[PATCH] Record: Avoid duplicates from replaying frozen events
Daniel Stone
daniel at fooishbar.org
Fri Feb 26 04:06:00 PST 2010
Reintroduce a check which used to be there in the old
ProcessKeyboardEvent/ProcessPointerEvent codepath, which avoids us
recording events subject to a grab twice: once when it's first processed
in EnqueueEvent, and then again when it's thawed and being replayed.
This required a tiny amount of code motion to expose syncEvents.
Signed-off-by: Daniel Stone <daniel at fooishbar.org>
---
Xi/exevents.c | 2 +-
dix/events.c | 28 +---------------------------
include/inputstr.h | 30 ++++++++++++++++++++++++++++++
3 files changed, 32 insertions(+), 28 deletions(-)
diff --git a/Xi/exevents.c b/Xi/exevents.c
index a63b65b..e680f6f 100644
--- a/Xi/exevents.c
+++ b/Xi/exevents.c
@@ -1051,7 +1051,7 @@ ProcessOtherEvent(InternalEvent *ev, DeviceIntPtr device)
break;
}
- if (DeviceEventCallback) {
+ if (DeviceEventCallback && !syncEvents.playingEvents) {
DeviceEventInfoRec eventinfo;
SpritePtr pSprite = device->spriteInfo->sprite;
diff --git a/dix/events.c b/dix/events.c
index 2e94726..2568259 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -253,33 +253,7 @@ extern BOOL EventIsKeyRepeat(xEvent *event);
*/
InputInfo inputInfo;
-/**
- * syncEvents is the global structure for queued events.
- *
- * Devices can be frozen through GrabModeSync pointer grabs. If this is the
- * case, events from these devices are added to "pending" instead of being
- * processed normally. When the device is unfrozen, events in "pending" are
- * replayed and processed as if they would come from the device directly.
- */
-static struct {
- QdEventPtr pending, /**< list of queued events */
- *pendtail; /**< last event in list */
- /** The device to replay events for. Only set in AllowEvents(), in which
- * case it is set to the device specified in the request. */
- DeviceIntPtr replayDev; /* kludgy rock to put flag for */
-
- /**
- * The window the events are supposed to be replayed on.
- * This window may be set to the grab's window (but only when
- * Replay{Pointer|Keyboard} is given in the XAllowEvents()
- * request. */
- WindowPtr replayWin; /* ComputeFreezes */
- /**
- * Flag to indicate whether we're in the process of
- * replaying events. Only set in ComputeFreezes(). */
- Bool playingEvents;
- TimeStamp time;
-} syncEvents;
+struct event_sync_info syncEvents;
/**
* The root window the given device is currently on.
diff --git a/include/inputstr.h b/include/inputstr.h
index 29ad5a8..82beb9f 100644
--- a/include/inputstr.h
+++ b/include/inputstr.h
@@ -557,4 +557,34 @@ typedef struct _QdEvent {
InternalEvent *event;
} QdEventRec;
+/**
+ * syncEvents is the global structure for queued events.
+ *
+ * Devices can be frozen through GrabModeSync pointer grabs. If this is the
+ * case, events from these devices are added to "pending" instead of being
+ * processed normally. When the device is unfrozen, events in "pending" are
+ * replayed and processed as if they would come from the device directly.
+ */
+struct event_sync_info {
+ QdEventPtr pending, /**< list of queued events */
+ *pendtail; /**< last event in list */
+ /** The device to replay events for. Only set in AllowEvents(), in which
+ * case it is set to the device specified in the request. */
+ DeviceIntPtr replayDev; /* kludgy rock to put flag for */
+
+ /**
+ * The window the events are supposed to be replayed on.
+ * This window may be set to the grab's window (but only when
+ * Replay{Pointer|Keyboard} is given in the XAllowEvents()
+ * request. */
+ WindowPtr replayWin; /* ComputeFreezes */
+ /**
+ * Flag to indicate whether we're in the process of
+ * replaying events. Only set in ComputeFreezes(). */
+ Bool playingEvents;
+ TimeStamp time;
+} syncEvents;
+
+extern struct event_sync_info syncEvents;
+
#endif /* INPUTSTRUCT_H */
--
1.6.2.5
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