  Supported Architectures & Hardware
-
-3.1  CPU Architectures
-
-The architectures currently supported by the DRI have grown from the initial
-Intel i386 systems to now include the Alpha Processor and the Sun SPARC
-machines.
-
-Intel's SSE (a.k.a. Katmai) instructions are used in optimized vertex trans-
-formation functions in Mesa-based drivers.  This requires a recent Linux ker-
-nel both at compile and runtime.  See the DRI Compile Guide for compile-time
-requirements.  At runtime a check is made to determine if the CPU can execute
-SSE instructions.  They're disabled otherwise.
-
-AMD's 3DNow! instructions are also used in optimized vertex transformation
-functions in the Mesa-based DRI drivers.  3DNow! is supported in most ver-
-sions of Linux.  Like the SSE optimizations, a runtime check is made to
-determine if the CPU can execute 3DNow! instructions.
-
-Alpha-based systems can use Compaq's optimized math library for improved 3D
-performance.  See the DRI Compilation Guide for details.
-
-3.2  Graphics Hardware
-
-XFree86 4.2 (or later versions) includes 3D acceleration for the following
-graphics hardware:
-
-   o 3dfx, supported on Intel x86, AMD and Alpha:
-
-        o Voodoo5 5500
-
-        o Voodoo4 4500
-
-        o Voodoo3 3500 TV
-
-        o Voodoo3 3000 AGP
-
-        o Voodoo3 3000 PCI
-
-        o Voodoo3 2000 AGP
-
-        o Voodoo3 2000 PCI
-
-        o Voodoo Banshee
-
-        o Velocity 100/200
-
-     There are many configurations of 3dfx cards on the market.  Not all have
-     been tested.
-
-   o Matrox, supported on Intel x86 and AMD:
-
-        o Matrox G200
-
-        o Matrox G400
-
-   o Intel i810/i815/i830 (motherboard chipsets)
-
-        o i810
-
-        o i810-dc100
-
-        o i810e
-
-        o i815
-
-        o i830
-
-   o ATI Rage 128, supported on Intel x86, AMD and Alpha:
-
-        o Rage Fury
-
-        o Rage Magnum
-
-        o XPERT 2000
-
-        o XPERT 128
-
-        o XPERT 99
-
-        o All-in-Wonder 128
-
-        o Rage 128 PCI (Alpha-based systems)
-
-     Note that both PCI and AGP versions of Rage 128 based cards are sup-
-     ported at this time.
-
-   o ATI Radeon, supported on Intel x86, AMD and Alpha:
-
-        o Radeon SDR AGP
-
-        o Radeon DDR AGP
-
-        o Radeon 32MB SDR PCI (Alpha-based systems)
-
-        o Radeon 7000, M6 (RV100)
-
-        o Radeon 7200 (R100)
-
-        o Radeon 7500, M7 (RV200)
-
-        o Radeon 8500, 9100 (R200)
-
-        o Radeon 9000, M9 (RV250)
-
-   o 3Dlabs, supported on Intel x86 and AMD:
-
-        o Oxygen GMX 2000 (MX/Gamma based).  Note:  this driver is no longer
-          being actively developed.
-
-Support for other hardware is underway.  Most of the DRI development work is
-funded by contracts with IHVs.  These contracts often prevent us from
-announcing drivers before they're released.  Queries about upcoming drivers
-may not be answerable.
-
-4.  Prerequisite Software
-
-   o The DRI is available in XFree86 4.0 and later.
-
-   o Some hardware drivers require specific versions of the Linux kernel for
-     AGP support, etc.  See section 10 for specifics.
-
-   o You DO NOT need to install Mesa separately.  The parts of Mesa needed
-     for hardware acceleration are already in the XFree86/DRI project.
-
-5.  Kernel Modules
-
-3D hardware acceleration requires a DRI kernel module that's specific to your
-graphics hardware.
-
-The DRI kernel module version must exactly match your running kernel version.
-Since there are so many versions of the kernel, it's difficult to provide
-precompiled kernel modules.
-
-While the Linux source tree includes the DRI kernel module sources, the lat-
-est DRI kernel sources will be found in the DRI source tree.
-
-See the DRI Compilation Guide for information on compiling the DRI kernel
-modules.
-
-XFree86 4.0.1 added automatic kernel module loading to the X server.  On
-Linux, the X server uses modprobe to load kernel modules.  In Linux 2.4.x the
-DRM kernel modules should be kept in /lib/modules/2.4.x/ker-
-nel/drivers/char/drm/ for automatic loading to work.
-
-Optionally, DRM kernel modules can be loaded manually with insmod prior to
-starting the X server.
-
-You can verify that the kernel module was installed with lsmod, checking the
-X server startup log, and checking that /proc/dri/0 exists.
-
-6.  XF86Config file
-
-The XFree86 configuration file is usually found in /etc/X11/XF86Config.  This
-section describes the parts which must be specially set for the DRI.
-
-First, the XF86Config file must load the GLX and DRI modules:
-
-          Section "Module"
-          ...
-          # This loads the GLX module
-              Load       "glx"
-          # This loads the DRI module
-              Load       "dri"
-          EndSection
-
-Next, the DRI section can be used to restrict access to direct rendering.  A
-client can only use direct rendering if it has permission to open the
-/dev/dri/card? file(s).  The permissions on these DRI device files is con-
-trolled by the "DRI" section in the XF86Config file.
-
-If you want all of the users on your system to be able to use direct-render-
-ing, then use a simple DRI section like this:
-
-          Section "DRI"
-               Mode 0666
-          EndSection
-
-This section will allow any user with a current connection to the X server to
-use direct rendering.
-
-If you want to restrict the use of direct-rendering to a certain group of
-users, then create a group for those users by editing the /etc/group file on
-your system.  For example, you may want to create a group called xf86dri and
-place two users (e.g., fred and jane) in that group.  To do that, you might
-add the following line to /etc/group:
-
-             xf86dri:x:8000:fred,jane
-
-You have to be careful that the group id (8000 in this example) is unique.
-
-Then you would use the following DRI section:
-
-             Section "DRI"
-                  Group "xf86dri"
-                  Mode 0660
-             EndSection
-
-This would limit access to direct-rendering to those users in the xf86dri
-group (fred and jane in this example).  When other users tried to use direct
-rendering, they would fall back to unaccelerated indirect rendering.
-
-[Note that there is a known bug in XFree86 4.0 that prevents some changes to
-the DRI section from taking effect.  Until this bug is fixed, if you change
-the DRI section, please also remove the /dev/dri directory with the rm -rf
-/dev/dri command.]
-
-Finally, the XF86Config file needs Device and Screen sections specific to
-your hardware.  Look in section 10: Hardware-Specific Information and Trou-
-bleshooting for details.
-
-7.  Memory usage
-
-Using the 3D features of a graphics card requires more memory than when it's
-just used as a 2D device.  Double buffering, depth buffering, stencil
-buffers, textures, etc. all require extra graphics memory.  These features
-may require four times the memory used for a simple 2D display.
-
-If your graphics card doesn't have a lot of memory (less than 16MB, for exam-
-ple), you may have to reduce your screen size and/or color depth in order to
-use 3D features.  Reducing the screen resolution will also leave more space
-for texture images, possibly improving 3D performance.  If, for example, you
-play Quake3 at 1024x768 but start your display at 1600x1200 you might con-
-sider restarting X at 1024x768 in order to maximize your texture memory
-space.
-
-The documentation included with your card should have information about maxi-
-mum screen size when using 3D.
-
-8.  Using 3D Acceleration
-
-This section describes how to link your application with libGL.so and verify
-that you are in fact using 3D acceleration.
-
-8.1  libGL.so
-
-Your OpenGL program must link with the libGL.so.1.2 library provided by
-XFree86.  The libGL.so.1.2 library contains a GLX protocol encoder for indi-
-rect/remote rendering and DRI code for accessing hardware drivers.  In par-
-ticular, be sure you're not using libGL.so from another source such as Mesa
-or the Utah GLX project.
-
-Unless it was built in a special way, the libGL.so library does not contain
-any 3D hardware driver code.  Instead, libGL.so dynamically loads the appro-
-priate 3D driver during initialization.
-
-Most simple OpenGL programs also use the GLUT and GLU libraries.  A source
-for these libraries is listed in the Resources section below.
-
-8.2  Compiling and linking an OpenGL program
-
-A simple GLUT/OpenGL program may be compiled and linked as follows:
-
-             gcc program.c -I/usr/local/include -L/usr/local/lib -L/usr/X11R6/lib -lglut -lGLU -lGL -o program
-
-The -I option is used to specify where the GL/glut.h (and possibly the
-GL/gl.h and GL/glu.h) header file may be found.
-
-The -L options specify where the libglut.so and the X libraries are located.
-libGL.so and libGLU.so should be in /usr/lib, as specified by the
-Linux/OpenGL ABI standard.
-
-The -lglut -lGLU -lGL arguments specify that the application should link with
-the GLUT, GLU and GL libraries, in that order.
-
-8.3  Running your OpenGL program
-
-Simply typing ./program in your shell should execute the program.
-
-If you get an error message such as
-
-             gears: error in loading shared libraries: libGL.so.1: cannot
-             open shared object file: No such file or directory
-
-if means that the libGL.so.1 file is not the right location.  Proceed to the
-trouble shooting section.
-
-8.4  libOSMesa.so
-
-OSMesa (Off-Screen Mesa) is an interface and driver for rendering 3D images
-into a user-allocated block of memory rather than an on-screen window.  It
-was originally developed for Mesa before Mesa became part of the XFree86/DRI
-project.  It can now be used with the XFree86/DRI libGL.so as well.
-
-libOSMesa.so implements the OSMesa interface and it must be linked with your
-application if you want to use the OSMesa functions.  You must also link with
-libGL.so.  For example:
-
-             gcc osdemo.c -lOSMesa -lGLU -lGL -o osdemo
-
-In stand-alone Mesa this interface was compiled into the monolithic libGL.so
-(formerly libMesaGL.so) library.  In XFree86 4.0.1 and later this interface
-is implemented in a separate library.
-
-8.5  glxinfo
-
-glxinfo is a useful program for checking which version of libGL you're using
-as well as which DRI-based driver.  Simply type glxinfo and examine the
-OpenGL vendor, renderer, and version lines.  Among the output you should see
-something like this:
-
-               OpenGL vendor string: VA Linux Systems, Inc.
-               OpenGL renderer string: Mesa DRI Voodoo3 20000224
-               OpenGL version string: 1.2 Mesa 3.4
-
-or this:
-
-               OpenGL vendor string: VA Linux Systems, Inc.
-               OpenGL renderer string: Mesa GLX Indirect
-               OpenGL version string: 1.2 Mesa 3.4
-
-The first example indicates that the 3dfx driver is using Voodoo3 hardware.
-The second example indicates that no hardware driver was found and indirect,
-unaccelerated rendering is being used.
-
-If you see that indirect rendering is being used when direct rendering was
-expected, proceed to the troubleshooting section.
-
-glxinfo also lists all of the GLX-enhanced visuals available so you can
-determine which visuals are double-bufferd, have depth (Z) buffers, stencil
-buffers, accumulation buffers, etc.
-
-8.6  Environment Variables
-
-The libGL.so library recognizes three environment variables.  Normally, none
-of them need to be defined.  If you're using the csh or tcsh shells, type
-setenv VARNAME value to set the variable.  Otherwise, if you're using sh or
-bash, type export VARNAME=value.
-
-  1.  LIBGL_DEBUG, if defined will cause libGL.so to print error and diagnos-
-      tic messages.  This can help to solve problems.  Setting LIBGL_DEBUG to
-      verbose may provide additional information.
-
-  2.  LIBGL_ALWAYS_INDIRECT, if defined this will force libGL.so to always
-      use indirect rendering instead of hardware acceleration.  This can be
-      useful to isolate rendering errors.
-
-  3.  LIBGL_DRIVERS_PATH can be used to override the default directories
-      which are searched for 3D drivers.  The value is one or more paths sep-
-      arated by colons.  In a typical XFree86 installation, the 3D drivers
-      should be in /usr/X11R6/lib/modules/dri/ and LIBGL_DRIVERS_PATH need
-      not be defined.  Note that this feature is disabled for set-uid pro-
-      grams.  This variable replaces the LIBGL_DRIVERS_DIR env var used in
-      XFree86 4.0.
-
-  4.  MESA_DEBUG, if defined, will cause Mesa-based 3D drivers to print user
-      error messages to stderr.  These are errors that you'd otherwise detect
-      by calling glGetError.
-
-Mesa-based drivers (this includes most of the drivers listed above) also
-observe many of the existing Mesa environment variables.  These include the
-MESA_DEBUG and MESA_INFO variables.
-
-9.  General Trouble Shooting
-
-This section contains information to help you diagnose general problems.  See
-below for additional information for specific hardware.
-
-9.1  Bus Mastering
-
-DMA-based DRI drivers (that's most DRI drivers) cannot function unless bus
-mastering is enabled for your graphics card.  By default, some systems don't
-having bus mastering on.  You should enable it in your BIOS.
-
-Alternately, you can check the status of bus mastering and change the setting
-from within Linux.  There may be similar procedures for other operating sys-
-tems.
-
-Run lspci (as root) and find the information describing your graphics
-adapter.  For example:
-
-         00:00.0 Host bridge: Intel Corporation 440BX/ZX - 82443BX/ZX Host bridge (rev 03)
-         00:01.0 PCI bridge: Intel Corporation 440BX/ZX - 82443BX/ZX AGP bridge (rev 03)
-         00:07.0 ISA bridge: Intel Corporation 82371AB PIIX4 ISA (rev 02)
-         00:07.1 IDE interface: Intel Corporation 82371AB PIIX4 IDE (rev 01)
-         00:07.2 USB Controller: Intel Corporation 82371AB PIIX4 USB (rev 01)
-         00:07.3 Bridge: Intel Corporation 82371AB PIIX4 ACPI (rev 02)
-         00:11.0 Ethernet controller: Intel Corporation 82557 [Ethernet Pro 100] (rev 08)
-         00:12.0 SCSI storage controller: Symbios Logic Inc. (formerly NCR) 53c895 (rev 02)
-         00:14.0 Multimedia audio controller: Ensoniq ES1371 [AudioPCI-97] (rev 08)
-         01:00.0 VGA compatible controller: 3Dfx Interactive, Inc.: Unknown device 0009 (rev 01)
-
-The bus, device, and function number comprise the device id, which is conven-
-tionally written in the form bus:dev.func, or in this case 01:00.0.
-
-Use the setpci command to examine bit two of register 4 for your graphics
-card.  This will indicate whether or not bus mastering is enabled.
-
-             setpci -s 01:00.0 4.w
-
-A hexadecimal value will be printed.  Convert the least significant digit to
-binary.  For example, if you see 3, that's 0011 in binary (bit two is 0).  If
-you see 7, that's 0111 in binary (bit two is 1).  In the first example, bus
-mastering is disabled.  It's enabled in the second example.
-
-The following shell script will enabled bus mastering for your graphics card
-and host bridge.  Run it as root.
-
-         #!/bin/bash
-         dev=01:00.0   # change as appropriate
-         echo Enabling bus mastering on device $dev
-         setpci -s $dev 4.w=$(printf %x $((0x$(setpci -s $dev 4.w)|4)))
-         dev=00:00.0
-         echo Enabling bus mastering on host bridge $dev
-         setpci -s $dev 4.w=$(printf %x $((0x$(setpci -s $dev 4.w)|4)))
-
-You can check if this worked by running the first setpci command again.
-
-9.2  The X Server
-
-  1.  Before you start the X server, verify the appropriate 3D kernel module
-      is installed.  Type lsmod and look for the appropriate kernel module.
-      For 3dfx hardware you should see tdfx, for example.
-
-  2.  Verify you're running XFree86 4.0 (or newer) and not an older version.
-      If you run xdpyinfo and look for the following line near the top:
-
-                       vendor release number:    4000
-
-  3.  Verify that your XF86Config file (usually found at /etc/X11/XF86Config)
-      loads the glx and dri modules and has a DRI section.
-
-      See the Software Resources section below for sample XF86Config files.
-
-  4.  Examine the messages printed during X server startup and check that the
-      DRM module loaded.  Using the Voodoo3 as an example:
-
-                   (==) TDFX(0): Write-combining range (0xf0000000,0x2000000)
-                   (II) TDFX(0): Textures Memory 7.93 MB
-                   (0): [drm] created "tdfx" driver at busid "PCI:1:0:0"
-                   (0): [drm] added 4096 byte SAREA at 0xc65dd000
-                   (0): [drm] mapped SAREA 0xc65dd000 to 0x40013000
-                   (0): [drm] framebuffer handle = 0xf0000000
-                   (0): [drm] added 1 reserved context for kernel
-                   (II) TDFX(0): [drm] Registers = 0xfc000000
-                   (II) TDFX(0): visual configs initialized
-                   (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA)
-                           Screen to screen bit blits
-                           Solid filled rectangles
-                           8x8 mono pattern filled rectangles
-                           Indirect CPU to Screen color expansion
-                           Solid Lines
-                           Dashed Lines
-                           Offscreen Pixmaps
-                           Driver provided NonTEGlyphRenderer replacement
-                           Setting up tile and stipple cache:
-                                   10 128x128 slots
-                   (==) TDFX(0): Backing store disabled
-                   (==) TDFX(0): Silken mouse enabled
-                   (0): X context handle = 0x00000001
-                   (0): [drm] installed DRM signal handler
-                   (0): [DRI] installation complete
-                   (II) TDFX(0): direct rendering enabled
-
-  5.  After the X server has started, verify that the required X server
-      extensions are loaded.  Run xdpyinfo and look for the following entries
-      in the extensions list:
-
-                  GLX
-                  SGI-GLX
-                  XFree86-DRI
-
-9.3  Linking, running and verifying 3D acceleration
-
-After you've verified that the X server and DRI have started correctly it's
-time to verify that the GL library and hardware drivers are working cor-
-rectly.
-
-  1.  Verify that you're using the correct libGL.so library with ldd.  The
-      /usr/lib and /usr/X11R6/lib directories are expected locations for
-      libGL.so.
-
-      Example:
-
-                   % ldd /usr/local/bin/glxinfo
-                           libglut.so.3 => /usr/local/lib/libglut.so.3 (0x40019000)
-                           libGLU.so.1 => /usr/local/lib/libGLU.so.1 (0x40051000)
-                           libGL.so.1 => /usr/lib/libGL.so.1 (0x40076000)
-                           libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x402ee000)
-                           libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40301000)
-                           libm.so.6 => /lib/libm.so.6 (0x40309000)
-                           libc.so.6 => /lib/libc.so.6 (0x40325000)
-                           libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40419000)
-                           libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404bd000)
-                           libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40509000)
-                           libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40512000)
-                           libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40529000)
-                           libvga.so.1 => /usr/lib/libvga.so.1 (0x40537000)
-                           libpthread.so.0 => /lib/libpthread.so.0 (0x4057d000)
-                           /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
-
-  2.  You may also double check that libGL.so is in fact DRI-capable.  Run
-      strings libGL.so.1.2 | grep DRI and look for symbols prefixed with
-      "XF86DRI", such as "XF86DRIQueryExtension".
-
-  3.  To be safe one should run ldconfig after installing libGL.so to be sure
-      the runtime loader will find the proper library.
-
-  4.  Verify that the appropriate 3D driver is in /usr/X11R6/lib/modules/dri/
-      For example, the 3dfx driver will be named tdfx_dri.so.
-
-  5.  Set the LIBGL_DEBUG environment variable.  This will cause libGL.so to
-      print an error message if it fails to load a DRI driver.  Any error
-      message printed should be self-explanatory.
-
-  6.  Run glxinfo.  Note the line labeled "OpenGL renderer string".  It
-      should have a value which starts with "Mesa DRI" followed by the name
-      of your hardware.
-
-  7.  Older Linux OpenGL applications may have been linked against Mesa's GL
-      library and will not automatically use libGL.so.  In some cases, making
-      symbolic links from the Mesa GL library to libGL.so.1 will solve the
-      problem:
-
-                   ln -s libGL.so.1 libMesaGL.so.3
-
-      In other cases, the application will have to be relinked against the
-      new XFree86 libGL.so.
-
-      It is reported that part of the problem is that running ldconfig will
-      silently rewrite symbolic links based on the SONAME field in libraries.
-
-If you're still having trouble, look in the next section for information spe-
-cific to your graphics card.
-
-10.  Hardware-Specific Information and Troubleshooting
-
-This section presents hardware-specific information for normal use and trou-
-bleshooting.
-
-10.1  3dfx Banshee, Voodoo3, Voodoo4 and Voodoo5 Series
-
-10.1.1  Requirements
-
-The 3dfx DRI driver requires special versions of the 3dfx Glide library.
-Different versions of Glide are needed for Banshee/Voodoo3 than for
-Voodoo4/5.  The Glide libraries can be downloaded from the DRI website.
-
-10.1.2  Configuration
-
-Your XF86Config file's device section must specify the tdfx device.  For
-example:
-
-             Section "Device"
-                 Identifier  "Voodoo3"
-                 VendorName  "3dfx"
-                 Driver      "tdfx"
-             EndSection
-
-Or,
-
-             Section "Device"
-                 Identifier  "Voodoo5"
-                 VendorName  "3dfx"
-                 Driver      "tdfx"
-             EndSection
-
-The Screen section should then reference the Voodoo device:
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "Voodoo3"
-              Monitor     "High Res Monitor"
-              DefaultDepth 16
-              Subsection "Display"
-               Depth       16
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-Or,
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "Voodoo5"
-              Monitor     "High Res Monitor"
-              DefaultDepth 24
-              Subsection "Display"
-               Depth       16
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-              Subsection "Display"
-               Depth       24
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-The kernel module for 3dfx hardware is named tdfx.o and should be installed
-in /lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically
-loaded by the Xserver if needed.
-
-The DRI 3D driver for 3dfx hardware should be in /usr/X11R6/lib/mod-
-ules/dri/tdfx_dri.so.  This will be automatically loaded by libGL.so.
-
-The Voodoo5 supports 3D rendering in 16 and 32 bpp modes.  When running in
-32bpp mode an 8-bit stencil buffer and 24-bit Z (depth) buffer are offered.
-When running in 16bpp mode only a 16-bit Z (depth) buffer is offered and
-stencil is implemented in software.
-
-A software-based accumulation buffer is available in both 16 and 32bpp modes.
-
-10.1.3  Troubleshooting
-
-   o If you try to run an OpenGL application and see an error message similar
-     to
-
-                gd error (glide): gd error (glide): grSstSelect:  non-existent SSTgd error (glide): grSstSelect:  non-existent SSTS
-
-     it means that you have the wrong version of the Glide library for your
-     hardware.
-
-   o 3D acceleration for Banshee and Voodoo3 is only supported in the 16
-     bit/pixel screen mode.  Use xdpyinfo to verify that all your visuals are
-     depth 16.  Edit your XF86Config file if needed.
-
-   o The /dev/3dfx device is not used for DRI; it's only for Glide on older
-     3dfx hardware.
-
-   o Different versions of Glide are needed for Voodoo3 and Voodoo5.  See the
-     DRI website's resources page to download the right version of Glide.
-
-   o Voodoo4/5 may be run at 24bpp (instead of 32bpp, the default) but 3D
-     acceleration is not supported in that mode.  32bpp mode is fully 3D
-     accelerated.
-
-10.1.4  Performance and Features
-
-   o Normally, buffer swapping in double-buffered applications is synchro-
-     nized to your monitor's refresh rate.  This may be overridden by setting
-     the FX_GLIDE_SWAPINTERVAL environment variable.  The value of this vari-
-     able indicates the maximum number of swap buffer commands can be
-     buffered.  Zero allows maximum frame rate.
-
-   o On Voodoo4/5, rendering with 16-bits/texel textures is faster than using
-     32-bit per texel textures.  The internalFormat parameter to glTexImage2D
-     can be used to control texel size.  Quake3 and other games let you con-
-     trol this as well.
-
-   o The glTexEnv mode GL_BLEND is not directly supported by the Voodoo3
-     hardware.  It can be accomplished with a multipass algorithm but it's
-     not implemented at this time.  Applications which use that mode, such as
-     the Performer Town demo, may become sluggish when falling back to soft-
-     ware rendering to render in that mode.
-
-   o The Voodoo3/Banshee driver reverts to software rendering under the fol-
-     lowing conditions:
-
-        o Setting GL_LIGHT_MODEL_COLOR_CONTROL to GL_SEPARATE_SPECULAR_COLOR.
-
-        o Enabling line stippling or polygon stippling.
-
-        o Enabling point smoothing or polygon smoothing.
-
-        o Enabling line smoothing when line width is not 1.0.  That is,
-          antialiased lines are done in hardware only when the line width is
-          1.0.
-
-        o Using 1-D or 3-D texture maps.
-
-        o Using the GL_BLEND texture environment.
-
-        o Using stencil operations.
-
-        o Using the accumulation buffer.
-
-        o Using glBlendEquation(GL_LOGIC_OP).
-
-        o Using glDrawBuffer(GL_FRONT_AND_BACK).
-
-        o Using glPolygonMode(face, GL_POINT) or glPolygonMode(face,
-          GL_LINE).
-
-        o Using point size attenuation (i.e. GL_DISTANCE_ATTENUATION_EXT).
-
-        o Using glColorMask(r, g, b, a) when r!=g or g!=b.
-
-   o The Voodoo5 driver reverts to software rendering under the same condi-
-     tions Voodoo3 with three exceptions.  First, stencil operations are
-     implemented in hardware when the screen is configured for 32 bits/pixel.
-     Second, the GL_BLEND texture env mode is fully supported in hardware.
-     Third, glColorMask is fully supported in hardware when the screen is
-     configured for 32 bits/pixel.
-
-   o As of January, 2001 the second VSA-100 chip on the Voodoo5 is not yet
-     operational.  Therefore, the board isn't being used to its full capac-
-     ity.  The second VSA-100 chip will allow Scan-Line Interleave (SLI) mode
-     for full-screen applications and games, potentially doubling the sys-
-     tem's fill rate.  When the second VSA-100 chip is activated glGet-
-     String(GL_RENDERER) will report Voodoo5 instead of Voodoo4.
-
-   o The lowest mipmap level is sometimes miscolored in trilinear- sampled
-     polygons.
-
-   o The GL_EXT_texture_env_combine extension is supported on the Voodoo4 and
-     Voodoo5.
-
-10.1.5  Known Problems
-
-   o The lowest mipmap level is sometimes miscolored in trilinear- sampled
-     polygons (Voodoo3/Banshee).
-
-   o Fog doesn't work with orthographic projections.
-
-   o The accuracy of blending operations on Voodoo4/5 isn't always very good.
-     If you run Glean, you'll find some test failures.
-
-   o The Glide library cannot be used directly; it's only meant to be used
-     via the tdfx DRI driver.
-
-   o SSystem has problems because of poorly set near and far clipping planes.
-     The office.unc Performer model also suffers from this problem.
-
-10.2  Intel i810
-
-10.2.1  Requirements
-
-A kernel with AGP GART support (such as Linux 2.4.x) is needed.
-
-10.2.2  Configuration
-
-Your XF86Config file's device section must specify the i810 device, and spec-
-ify a usable amount of video ram to reserve.
-
-             Section "Device"
-                 Identifier  "i810"
-                 VendorName  "Intel"
-                 Driver      "i810"
-              Option     "AGPMode" "1"
-              VideoRam    10000
-             EndSection
-
-The Screen section should then reference the i810 device:
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "i810"
-              Monitor     "High Res Monitor"
-              DefaultDepth 16
-              Subsection "Display"
-               Depth       16
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-The kernel module for the i810 is named i810.o and should be installed in
-/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
-by the Xserver if needed.
-
-The DRI 3D driver for the i810 should be in /usr/X11R6/lib/mod-
-ules/dri/i810_dri.so.  This will be automatically loaded by libGL.so.
-
-10.2.3  Troubleshooting
-
-   o 3D acceleration for the i810 is only available in the 16 bit/pixel
-     screen mode at this time.  32bpp acceleration is not supported by this
-     hardware.  Use xdpyinfo to verify that all your visuals are depth 16.
-     Edit your XF86Config file if needed.
-
-   o The i810 uses system ram for video and 3d graphics.  The X server will
-     ordinarily reserve 4mb of ram for graphics, which is too little for an
-     effective 3d setup.  To tell the driver to use a larger amount, specify
-     a VideoRam option in the Device section of your XF86Config file.  A num-
-     ber between 10000 and 16384 seems adequate for most requirements.  If
-     too little memory is available for DMA buffers, back and depth buffers
-     and textures, direct rendering will be disabled.
-
-10.2.4  Performance and Features
-
-Basically all of the i810 features which can be exposed through OpenGL 1.2
-are implemented.  However, the following OpenGL features are implemented in
-software and will be slow:
-
-   o Stencil buffer and accumulation buffer operations
-
-   o Blend subtract, min/max and logic op blend modes
-
-   o glColorMask when any mask is set to false
-
-   o GL_SEPARATE_SPECULAR_COLOR lighting mode
-
-   o glDrawBuffer(GL_FRONT_AND_BACK)
-
-   o Using 1D or 3D textures
-
-   o Using texture borders
-
-10.3  Matrox G200 and G400
-
-10.3.1  Requirements
-
-A kernel with AGP GART support (such as Linux 2.4.x) is needed.
-
-10.3.2  Configuration
-
-Your XF86Config file's device section must specify the mga device:
-
-             Section "Device"
-                 Identifier  "MGA"
-                 VendorName  "Matrox"
-                 Driver      "mga"
-              Option     "AGPMode" "1"
-              VideoRam    32768
-             EndSection
-
-The Screen section should then reference the MGA device:
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "MGA"
-              Monitor     "High Res Monitor"
-              DefaultDepth 16
-              Subsection "Display"
-               Depth       16
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-To use a 32bpp screen mode, use this Screen section instead:
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "MGA"
-              Monitor     "High Res Monitor"
-              DefaultDepth 24
-                 DefaultFbBpp 32
-              Subsection "Display"
-               Depth       24
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-The kernel module for the G200/G400 is named mga.o and should be installed in
-/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
-by the Xserver if needed.
-
-The DRI 3D driver for the G200/G400 should be in /usr/X11R6/lib/mod-
-ules/dri/mga_dri.so.  This will be automatically loaded by libGL.so.
-
-10.3.3  Performance and Features
-
-Software rendering will be used under any of the following conditions:
-
-   o Using glDrawBuffer(GL_FRONT_AND_BACK).
-
-   o Using point, line, or triangle smoothing.
-
-   o Using glLogicOp.
-
-   o Using glPolygonStipple or glLineStipple.
-
-   o Using 1D or 3D textures.
-
-   o Using texture borders.
-
-   o Using glDepthFunc(GL_NEVER).
-
-   o Using the accumulation buffer.
-
-The AGP mode may be set to 1, 2, or 4.  One is used by default.  Higher AGP
-speeds may result in unreliable performance depending on your motherboard.
-
-Compaq has funded the implementation of AGP accelerated ReadPixels and Draw-
-Pixels in this driver.  With this implementation, on a G400 drawing directly
-from AGP memory (exported to the client), throughput of up to 1 GB/sec has
-been measured.
-
-Additionally Compaq's funding has produced several new extensions in Mesa,
-including one (packed_depth_stencil_MESA) which enables Read/DrawPixels func-
-tionality to operate directly on the packed 24/8 depth/stencil buffers of
-this hardware.
-
-In order to access this functionality, the application must ensure that all
-pixel processing operations are disabled.  There are in addition a fairly
-complex set of rules regarding which packing/unpacking modes must be used,
-and which data formats are supported, and alignment constraints.  See the
-files in lib/GL/mesa/src/drv/mga/DOCS for a summary of these.  The extension
-definitions are included in the Mesa 3.4 source distribution.
-
-10.3.4  IRQ Assignment
-
-There have been problems in the past with the MGA driver being very sluggish
-when the DRI is enabled (to the point of being unusable.)  This is caused by
-the graphics card not having an interrupt assigned to it.  The current DRI
-trunk will attempt to detect this condition and bail out gracefully.
-
-The solution to the above problem is to assign an interrupt to your graphics
-card.  This is something you must turn on in your system BIOS configuration.
-Please consult your system BIOS manual for instructions on how to enable an
-interrupt for your graphics card.
-
-10.3.5  MGA HAL lib
-
-MGAHALlib.a is a binary library Matrox has provided for use under Linux to
-expose functionality for which they can not provide documentation.  (For
-example TV-Out requires MacroVision be enabled on the output.)  This binary
-library also sets the pixel/memory clocks to the optimal settings for your
-Matrox card.
-
-Currently the MGAHAL library is required for the G450 to work.  You can down-
-load this from the driver section on Matrox's website: www.matrox.com/mga
-
-Here modifications to the DRI build instructions which make the mga ddx
-driver use the MGAHAL library:
-
-            1.Put the following define in your host.def file
-                 #define UseMatroxHal YES
-            2. Place mgaHALlib.a in the following directory
-                 xc/programs/Xserver/hw/xfree86/drivers/mga/HALlib/
-
-You can use DualHead on the G400/G450 DH cards by creating two device sec-
-tions which both point to the same BusID.  For most AGP devices the BusID
-will be "PCI:1:0:0".  Configure your screen section as you would normally
-configure XFree86 4.x Multihead.  It should be noted that currently the sec-
-ond head does not support direct rendering.
-
-10.3.6  Known Problems
-
-None.
-
-10.4  ATI Rage 128
-
-10.4.1  Requirements
-
-A kernel with AGP GART support (such as Linux 2.4.x) is needed.
-
-10.4.2  Configuration
-
-Your XF86Config file's device section must specify the ati device:
-
-             Section "Device"
-                 Identifier  "Rage128"
-                 VendorName  "ATI"
-                 Driver      "ati"
-              Option     "AGPMode" "1"
-              Option     "UseCCEFor2D" "false"
-             EndSection
-
-The Screen section should then reference the Rage 128 device:
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "Rage128"
-              Monitor     "High Res Monitor"
-              DefaultDepth 16
-              Subsection "Display"
-               Depth       16
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-              Subsection "Display"
-               Depth       32
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-The kernel module for the Rage 128 is named r128.o and should be installed in
-/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
-by the Xserver if needed.
-
-The DRI 3D driver for the Rage 128 should be in /usr/X11R6/lib/mod-
-ules/dri/r128_dri.so.  This will be automatically loaded by libGL.so.
-
-You may also set your screen depth to 32 for 32bpp mode.
-
-10.4.3  Performance and Features
-
-While PCI Rage 128 based cards are supported, they do not yet support PCI
-GART, so they will not perform as well as their AGP counterparts.
-
-For AGP cards, the AGP mode may be set to 1, 2, or 4.  One is used by
-default.  Higher AGP speeds may result in unreliable performance depending on
-your motherboard.
-
-Note that even at 32bpp there is no alpha channel.
-
-The following OpenGL features are implemented in software and will be slow:
-
-   o accumulation buffer operations
-
-   o stencil, when using a 16bpp screen
-
-   o Blend subtract, min/max and logic op blend modes
-
-   o GL_SEPARATE_SPECULAR_COLOR lighting mode
-
-   o glDrawBuffer(GL_FRONT_AND_BACK)
-
-   o Using 1D or 3D textures
-
-   o Using texture borders
-
-10.4.4  Known Problems
-
-If you experience stability problems you may try setting the UseCCEFor2D
-option to true.  This will effectively disable 2D hardware acceleration.
-Performance will be degraded, of course.
-
-10.5  ATI Radeon
-
-10.5.1  Requirements
-
-A kernel with AGP GART support (such as Linux 2.4.x) is needed.
-
-10.5.2  Configuration
-
-Your XF86Config file's device section must specify the ati device:
-
-             Section "Device"
-                 Identifier  "Radeon"
-                 VendorName  "ATI"
-                 Driver      "ati"
-              Option     "AGPMode" "1"
-             EndSection
-
-The Screen section should then reference the Radeon device:
-
-          Section "Screen"
-              Identifier  "Screen 1"
-              Device      "Radeon"
-              Monitor     "High Res Monitor"
-              DefaultDepth 16
-              Subsection "Display"
-               Depth       16
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-              Subsection "Display"
-               Depth       32
-               Modes       "1280x1024" "1024x768" "800x600" "640x480"
-               ViewPort    0 0
-              EndSubsection
-             EndSection
-
-The kernel module for the Radeon is named radeon.o and should be installed in
-/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
-by the Xserver if needed.
-
-The DRI 3D driver for the Radeon should be in /usr/X11R6/lib/mod-
-ules/dri/radeon_dri.so.  This will be automatically loaded by libGL.so.
-
-You may also set your screen depth to 32 for 32bpp mode.
-
-10.5.3  Performance and Features
-
-While this driver supports many of the features of ATI Radeon cards, we do
-not yet fully support the card's TCL features.  This work is progressing, but
-is not yet ready.
-
-The AGP mode may be set to 1, 2, or 4.  One is used by default.  Higher AGP
-speeds may result in unreliable performance depending on your motherboard.
-
-The following OpenGL features are implemented in software and will be slow:
-
-   o Blend subtract, blend min/max and blend logicops
-
-   o Stencil and accumulation operations
-
-   o 1D and 3D textures
-
-   o Texture borders
-
-The GL_EXT_texture_env_combine, GL_EXT_texture_env_add and GL_EXT_tex-
-ture_env_dot3 extensions are supported (or will be soon supported in the new
-driver based on Mesa 3.5).
-
-We hope to implement support for the following features in the future:
-
-   o Vertex transformation, clipping and lighting (TCL)
-
-   o Hardware stencil buffer
-
-   o Cube map textures
-
-   o 3D textures
-
-   o Three texture units
-
-10.5.4  Known Problems
-
-Certain (early?) revisions of the AMD Irongate chipset have AGPGART problems
-which effect Radeon, and other graphics cards.  The card may work unreliably,
-or not work at all.  If the DRM kernel module is not loaded, the 2D Xserver
-may work.  There's hope that this can be fixed in the future.
-
-10.6  3DLabs Oxygen GMX 2000
-
-The driver for this hardware was experimental and is no longer being devel-
-oped or supported.
-
-11.  General Limitations and Known Bugs
-
-11.1  OpenGL
-
-The following OpenGL features are not supported at this time: overlays,
-stereo, hardware-accelerated indirect rendering.
-
-OpenGL-like functionality is provided with the Mesa library.  XFree86 4.1.0
-uses Mesa 3.4.2.  Subsequent releases of XFree86 will use newer versions of
-Mesa.  When newer versions of Mesa are available, the 3D drivers can be
-updated without reinstalling XFree86 or libGL.so.
-
-11.2  GLX
-
-The GLX 1.3 API is exported but none of the new 1.3 functions are opera-
-tional.
-
-The new glXGetProcAddressARB function is fully supported.
-
-GLXPixmap rendering is only supported for indirect rendering contexts.  This
-is a common OpenGL limitation.  Attempting to use a direct rendering context
-with a GLXPixmap will result in an X protocol error.
-
-11.3  Debugging
-
-Debugging DRI drivers with gdb can be difficult because of the locking
-involved.  When debugging OpenGL applications, you should avoid stepping
-inside the GL functions.  If you're trying to debug a DRI driver it's recom-
-mended that you do so remotely, from a second system.
-
-11.4  Scheduling
-
-When you run multiple GL applications at once you may notice poor time slic-
-ing.  This is due to an interaction problem with the Linux scheduler which
-will be addressed in the future.
-
-11.5  libGL.so and dlopen()
-
-A number of popular OpenGL applications on Linux (such as Quake3, HereticII,
-Heavy Gear 2, etc) dynamically open the libGL.so library at runtime with
-dlopen(), rather than linking with -lGL at compile/link time.
-
-If dynamic loading of libGL.so is not implemented carefully, there can be a
-number of serious problems.  Here are the things to be careful of in your
-application:
-
-   o Specify the RTLD_GLOBAL flag to dlopen().  If you don't do this then
-     you'll likely see a runtime error message complaining that _glapi_Con-
-     text is undefined when libGL.so tries to open a hardware-specific
-     driver.  Without this flag, nested opening of dynamic libraries does not
-     work.
-
-   o Do not close the library with dlclose() until after XCloseDisplay() has
-     been called.  When libGL.so initializes itself it registers several
-     callbacks functions with Xlib.  When XCloseDisplay() is called those
-     callback functions are called.  If libGL.so has already been unloaded
-     with dlclose() this will cause a segmentation fault.
-
-   o Your application should link with -lpthread.  On Linux, libGL.so uses
-     the pthreads library in order to provide thread safety.  There is appar-
-     ently a bug in the dlopen()/dlclose() code which causes crashes if the
-     library uses pthreads but the parent application doesn't.  The only
-     known work-around is to link the application with -lpthread.
-
-Some applications don't yet incorporate these procedures and may fail.  For
-example, changing the graphics settings in some video games will expose this
-problem.  The DRI developers are working with game vendors to prevent this
-problem in the future.
-
-11.6  Bug Database
-
-The DRI bug database which includes bugs related to specific drivers is at
-the SourceForge DRI Bug Database
-
-Please scan both the open and closed bug lists to determine if your problem
-has already been reported and perhaps fixed.
-
-12.  Resources
-
-12.1  Software
-
-A collection of useful configuration files, libraries, headers, utilities and
-demo programs is available from http://dri.sourceforge.net/res.phtml
-
-12.2  Documentation
-
-   o General OpenGL information is available at the OpenGL Home Page
-
-   o XFree86 information is available at the XFree86 Home Page
-
-   o Information about the design of the DRI is available from Precision
-     Insight, Inc.
-
-   o Visit the DRI project on SourceForge.net for the latest development news
-     about the DRI and 3D drivers.
-
-   o The DRI Compilation Guide explains how to download, compile and install
-     the DRI for yourself.
-
-12.3  Support
-
-   o The DRI-users mailing list at SourceForge is a forum for people to dis-
-     cuss DRI problems.
-
-   o In the future there may be IHV and Linux vendor support resources for
-     the DRI.
-
-     Generated from XFree86: xc/programs/Xserver/hw/xfree86/doc/sgml/DRI.sgml,v 1.28 dawes Exp $
-
-
-- 
1.5.6.5



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