[PATCH app-bitmap 1/4] config: simplify building of shadow man pages

Gaetan Nadon memsize at videotron.ca
Tue Aug 10 17:38:49 PDT 2010


Store the shadow files in git as any other man page.
Move man pages to man dir and use the common makefile

Local fix for bug 5628 in commit
d8f719a352cd4d4ace60566b73a077175940a351
is not required as the problem has been fixed in
util-macros d9062e4077ebfd0985baf8418f3d0f111b9ddbba

Signed-off-by: Gaetan Nadon <memsize at videotron.ca>
---
 Makefile.am     |   31 +---
 bitmap.man      |  654 -------------------------------------------------------
 configure.ac    |    3 +-
 man/Makefile.am |   38 ++++
 man/atobm.man   |    1 +
 man/bitmap.man  |  654 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
 man/bmtoa.man   |    1 +
 7 files changed, 697 insertions(+), 685 deletions(-)
 delete mode 100644 bitmap.man
 create mode 100644 man/Makefile.am
 create mode 100644 man/atobm.man
 create mode 100644 man/bitmap.man
 create mode 100644 man/bmtoa.man

diff --git a/Makefile.am b/Makefile.am
index 8b7dc93..9afde64 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -19,6 +19,7 @@
 #  TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 #  PERFORMANCE OF THIS SOFTWARE.
 
+SUBDIRS=man
 bin_PROGRAMS = bitmap bmtoa atobm
 
 # bitmap
@@ -53,12 +54,6 @@ atobm_LDADD = $(ATOBM_LDADD)
 atobm_SOURCES = \
          atobm.c
 
-# mans
-
-appman_PRE = \
-             bitmap.man
-
-
 # App default files  (*.ad)
 
 DISTCHECK_CONFIGURE_FLAGS = --with-appdefaultdir=\$${datadir}/X11/app-defaults
@@ -102,29 +97,5 @@ dist_bitmap_DATA =	\
 	Term		\
 	Up
 
-APP_MAN_DIR_SUFFIX = $(APP_MAN_DIR:@mandir@/man%=%)
-
-appmandir = $(APP_MAN_DIR)
-
-appman_DATA = $(appman_PRE:man=@APP_MAN_SUFFIX@) \
-	      $(man_shadows:=. at APP_MAN_SUFFIX@)
-
-BUILT_SOURCES = shadows.DONE
-
-EXTRA_DIST += $(appman_PRE)
 MAINTAINERCLEANFILES = ChangeLog INSTALL
-CLEANFILES = $(appman_DATA) $(BUILT_SOURCES)
-
-SUFFIXES = .$(APP_MAN_SUFFIX) .man
-
-# String replacements in MAN_SUBSTS now come from xorg-macros.m4 via configure
-.man.$(APP_MAN_SUFFIX):
-	$(AM_V_GEN)$(SED) $(MAN_SUBSTS) < $< > $@
-
-man_shadows = atobm bmtoa
 
-shadows.DONE:
-	-rm -f $(man_shadows:=. at APP_MAN_SUFFIX@)
-	(for i in $(man_shadows:=. at APP_MAN_SUFFIX@) ; do \
-	 echo .so man$(APP_MAN_DIR_SUFFIX)/bitmap.$(APP_MAN_SUFFIX) > $$i; \
-	 done)
diff --git a/bitmap.man b/bitmap.man
deleted file mode 100644
index 14a248e..0000000
--- a/bitmap.man
+++ /dev/null
@@ -1,654 +0,0 @@
-.\" Copyright 1993, 1998  The Open Group
-.\" 
-.\" Permission to use, copy, modify, distribute, and sell this software and its
-.\" documentation for any purpose is hereby granted without fee, provided that
-.\" the above copyright notice appear in all copies and that both that
-.\" copyright notice and this permission notice appear in supporting
-.\" documentation.
-.\" 
-.\" The above copyright notice and this permission notice shall be included
-.\" in all copies or substantial portions of the Software.
-.\" 
-.\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-.\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-.\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-.\" IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
-.\" OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-.\" ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-.\" OTHER DEALINGS IN THE SOFTWARE.
-.\" 
-.\" Except as contained in this notice, the name of The Open Group shall
-.\" not be used in advertising or otherwise to promote the sale, use or
-.\" other dealings in this Software without prior written authorization
-.\" from The Open Group.
-.\"
-.\"
-.TH BITMAP 1 __xorgversion__
-.SH NAME
-bitmap, bmtoa, atobm \- bitmap editor and converter utilities for the X Window System
-.SH SYNOPSIS
-.B bitmap
-[
-.I \-options
-\&.\|.\|. ] [
-.I filename
-] [
-.I basename
-]
-.sp
-.B bmtoa
-[
-.B \-chars
-\&.\|.\|. ] [
-.I filename
-]
-.sp
-.B atobm
-[
-.B \-chars
-.I cc
-] [
-.B \-name
-.I variable
-] [
-.B \-xhot
-.I number
-] [
-.B \-yhot
-.I number
-] [
-.I filename
-]
-.SH DESCRIPTION
-The \fIbitmap\fP program is a rudimentary tool for creating or editing
-rectangular images made up of 1's and 0's.  Bitmaps are used in X for
-defining clipping regions, cursor shapes, icon shapes, and tile and
-stipple patterns.
-.PP
-The \fIbmtoa\fP and \fIatobm\fP filters convert \fIbitmap\fP files (FILE
-FORMAT) to and from ASCII strings.  They are most commonly used to 
-quickly print out bitmaps and to generate versions for including in text.
-.SH COMMAND LINE OPTIONS
-\fIBitmap\fP supports the standard X Toolkit command line arguments
-(see \fIX\fP(1)).  The following additional arguments are supported as well.
-.TP 4
-.B \-size\fI WIDTHxHEIGHT\fP
-Specifies size of the grid in squares.
-.TP 4
-.B \-sw\fI dimension\fP
-Specifies the width of squares in pixels.
-.TP 4
-.B \-sh\fI dimension\fP
-Specifies the height of squares in pixels.
-.TP 4
-.B \-gt\fI dimension\fP
-Grid tolerance.  If the square dimensions fall below the specified 
-value, grid will be automatically turned off.
-.TP 4
-.B \-grid, +grid
-Turns on or off the grid lines.
-.TP 4
-.B \-axes, +axes
-Turns on or off the major axes.
-.TP 4
-.B \-dashed, +dashed
-Turns on or off dashing for the frame and grid lines.
-.TP 4
-.B \-stippled, +stippled
-Turns on or off stippling of highlighted squares.
-.TP 4
-.B \-proportional, +proportional
-Turns proportional mode on or off.  If proportional mode is on, 
-square width is equal to square height.  If proportional mode is
-off,\fI bitmap\fP will use the smaller square dimension, if they 
-were initially different.
-.TP 4
-.B \-dashes\fI filename\fP
-Specifies the bitmap to be used as a stipple for dashing.
-.TP 4
-.B \-stipple\fI filename\fP
-Specifies the bitmap to be used as a stipple for highlighting.
-.TP 4
-.B \-hl\fI color\fP
-Specifies the color used for highlighting.
-.TP 4
-.B \-fr\fI color\fP
-Specifies the color used for the frame and grid lines.
-.TP 4
-.B filename
-Specifies the bitmap to be initially loaded into the program.  
-If the file does not exist,\fI bitmap\fP will assume it is a new file.
-.TP 4
-.B basename
-Specifies the basename to be used in the C code output file.  
-If it is different than the basename in the working file,\fI bitmap\fP 
-will change it when saving the file.
-.PP
-\fIBmtoa\fP accepts the following option:
-.TP 4
-.B \-chars \fIcc\fP
-This option specifies the pair of characters to use in the string version
-of the bitmap.  The first character is used for 0 bits and the second character
-is used for 1 bits.  The default is to use dashes (\-) for 0's and sharp signs
-(#) for 1's.
-.PP
-\fIAtobm\fP accepts the following options:
-.TP 4
-.B \-chars \fIcc\fP
-This option specifies the pair of characters to use when converting string
-bitmaps into arrays of numbers.  The first character represents a 0 bit and
-the second character represents a 1 bit.  The default is to use dashes (\-)
-for 0's and sharp signs (#) for 1's.
-.TP 4
-.B \-name \fIvariable\fP
-This option specifies the variable name to be used when writing out the
-bitmap file.  The default is to use the basename of the \fIfilename\fP command
-line argument or leave it blank if the standard input is read.
-.TP 4
-.B \-xhot \fInumber\fP
-This option specifies the X coordinate of the hotspot.  Only positive values
-are allowed.  By default, no hotspot information is included.
-.TP 4
-.B \-yhot \fInumber\fP
-This option specifies the Y coordinate of the hotspot.  Only positive values
-are allowed.  By default, no hotspot information is included.
-.SH USAGE 
-\fIBitmap\fP displays grid in which each square represents a single
-bit in the picture being edited.  Actual size of the bitmap image, as
-it would appear normally and inverted, can be obtained by pressing\fB
-Meta-I\fP key.  You are free to move the image popup out of the way to
-continue editing.  Pressing the left mouse button in the popup window
-or\fB Meta-I\fP again will remove the real size bitmap image.
-.PP
-If the bitmap is to be used for defining a cursor, one of the squares
-in the images may be designated as the hot spot.  This determines
-where the cursor is actually pointing.  For cursors with sharp tips
-(such as arrows or fingers), this is usually at the end of the tip;
-for symmetric cursors (such as crosses or bullseyes), this is usually
-at the center.
-.PP
-Bitmaps are stored as small C code fragments suitable for including in
-applications.  They provide an array of bits as well as symbolic
-constants giving the width, height, and hot spot (if specified) that
-may be used in creating cursors, icons, and tiles.
-.SH EDITING
-To edit a bitmap image simply click on one of the buttons with drawing
-commands (\fBPoint, Curve, Line, Rectangle,\fP etc.) and move the
-pointer into the bitmap grid  window.  Press one of the buttons on your
-mouse and the appropriate action will take place.  You can either set,
-clear or invert the gird squares.  Setting a grid square corresponds
-to setting a bit in the bitmap image to 1.  Clearing a grid square
-corresponds to setting a bit in the bitmap image to 0.  Inverting a
-grid square corresponds to changing a bit in the bitmap image from 0 to
-1 or 1 to 0, depending what its previous state was. The
-default behavior of mouse buttons is as specified below.
-.sp
-.nf
-		MouseButton1		Set
-		MouseButton2		Invert
-		MouseButton3		Clear
-		MouseButton4		Clear
-		MouseButton5		Clear
-.fi
-.sp
-This default behavior can be changed by setting the button function
-resources.  An example is provided below.
-.sp
-.nf
-		bitmap*button1Function: Set
-		bitmap*button2Function: Clear
-		bitmap*button3Function: Invert
-		etc.
-.fi
-.sp
-The button function applies to all drawing commands, including copying,
-moving and pasting, flood filling and setting the hot spot.
-.SH DRAWING COMMANDS
-Here is the list of drawing commands accessible through the
-buttons at the left side of the application's window.  Some commands
-can be aborted by pressing A inside the bitmap window, allowing the
-user to select different guiding points where applicable.
-.TP 4
-.B Clear
-This command clears all bits in the bitmap image.  The grid squares
-will be set to the background color.  Pressing C inside the bitmap
-window has the same effect.
-.TP 4
-.B Set
-This command sets all bits in the bitmap image.  The grid squares 
-will be set to the foreground color.  Pressing S inside the bitmap
-window has the same effect.
-.TP 4
-.B Invert
-This command inverts all bits in the bitmap image.  The grid squares 
-will be inverted appropriately.  Pressing I inside the bitmap window
-has the same effect.
-.TP 4
-.B Mark
-This command is used to mark an area of the grid by dragging out a
-rectangular shape in the highlighting color.  Once the area is marked,
-it can be operated on by a number of commands (see \fBUp, Down, Left,
-Right, Rotate, Flip, Cut,\fP etc.)  Only one marked area can be present
-at any time.  If you attempt to mark another area, the old mark will
-vanish.  The same effect can be achieved by pressing\fB
-Shift-MouseButton1\fP and dragging out a rectangle in the grid window.
-Pressing\fB Shift-MouseButton2\fP will mark the entire grid area.
-.TP 4
-.B Unmark
-This command will cause the marked area to vanish.  The same effect can 
-be achieved by pressing\fB Shift-MouseButton3\fP.
-.TP 4
-.B Copy
-This command is used to copy an area of the grid from one location to
-another.  If there is no marked grid area displayed,\fB Copy\fP
-behaves just like\fB Mark\fP described above.  Once there is a marked
-grid area displayed in the highlighting color, this command has two
-alternative behaviors.  If you click a mouse button inside the marked
-area, you will be able to drag the rectangle that represents the
-marked area to the desired location.  After you release the mouse
-button, the area will be copied.  If you click outside the marked
-area,\fB Copy\fP will assume that you wish to mark a different region of
-the bitmap image, thus it will behave like\fB Mark\fP again.
-.TP 4
-.B Move
-This command is used to move an area of the grid from one location to
-another.  Its behavior resembles the behavior of\fB Copy\fP command,
-except that the marked area will be moved instead of copied.
-.TP 4
-.B Flip Horizontally
-This command will flip the bitmap image with respect to the horizontal axes.
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing H inside the bitmap window has the
-same effect.
-.TP 4
-.B Up
-This command moves the bitmap image one pixel up.
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing UpArrow inside the bitmap window has the
-same effect.
-.TP 4
-.B Flip Vertically
-This command will flip the bitmap image with respect to the vertical axes.
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing V inside the bitmap window has the
-same effect.
-.TP 4
-.B Left
-This command moves the bitmap image one pixel to the left.
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing LeftArrow inside the bitmap window has
-the same effect.
-.TP 4
-.B Fold
-This command will fold the bitmap image so that the opposite corners 
-become adjacent.  This is useful when creating bitmap images for
-tiling.  Pressing F inside the bitmap window has the same effect.
-.TP 4
-.B Right
-This command moves the bitmap image one pixel to the right.
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing RightArrow inside the bitmap window
-has the same effect.
-.TP 4
-.B Rotate Left
-This command rotates the bitmap image 90 degrees to the left (counter 
-clockwise.)
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing L inside the bitmap window has the
-same effect.
-.TP 4
-.B Down
-This command moves the bitmap image one pixel down.
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing DownArrow inside the bitmap window
-has the same effect.
-.TP 4
-.B Rotate Right
-This command rotates the bitmap image 90 degrees to the right (clockwise.)
-If a marked area of the grid is highlighted, it will operate only 
-inside the marked area.  Pressing R inside the bitmap window has the
-same effect.
-.TP 4
-.B Point
-This command will change the grid squares underneath the mouse pointer if
-a mouse button is being pressed down.  If you drag the mouse button 
-continuously, the line may not be continuous, depending on the speed of your
-system and frequency of mouse motion events.
-.TP 4
-.B Curve
-This command will change the grid squares underneath the mouse pointer if
-a mouse button is being pressed down.  If you drag the mouse button 
-continuously, it will make sure that the line is continuous.  If your system
-is slow or\fI bitmap\fP receives very few mouse motion events, it might
-behave quite strangely.
-.TP 4
-.B Line
-This command will change the gird squares in a line between two squares.
-Once you press a mouse button in the grid window,\fI bitmap\fP will 
-highlight the line from the square where the mouse button was initially
-pressed to the square where the mouse pointer is located.  By releasing the
-mouse button you will cause the change to take effect, and the highlighted
-line will disappear.
-.TP 4
-.B Rectangle
-This command will change the gird squares in a rectangle between two squares.
-Once you press a mouse button in the grid window,\fI bitmap\fP will 
-highlight the rectangle from the square where the mouse button was initially
-pressed to the square where the mouse pointer is located.  By releasing the
-mouse button you will cause the change to take effect, and the highlighted
-rectangle will disappear.
-.TP 4
-.B Filled Rectangle
-This command is identical to\fB Rectangle\fP, except at the end the
-rectangle will be filled rather than outlined.
-.TP 4
-.B Circle
-This command will change the gird squares in a circle between two squares.
-Once you press a mouse button in the grid window,\fI bitmap\fP will 
-highlight the circle from the square where the mouse button was initially
-pressed to the square where the mouse pointer is located.  By releasing the
-mouse button you will cause the change to take effect, and the highlighted
-circle will disappear.
-.TP 4
-.B Filled Circle
-This command is identical to\fB Circle\fP, except at the end the
-circle will be filled rather than outlined.
-.TP 4
-.B Flood Fill
-This command will flood fill the connected area underneath the mouse 
-pointer when you click on the desired square.  Diagonally adjacent 
-squares are not considered to be connected.
-.TP 4
-.B Set Hot Spot
-This command designates one square in the grid as the hot spot if this 
-bitmap image is to be used for defining a cursor.  Pressing a mouse button 
-in the desired square will cause a diamond shape to be displayed.
-.TP 4
-.B Clear Hot Spot
-This command removes any designated hot spot from the bitmap image.
-.TP 4
-.B Undo
-This command will undo the last executed command.  It has depth one, 
-that is, pressing\fB Undo\fP after\fB Undo\fP will undo itself.  
-.SH FILE MENU
-The File menu commands can be accessed by pressing the File button and
-selecting the appropriate menu entry, or by pressing Ctrl key with
-another key.  These commands deal with files and global bitmap
-parameters, such as size, basename, filename etc.
-.TP 4
-.B New
-This command will clear the editing area and prompt for the name of
-the new file to be edited.  It will not load in the new file.
-.TP 4
-.B Load
-This command is used to load a new bitmap file into the bitmap editor.
-If the current image has not been saved, user will be asked whether to
-save or ignore the changes.  The editor can edit only one file at a
-time.  If you need interactive editing, run a number of editors and
-use cut and paste mechanism as described below.
-.TP 4
-.B Insert
-This command is used to insert a bitmap file into the image
-being currently edited.  After being prompted for the filename,
-click inside the grid window and drag the outlined rectangle to the
-location where you want to insert the new file.
-.TP 4
-.B Save
-This command will save the bitmap image.  It will not prompt for the
-filename unless it is said to be <none>.  If you leave the filename
-undesignated or \-, the output will be piped to stdout.
-.TP 4
-.B Save As
-This command will save the bitmap image after prompting for a new
-filename.  It should be used if you want to change the filename.
-.TP 4
-.B Resize
-This command is used to resize the editing area to the new number of
-pixels.  The size should be entered in the WIDTHxHEIGHT format.  The
-information in the image being edited will not be lost unless the new
-size is smaller that the current image size. The editor was not
-designed to edit huge files.  
-.TP 4
-.B Rescale
-This command is used to rescale the editing area to the new width and
-height.  The size should be entered in the WIDTHxHEIGHT format.  It will 
-not do antialiasing and information will be lost if you rescale to the
-smaller sizes.  Feel free to add you own algorithms for better rescaling.
-.TP 4
-.B Filename
-This command is used to change the filename without changing the basename
-nor saving the file.  If you specify \- for a filename, the output will 
-be piped to stdout.
-.TP 4
-.B Basename
-This command is used to change the basename, if a different one from
-the specified filename is desired.
-.TP 4
-.B Quit
-\This command will terminate the bitmap application.  If the file was
-not saved, user will be prompted and asked whether to save the image
-or not.  This command is preferred over killing the process.
-.SH EDIT MENU
-The Edit menu commands can be accessed by pressing the Edit button and
-selecting the appropriate menu entry, or by pressing Meta key with
-another key.  These commands deal with editing facilities such as
-grid, axes, zooming, cut and paste, etc.
-.TP 4
-.B Image
-This command will display the image being edited and its inverse in its 
-actual size in a separate window.  The window can be moved away to continue
-with editing.  Pressing the left mouse button in the image window will
-cause it to disappear from the screen.
-.TP 4
-.B Grid
-This command controls the grid in the editing area.  If the grid spacing
-is below the value specified by gridTolerance resource (8 by default), 
-the grid will be automatically turned off.  It can be enforced by explicitly
-activating this command.
-.TP 4
-.B Dashed
-This command controls the stipple for drawing the grid lines.  The stipple
-specified by dashes resource can be turned on or off by activating this 
-command.
-.TP 4
-.B Axes
-This command controls the highlighting of the main axes of the image
-being edited.  The actual lines are not part of the image.  They are
-provided to aid user when constructing symmetrical images, or whenever
-having the main axes highlighted helps your editing.
-.TP 4
-.B Stippled
-This command controls the stippling of the highlighted areas of the
-bitmap image.  The stipple specified by stipple resource can be turned on
-or off by activating this command.
-.TP 4
-.B Proportional
-This command controls the proportional mode.  If the proportional mode 
-is on, width and height of all image squares are forced to be equal,
-regardless of the proportions of the bitmap window.
-.TP 4
-.B Zoom
-This command controls the zoom mode.  If there is a marked area of the 
-image already displayed, bitmap will automatically zoom into it.  Otherwise,
-user will have to highlight an area to be edited in the zoom mode and 
-bitmap will automatically switch into it.  One can use all the editing
-commands and other utilities in the zoom mode.  When you zoom out, undo
-command will undo the whole zoom session.
-.TP 4
-.B Cut
-This commands cuts the contents of the highlighted image area into the
-internal cut and paste buffer.  
-.TP 4
-.B Copy
-This command copies the contents of the highlighted image area into the
-internal cut and paste buffer. 
-.TP 4
-.B Paste
-This command will check if there are any other bitmap applications with
-a highlighted image area, or if there is something in the internal cut
-and paste buffer and copy it to the image.  To place the copied image,
-click in the editing window and drag the outlined image to the position
-where you want to place i, and then release the button.
-.SH CUT AND PASTE
-Bitmap supports two cut and paste mechanisms; the internal cut and
-paste and the global X selection cut and paste.  The internal cut and
-paste is used when executing copy and move drawing commands and also
-cut and copy commands from the edit menu.  The global X selection cut
-and paste is used whenever there is a highlighted area of a bitmap
-image displayed anywhere on the screen.  To copy a part of image from
-another bitmap editor simply highlight the desired area by using the
-Mark command or pressing the shift key and dragging the area with the
-left mouse button.  When the selected area becomes highlighted, any
-other applications (such as xterm, etc.) that use primary selection
-will discard their selection values and unhighlight the appropriate
-information.  Now, use the Paste command for the Edit menu or control
-mouse button to copy the selected part of image into another (or the
-same) bitmap application.  If you attempt to do this without a visible
-highlighted image area, the bitmap will fall back to the internal cut
-and paste buffer and paste whatever was there stored at the moment.
-.SH WIDGETS
-Below is the widget structure of the \fIbitmap\fP
-application.  Indentation indicates hierarchical structure.  The
-widget class name is given first, followed by the widget instance
-name.  All widgets except the bitmap widget are from the standard
-Athena widget set.  
-.sp 
-.nf
-	Bitmap bitmap
-		TransientShell image
-			Box box
-				Label normalImage
-				Label invertedImage
-		TransientShell input
-			Dialog dialog
-				Command okay
-				Command cancel
-		TransientShell error
-			Dialog dialog
-				Command abort
-				Command retry
-		TransientShell qsave
-			Dialog dialog
-				Command yes
-				Command no
-				Command cancel
-		Paned parent
-			Form formy
-				MenuButton fileButton
-				SimpleMenu fileMenu
-					SmeBSB  new
-					SmeBSB  load
-					SmeBSB  insert
-					SmeBSB  save
-					SmeBSB  saveAs
-					SmeBSB  resize
-					SmeBSB  rescale
-					SmeBSB  filename
-					SmeBSB  basename
-					SmeLine line
-					SmeBSB  quit
-				MenuButton editButton
-				SimpleMenu editMenu
-					SmeBSB  image
-					SmeBSB  grid
-					SmeBSB  dashed
-					SmeBSB  axes
-					SmeBSB  stippled
-					SmeBSB  proportional
-					SmeBSB  zoom
-					SmeLine line
-					SmeBSB  cut
-					SmeBSB  copy
-					SmeBSB  paste
-				Label status
-			Pane pane
-				Bitmap bitmap
-				Form form
-					Command clear
-					Command set
-					Command invert
-					Toggle  mark
-					Command unmark
-					Toggle  copy
-					Toggle  move
-					Command flipHoriz
-					Command up
-					Command flipVert
-					Command left
-					Command fold
-					Command right
-					Command rotateLeft
-					Command down
-					Command rotateRight
-					Toggle  point
-					Toggle  curve
-					Toggle  line
-					Toggle  rectangle
-					Toggle  filledRectangle
-					Toggle  circle
-					Toggle  filledCircle
-					Toggle  floodFill
-					Toggle  setHotSpot
-					Command clearHotSpot
-					Command undo
-.fi
-.SH COLORS
-If you would like bitmap to be viewable in color, include the following 
-in the #ifdef COLOR section of the file you read with xrdb:
-.sp 1
-*customization:                 \-color
-.sp 1
-.br
-This will cause bitmap to pick up the colors in the app-defaults color
-customization file:
-.sp 1
-    __apploaddir__/Bitmap-color
-.sp 1
-.fi
-.SH BITMAP WIDGET
-Bitmap widget is a stand-alone widget for editing raster images.  It
-is not designed to edit large images, although it may be used in that
-purpose as well.  It can be freely incorporated with other
-applications and used as a standard editing tool.  The following are
-the resources provided by the bitmap widget.
-.sp 
-.nf
-Bitmap Widget
-
-Header file 		Bitmap.h
-Class			bitmapWidgetClass
-Class Name		Bitmap
-Superclass		Bitmap
-
-
-All the Simple Widget resources plus .\|.\|.
-.ta 1.6i 3.2i 4.8i
-
-Name	Class	Type	Default Value
-
-foreground	Foreground	Pixel	XtDefaultForeground
-highlight	Highlight	Pixel	XtDefaultForeground
-framing	Framing	Pixel	XtDefaultForeground
-gridTolerance	GridTolerance	Dimension	8
-size	Size	String	32x32
-dashed	Dashed	Boolean	True
-grid	Grid	Boolean	True
-stippled	Stippled	Boolean	True
-proportional	Proportional	Boolean	True
-axes	Axes	Boolean	False
-squareWidth	SquareWidth	Dimension	16
-squareHeight	SquareHeight	Dimension	16
-margin	Margin	Dimension	16
-xHot	XHot	Position	NotSet (\-1)
-yHot	YHot	Position	NotSet (\-1)
-button1Function	Button1Function	DrawingFunction	Set
-button2Function	Button2Function	DrawingFunction	Invert
-button3Function	Button3Function	DrawingFunction	Clear
-button4Function	Button4Function	DrawingFunction	Invert
-button5Function	Button5Function	DrawingFunction	Invert
-filename	Filename	String	None ("")
-basename	Basename	String	None ("")
-.fi
-
-.SH AUTHOR
-Davor Matic, MIT X Consortium
diff --git a/configure.ac b/configure.ac
index d60e416..b7083e1 100644
--- a/configure.ac
+++ b/configure.ac
@@ -54,4 +54,5 @@ AC_ARG_WITH(appdefaultdir,
 	[appdefaultdir="$withval"], [appdefaultdir="${xt_appdefaultdir}"])
 AC_SUBST(appdefaultdir)
 
-AC_OUTPUT([Makefile])
+AC_OUTPUT([Makefile
+           man/Makefile])
diff --git a/man/Makefile.am b/man/Makefile.am
new file mode 100644
index 0000000..5bfcf11
--- /dev/null
+++ b/man/Makefile.am
@@ -0,0 +1,38 @@
+#
+# Copyright (c) 2010, Oracle and/or its affiliates. All rights reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+#
+
+appmandir = $(APP_MAN_DIR)
+
+appman_PRE = bitmap.man atobm.man bmtoa.man
+
+appman_DATA = $(appman_PRE:man=$(APP_MAN_SUFFIX))
+
+EXTRA_DIST = $(appman_PRE)
+
+CLEANFILES = $(appman_DATA)
+
+# String replacements in MAN_SUBSTS now come from xorg-macros.m4 via configure
+SUFFIXES = .$(APP_MAN_SUFFIX) .man
+
+.man.$(APP_MAN_SUFFIX):
+	$(AM_V_GEN)$(SED) $(MAN_SUBSTS) < $< > $@
diff --git a/man/atobm.man b/man/atobm.man
new file mode 100644
index 0000000..9e01467
--- /dev/null
+++ b/man/atobm.man
@@ -0,0 +1 @@
+.so man__appmansuffix__/bitmap.__appmansuffix__
diff --git a/man/bitmap.man b/man/bitmap.man
new file mode 100644
index 0000000..14a248e
--- /dev/null
+++ b/man/bitmap.man
@@ -0,0 +1,654 @@
+.\" Copyright 1993, 1998  The Open Group
+.\" 
+.\" Permission to use, copy, modify, distribute, and sell this software and its
+.\" documentation for any purpose is hereby granted without fee, provided that
+.\" the above copyright notice appear in all copies and that both that
+.\" copyright notice and this permission notice appear in supporting
+.\" documentation.
+.\" 
+.\" The above copyright notice and this permission notice shall be included
+.\" in all copies or substantial portions of the Software.
+.\" 
+.\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+.\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+.\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+.\" IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
+.\" OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+.\" ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+.\" OTHER DEALINGS IN THE SOFTWARE.
+.\" 
+.\" Except as contained in this notice, the name of The Open Group shall
+.\" not be used in advertising or otherwise to promote the sale, use or
+.\" other dealings in this Software without prior written authorization
+.\" from The Open Group.
+.\"
+.\"
+.TH BITMAP 1 __xorgversion__
+.SH NAME
+bitmap, bmtoa, atobm \- bitmap editor and converter utilities for the X Window System
+.SH SYNOPSIS
+.B bitmap
+[
+.I \-options
+\&.\|.\|. ] [
+.I filename
+] [
+.I basename
+]
+.sp
+.B bmtoa
+[
+.B \-chars
+\&.\|.\|. ] [
+.I filename
+]
+.sp
+.B atobm
+[
+.B \-chars
+.I cc
+] [
+.B \-name
+.I variable
+] [
+.B \-xhot
+.I number
+] [
+.B \-yhot
+.I number
+] [
+.I filename
+]
+.SH DESCRIPTION
+The \fIbitmap\fP program is a rudimentary tool for creating or editing
+rectangular images made up of 1's and 0's.  Bitmaps are used in X for
+defining clipping regions, cursor shapes, icon shapes, and tile and
+stipple patterns.
+.PP
+The \fIbmtoa\fP and \fIatobm\fP filters convert \fIbitmap\fP files (FILE
+FORMAT) to and from ASCII strings.  They are most commonly used to 
+quickly print out bitmaps and to generate versions for including in text.
+.SH COMMAND LINE OPTIONS
+\fIBitmap\fP supports the standard X Toolkit command line arguments
+(see \fIX\fP(1)).  The following additional arguments are supported as well.
+.TP 4
+.B \-size\fI WIDTHxHEIGHT\fP
+Specifies size of the grid in squares.
+.TP 4
+.B \-sw\fI dimension\fP
+Specifies the width of squares in pixels.
+.TP 4
+.B \-sh\fI dimension\fP
+Specifies the height of squares in pixels.
+.TP 4
+.B \-gt\fI dimension\fP
+Grid tolerance.  If the square dimensions fall below the specified 
+value, grid will be automatically turned off.
+.TP 4
+.B \-grid, +grid
+Turns on or off the grid lines.
+.TP 4
+.B \-axes, +axes
+Turns on or off the major axes.
+.TP 4
+.B \-dashed, +dashed
+Turns on or off dashing for the frame and grid lines.
+.TP 4
+.B \-stippled, +stippled
+Turns on or off stippling of highlighted squares.
+.TP 4
+.B \-proportional, +proportional
+Turns proportional mode on or off.  If proportional mode is on, 
+square width is equal to square height.  If proportional mode is
+off,\fI bitmap\fP will use the smaller square dimension, if they 
+were initially different.
+.TP 4
+.B \-dashes\fI filename\fP
+Specifies the bitmap to be used as a stipple for dashing.
+.TP 4
+.B \-stipple\fI filename\fP
+Specifies the bitmap to be used as a stipple for highlighting.
+.TP 4
+.B \-hl\fI color\fP
+Specifies the color used for highlighting.
+.TP 4
+.B \-fr\fI color\fP
+Specifies the color used for the frame and grid lines.
+.TP 4
+.B filename
+Specifies the bitmap to be initially loaded into the program.  
+If the file does not exist,\fI bitmap\fP will assume it is a new file.
+.TP 4
+.B basename
+Specifies the basename to be used in the C code output file.  
+If it is different than the basename in the working file,\fI bitmap\fP 
+will change it when saving the file.
+.PP
+\fIBmtoa\fP accepts the following option:
+.TP 4
+.B \-chars \fIcc\fP
+This option specifies the pair of characters to use in the string version
+of the bitmap.  The first character is used for 0 bits and the second character
+is used for 1 bits.  The default is to use dashes (\-) for 0's and sharp signs
+(#) for 1's.
+.PP
+\fIAtobm\fP accepts the following options:
+.TP 4
+.B \-chars \fIcc\fP
+This option specifies the pair of characters to use when converting string
+bitmaps into arrays of numbers.  The first character represents a 0 bit and
+the second character represents a 1 bit.  The default is to use dashes (\-)
+for 0's and sharp signs (#) for 1's.
+.TP 4
+.B \-name \fIvariable\fP
+This option specifies the variable name to be used when writing out the
+bitmap file.  The default is to use the basename of the \fIfilename\fP command
+line argument or leave it blank if the standard input is read.
+.TP 4
+.B \-xhot \fInumber\fP
+This option specifies the X coordinate of the hotspot.  Only positive values
+are allowed.  By default, no hotspot information is included.
+.TP 4
+.B \-yhot \fInumber\fP
+This option specifies the Y coordinate of the hotspot.  Only positive values
+are allowed.  By default, no hotspot information is included.
+.SH USAGE 
+\fIBitmap\fP displays grid in which each square represents a single
+bit in the picture being edited.  Actual size of the bitmap image, as
+it would appear normally and inverted, can be obtained by pressing\fB
+Meta-I\fP key.  You are free to move the image popup out of the way to
+continue editing.  Pressing the left mouse button in the popup window
+or\fB Meta-I\fP again will remove the real size bitmap image.
+.PP
+If the bitmap is to be used for defining a cursor, one of the squares
+in the images may be designated as the hot spot.  This determines
+where the cursor is actually pointing.  For cursors with sharp tips
+(such as arrows or fingers), this is usually at the end of the tip;
+for symmetric cursors (such as crosses or bullseyes), this is usually
+at the center.
+.PP
+Bitmaps are stored as small C code fragments suitable for including in
+applications.  They provide an array of bits as well as symbolic
+constants giving the width, height, and hot spot (if specified) that
+may be used in creating cursors, icons, and tiles.
+.SH EDITING
+To edit a bitmap image simply click on one of the buttons with drawing
+commands (\fBPoint, Curve, Line, Rectangle,\fP etc.) and move the
+pointer into the bitmap grid  window.  Press one of the buttons on your
+mouse and the appropriate action will take place.  You can either set,
+clear or invert the gird squares.  Setting a grid square corresponds
+to setting a bit in the bitmap image to 1.  Clearing a grid square
+corresponds to setting a bit in the bitmap image to 0.  Inverting a
+grid square corresponds to changing a bit in the bitmap image from 0 to
+1 or 1 to 0, depending what its previous state was. The
+default behavior of mouse buttons is as specified below.
+.sp
+.nf
+		MouseButton1		Set
+		MouseButton2		Invert
+		MouseButton3		Clear
+		MouseButton4		Clear
+		MouseButton5		Clear
+.fi
+.sp
+This default behavior can be changed by setting the button function
+resources.  An example is provided below.
+.sp
+.nf
+		bitmap*button1Function: Set
+		bitmap*button2Function: Clear
+		bitmap*button3Function: Invert
+		etc.
+.fi
+.sp
+The button function applies to all drawing commands, including copying,
+moving and pasting, flood filling and setting the hot spot.
+.SH DRAWING COMMANDS
+Here is the list of drawing commands accessible through the
+buttons at the left side of the application's window.  Some commands
+can be aborted by pressing A inside the bitmap window, allowing the
+user to select different guiding points where applicable.
+.TP 4
+.B Clear
+This command clears all bits in the bitmap image.  The grid squares
+will be set to the background color.  Pressing C inside the bitmap
+window has the same effect.
+.TP 4
+.B Set
+This command sets all bits in the bitmap image.  The grid squares 
+will be set to the foreground color.  Pressing S inside the bitmap
+window has the same effect.
+.TP 4
+.B Invert
+This command inverts all bits in the bitmap image.  The grid squares 
+will be inverted appropriately.  Pressing I inside the bitmap window
+has the same effect.
+.TP 4
+.B Mark
+This command is used to mark an area of the grid by dragging out a
+rectangular shape in the highlighting color.  Once the area is marked,
+it can be operated on by a number of commands (see \fBUp, Down, Left,
+Right, Rotate, Flip, Cut,\fP etc.)  Only one marked area can be present
+at any time.  If you attempt to mark another area, the old mark will
+vanish.  The same effect can be achieved by pressing\fB
+Shift-MouseButton1\fP and dragging out a rectangle in the grid window.
+Pressing\fB Shift-MouseButton2\fP will mark the entire grid area.
+.TP 4
+.B Unmark
+This command will cause the marked area to vanish.  The same effect can 
+be achieved by pressing\fB Shift-MouseButton3\fP.
+.TP 4
+.B Copy
+This command is used to copy an area of the grid from one location to
+another.  If there is no marked grid area displayed,\fB Copy\fP
+behaves just like\fB Mark\fP described above.  Once there is a marked
+grid area displayed in the highlighting color, this command has two
+alternative behaviors.  If you click a mouse button inside the marked
+area, you will be able to drag the rectangle that represents the
+marked area to the desired location.  After you release the mouse
+button, the area will be copied.  If you click outside the marked
+area,\fB Copy\fP will assume that you wish to mark a different region of
+the bitmap image, thus it will behave like\fB Mark\fP again.
+.TP 4
+.B Move
+This command is used to move an area of the grid from one location to
+another.  Its behavior resembles the behavior of\fB Copy\fP command,
+except that the marked area will be moved instead of copied.
+.TP 4
+.B Flip Horizontally
+This command will flip the bitmap image with respect to the horizontal axes.
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing H inside the bitmap window has the
+same effect.
+.TP 4
+.B Up
+This command moves the bitmap image one pixel up.
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing UpArrow inside the bitmap window has the
+same effect.
+.TP 4
+.B Flip Vertically
+This command will flip the bitmap image with respect to the vertical axes.
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing V inside the bitmap window has the
+same effect.
+.TP 4
+.B Left
+This command moves the bitmap image one pixel to the left.
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing LeftArrow inside the bitmap window has
+the same effect.
+.TP 4
+.B Fold
+This command will fold the bitmap image so that the opposite corners 
+become adjacent.  This is useful when creating bitmap images for
+tiling.  Pressing F inside the bitmap window has the same effect.
+.TP 4
+.B Right
+This command moves the bitmap image one pixel to the right.
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing RightArrow inside the bitmap window
+has the same effect.
+.TP 4
+.B Rotate Left
+This command rotates the bitmap image 90 degrees to the left (counter 
+clockwise.)
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing L inside the bitmap window has the
+same effect.
+.TP 4
+.B Down
+This command moves the bitmap image one pixel down.
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing DownArrow inside the bitmap window
+has the same effect.
+.TP 4
+.B Rotate Right
+This command rotates the bitmap image 90 degrees to the right (clockwise.)
+If a marked area of the grid is highlighted, it will operate only 
+inside the marked area.  Pressing R inside the bitmap window has the
+same effect.
+.TP 4
+.B Point
+This command will change the grid squares underneath the mouse pointer if
+a mouse button is being pressed down.  If you drag the mouse button 
+continuously, the line may not be continuous, depending on the speed of your
+system and frequency of mouse motion events.
+.TP 4
+.B Curve
+This command will change the grid squares underneath the mouse pointer if
+a mouse button is being pressed down.  If you drag the mouse button 
+continuously, it will make sure that the line is continuous.  If your system
+is slow or\fI bitmap\fP receives very few mouse motion events, it might
+behave quite strangely.
+.TP 4
+.B Line
+This command will change the gird squares in a line between two squares.
+Once you press a mouse button in the grid window,\fI bitmap\fP will 
+highlight the line from the square where the mouse button was initially
+pressed to the square where the mouse pointer is located.  By releasing the
+mouse button you will cause the change to take effect, and the highlighted
+line will disappear.
+.TP 4
+.B Rectangle
+This command will change the gird squares in a rectangle between two squares.
+Once you press a mouse button in the grid window,\fI bitmap\fP will 
+highlight the rectangle from the square where the mouse button was initially
+pressed to the square where the mouse pointer is located.  By releasing the
+mouse button you will cause the change to take effect, and the highlighted
+rectangle will disappear.
+.TP 4
+.B Filled Rectangle
+This command is identical to\fB Rectangle\fP, except at the end the
+rectangle will be filled rather than outlined.
+.TP 4
+.B Circle
+This command will change the gird squares in a circle between two squares.
+Once you press a mouse button in the grid window,\fI bitmap\fP will 
+highlight the circle from the square where the mouse button was initially
+pressed to the square where the mouse pointer is located.  By releasing the
+mouse button you will cause the change to take effect, and the highlighted
+circle will disappear.
+.TP 4
+.B Filled Circle
+This command is identical to\fB Circle\fP, except at the end the
+circle will be filled rather than outlined.
+.TP 4
+.B Flood Fill
+This command will flood fill the connected area underneath the mouse 
+pointer when you click on the desired square.  Diagonally adjacent 
+squares are not considered to be connected.
+.TP 4
+.B Set Hot Spot
+This command designates one square in the grid as the hot spot if this 
+bitmap image is to be used for defining a cursor.  Pressing a mouse button 
+in the desired square will cause a diamond shape to be displayed.
+.TP 4
+.B Clear Hot Spot
+This command removes any designated hot spot from the bitmap image.
+.TP 4
+.B Undo
+This command will undo the last executed command.  It has depth one, 
+that is, pressing\fB Undo\fP after\fB Undo\fP will undo itself.  
+.SH FILE MENU
+The File menu commands can be accessed by pressing the File button and
+selecting the appropriate menu entry, or by pressing Ctrl key with
+another key.  These commands deal with files and global bitmap
+parameters, such as size, basename, filename etc.
+.TP 4
+.B New
+This command will clear the editing area and prompt for the name of
+the new file to be edited.  It will not load in the new file.
+.TP 4
+.B Load
+This command is used to load a new bitmap file into the bitmap editor.
+If the current image has not been saved, user will be asked whether to
+save or ignore the changes.  The editor can edit only one file at a
+time.  If you need interactive editing, run a number of editors and
+use cut and paste mechanism as described below.
+.TP 4
+.B Insert
+This command is used to insert a bitmap file into the image
+being currently edited.  After being prompted for the filename,
+click inside the grid window and drag the outlined rectangle to the
+location where you want to insert the new file.
+.TP 4
+.B Save
+This command will save the bitmap image.  It will not prompt for the
+filename unless it is said to be <none>.  If you leave the filename
+undesignated or \-, the output will be piped to stdout.
+.TP 4
+.B Save As
+This command will save the bitmap image after prompting for a new
+filename.  It should be used if you want to change the filename.
+.TP 4
+.B Resize
+This command is used to resize the editing area to the new number of
+pixels.  The size should be entered in the WIDTHxHEIGHT format.  The
+information in the image being edited will not be lost unless the new
+size is smaller that the current image size. The editor was not
+designed to edit huge files.  
+.TP 4
+.B Rescale
+This command is used to rescale the editing area to the new width and
+height.  The size should be entered in the WIDTHxHEIGHT format.  It will 
+not do antialiasing and information will be lost if you rescale to the
+smaller sizes.  Feel free to add you own algorithms for better rescaling.
+.TP 4
+.B Filename
+This command is used to change the filename without changing the basename
+nor saving the file.  If you specify \- for a filename, the output will 
+be piped to stdout.
+.TP 4
+.B Basename
+This command is used to change the basename, if a different one from
+the specified filename is desired.
+.TP 4
+.B Quit
+\This command will terminate the bitmap application.  If the file was
+not saved, user will be prompted and asked whether to save the image
+or not.  This command is preferred over killing the process.
+.SH EDIT MENU
+The Edit menu commands can be accessed by pressing the Edit button and
+selecting the appropriate menu entry, or by pressing Meta key with
+another key.  These commands deal with editing facilities such as
+grid, axes, zooming, cut and paste, etc.
+.TP 4
+.B Image
+This command will display the image being edited and its inverse in its 
+actual size in a separate window.  The window can be moved away to continue
+with editing.  Pressing the left mouse button in the image window will
+cause it to disappear from the screen.
+.TP 4
+.B Grid
+This command controls the grid in the editing area.  If the grid spacing
+is below the value specified by gridTolerance resource (8 by default), 
+the grid will be automatically turned off.  It can be enforced by explicitly
+activating this command.
+.TP 4
+.B Dashed
+This command controls the stipple for drawing the grid lines.  The stipple
+specified by dashes resource can be turned on or off by activating this 
+command.
+.TP 4
+.B Axes
+This command controls the highlighting of the main axes of the image
+being edited.  The actual lines are not part of the image.  They are
+provided to aid user when constructing symmetrical images, or whenever
+having the main axes highlighted helps your editing.
+.TP 4
+.B Stippled
+This command controls the stippling of the highlighted areas of the
+bitmap image.  The stipple specified by stipple resource can be turned on
+or off by activating this command.
+.TP 4
+.B Proportional
+This command controls the proportional mode.  If the proportional mode 
+is on, width and height of all image squares are forced to be equal,
+regardless of the proportions of the bitmap window.
+.TP 4
+.B Zoom
+This command controls the zoom mode.  If there is a marked area of the 
+image already displayed, bitmap will automatically zoom into it.  Otherwise,
+user will have to highlight an area to be edited in the zoom mode and 
+bitmap will automatically switch into it.  One can use all the editing
+commands and other utilities in the zoom mode.  When you zoom out, undo
+command will undo the whole zoom session.
+.TP 4
+.B Cut
+This commands cuts the contents of the highlighted image area into the
+internal cut and paste buffer.  
+.TP 4
+.B Copy
+This command copies the contents of the highlighted image area into the
+internal cut and paste buffer. 
+.TP 4
+.B Paste
+This command will check if there are any other bitmap applications with
+a highlighted image area, or if there is something in the internal cut
+and paste buffer and copy it to the image.  To place the copied image,
+click in the editing window and drag the outlined image to the position
+where you want to place i, and then release the button.
+.SH CUT AND PASTE
+Bitmap supports two cut and paste mechanisms; the internal cut and
+paste and the global X selection cut and paste.  The internal cut and
+paste is used when executing copy and move drawing commands and also
+cut and copy commands from the edit menu.  The global X selection cut
+and paste is used whenever there is a highlighted area of a bitmap
+image displayed anywhere on the screen.  To copy a part of image from
+another bitmap editor simply highlight the desired area by using the
+Mark command or pressing the shift key and dragging the area with the
+left mouse button.  When the selected area becomes highlighted, any
+other applications (such as xterm, etc.) that use primary selection
+will discard their selection values and unhighlight the appropriate
+information.  Now, use the Paste command for the Edit menu or control
+mouse button to copy the selected part of image into another (or the
+same) bitmap application.  If you attempt to do this without a visible
+highlighted image area, the bitmap will fall back to the internal cut
+and paste buffer and paste whatever was there stored at the moment.
+.SH WIDGETS
+Below is the widget structure of the \fIbitmap\fP
+application.  Indentation indicates hierarchical structure.  The
+widget class name is given first, followed by the widget instance
+name.  All widgets except the bitmap widget are from the standard
+Athena widget set.  
+.sp 
+.nf
+	Bitmap bitmap
+		TransientShell image
+			Box box
+				Label normalImage
+				Label invertedImage
+		TransientShell input
+			Dialog dialog
+				Command okay
+				Command cancel
+		TransientShell error
+			Dialog dialog
+				Command abort
+				Command retry
+		TransientShell qsave
+			Dialog dialog
+				Command yes
+				Command no
+				Command cancel
+		Paned parent
+			Form formy
+				MenuButton fileButton
+				SimpleMenu fileMenu
+					SmeBSB  new
+					SmeBSB  load
+					SmeBSB  insert
+					SmeBSB  save
+					SmeBSB  saveAs
+					SmeBSB  resize
+					SmeBSB  rescale
+					SmeBSB  filename
+					SmeBSB  basename
+					SmeLine line
+					SmeBSB  quit
+				MenuButton editButton
+				SimpleMenu editMenu
+					SmeBSB  image
+					SmeBSB  grid
+					SmeBSB  dashed
+					SmeBSB  axes
+					SmeBSB  stippled
+					SmeBSB  proportional
+					SmeBSB  zoom
+					SmeLine line
+					SmeBSB  cut
+					SmeBSB  copy
+					SmeBSB  paste
+				Label status
+			Pane pane
+				Bitmap bitmap
+				Form form
+					Command clear
+					Command set
+					Command invert
+					Toggle  mark
+					Command unmark
+					Toggle  copy
+					Toggle  move
+					Command flipHoriz
+					Command up
+					Command flipVert
+					Command left
+					Command fold
+					Command right
+					Command rotateLeft
+					Command down
+					Command rotateRight
+					Toggle  point
+					Toggle  curve
+					Toggle  line
+					Toggle  rectangle
+					Toggle  filledRectangle
+					Toggle  circle
+					Toggle  filledCircle
+					Toggle  floodFill
+					Toggle  setHotSpot
+					Command clearHotSpot
+					Command undo
+.fi
+.SH COLORS
+If you would like bitmap to be viewable in color, include the following 
+in the #ifdef COLOR section of the file you read with xrdb:
+.sp 1
+*customization:                 \-color
+.sp 1
+.br
+This will cause bitmap to pick up the colors in the app-defaults color
+customization file:
+.sp 1
+    __apploaddir__/Bitmap-color
+.sp 1
+.fi
+.SH BITMAP WIDGET
+Bitmap widget is a stand-alone widget for editing raster images.  It
+is not designed to edit large images, although it may be used in that
+purpose as well.  It can be freely incorporated with other
+applications and used as a standard editing tool.  The following are
+the resources provided by the bitmap widget.
+.sp 
+.nf
+Bitmap Widget
+
+Header file 		Bitmap.h
+Class			bitmapWidgetClass
+Class Name		Bitmap
+Superclass		Bitmap
+
+
+All the Simple Widget resources plus .\|.\|.
+.ta 1.6i 3.2i 4.8i
+
+Name	Class	Type	Default Value
+
+foreground	Foreground	Pixel	XtDefaultForeground
+highlight	Highlight	Pixel	XtDefaultForeground
+framing	Framing	Pixel	XtDefaultForeground
+gridTolerance	GridTolerance	Dimension	8
+size	Size	String	32x32
+dashed	Dashed	Boolean	True
+grid	Grid	Boolean	True
+stippled	Stippled	Boolean	True
+proportional	Proportional	Boolean	True
+axes	Axes	Boolean	False
+squareWidth	SquareWidth	Dimension	16
+squareHeight	SquareHeight	Dimension	16
+margin	Margin	Dimension	16
+xHot	XHot	Position	NotSet (\-1)
+yHot	YHot	Position	NotSet (\-1)
+button1Function	Button1Function	DrawingFunction	Set
+button2Function	Button2Function	DrawingFunction	Invert
+button3Function	Button3Function	DrawingFunction	Clear
+button4Function	Button4Function	DrawingFunction	Invert
+button5Function	Button5Function	DrawingFunction	Invert
+filename	Filename	String	None ("")
+basename	Basename	String	None ("")
+.fi
+
+.SH AUTHOR
+Davor Matic, MIT X Consortium
diff --git a/man/bmtoa.man b/man/bmtoa.man
new file mode 100644
index 0000000..9e01467
--- /dev/null
+++ b/man/bmtoa.man
@@ -0,0 +1 @@
+.so man__appmansuffix__/bitmap.__appmansuffix__
-- 
1.6.0.4



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