[PATCH inputproto 2/2] Add touch classes and events, bump to 2.1

Daniel Stone daniel at fooishbar.org
Thu Dec 23 07:30:04 PST 2010


Hi,

On Thu, Dec 23, 2010 at 02:28:51PM +0100, Denis Dzyubenko wrote:
> On 23 December 2010 12:44, Daniel Stone <daniel at fooishbar.org> wrote:
> > It's not really cancelled though.
> >
> > The finger has been lifted, so the touch has _physically_ finished, but
> > the point of the event is to let you know that, while this has happened,
> > you may still become the owner of this touch sequence in the future.
> >
> > Do you have a pointer to the other API?
> 
> ah I see, I haven't read the new spec about TouchPendingFinish hence
> my confusion.
> 
> I was talking about a different concept - cancelling a touch sequence
> when for example an input device changes - for example when the user
> presses a key on the keyboard or window is hidden etc. As far as I
> know iOS have that feature - touch is cancelled when hardware key to
> switch to another app is pressed. But most importantly javascript
> touch api have TouchCancel with similar semantics. In Qt we were
> thinking to add TouchCancel event as well - in our case I was thinking
> to send TouchCancel whenever we get SlaveSwitch event while the user
> is touching the screen.

The spec allows anyone to spike a touch by accepting it and then just
throwing all the events on the floor.  So I'm not sure if a Cancel would
be strictly required, but would be a fairly trivial addition (another
AllowEvents flag).  How would you envision this being used - only the
owner being allowed to cancel touches, or anyone?

> I guess I need to read the whole thread first, as right now I don't
> see a need for TouchPendingFinish.

Well, it allows you to see finger up/down state, rather than thinking
the finger's been down until you gain ownership, at which stage it's
been immediately lifted from the screen.  One usecase where this is
crucial would be for a drawing app where airbrush pressure/paint
opacity is defined by the length of time your finger's been on the
screen.

Cheers,
Daniel
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