[ANNOUNCE] xorg-server 1.8.99.904
Dan Nicholson
dbn.lists at gmail.com
Thu Jul 1 09:00:11 PDT 2010
On Thu, Jul 1, 2010 at 8:45 AM, Tiago Vignatti <tiago.vignatti at nokia.com> wrote:
> Hi!
>
> On Thu, Jul 01, 2010 at 03:40:50PM +0200, Keith Packard wrote:
>>
>> Not a huge number of changes this week; a couple of bug fixes, some
>> server log cleanups and some Xephyr changes.
>
> I got gitdm working with xserver [0] and here are the results from 1.8.0 until
> 1.8.9.904.
Wow, this is awesome! Thanks for doing that, Tiago.
<snip>
> - If my math is correct, the rate between review + tests + signoffs (386 + 31
> + 554) and commits made (441) is 2.2. In short, that's the average number of
> reviews made per patch that got commit.
Since we don't commit patches without a Signed-off-by, it seems that
just the Reviewed/Tested/Acked-by are more important on their own. For
instance, 386/441 = 88% of commits had a Reviewed-by is pretty
impressive.
> - the delta (302) between lines added and removed are small. I think this is
> perfectly understandable given the amount of clean-up we had (MAXSCREENS
> removal, *alloc, PCI stuff, etc) in 1.9 development against the features
> added.
>
> - 39% of changeset represents contributors not affiliated with any company
> (gitdm -u). Worth to note that Jamey and Mikhail made a huge amount of
> contribution and I counted as "not affiliated" - probably wrong.
>
> Maybe we can say that X development could survive in some way even not
> having any company directly contributing there.
>
> - Intel, Nokia, Red Hat, Oracle and Apple are on the top five. Other known
> companies that care about X and desktop like Google, Canonical and etc are
> far from those on the amount of contribution.
>
> - what else?
>
>
> Well, that are just some facts that I got quickly running gitdm here. I don't
> think that only the xserver represents all graphics development under X.Org
> community. It's just a portion of it and we would have to include DRI, Mesa,
> drivers, etc to get a more accurate analysis.
It would be cool to run it on Mesa. It will be mostly vmware, but
that's certainly a very active and significant part of the graphics
puzzle.
--
Dan
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