[PATCH] dmx: core events are always in screen coordinates when passed to GPE.
Peter Hutterer
peter.hutterer at who-t.net
Thu Sep 24 21:53:33 PDT 2009
This fixes input in dmx, the pointer appears at the right positions to the
clients now.
Also mark the spot where we pass in the button state as valuator to GPE
with a FIXME. (??)
Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
---
hw/dmx/input/dmxevents.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/hw/dmx/input/dmxevents.c b/hw/dmx/input/dmxevents.c
index 5c3d792..70737b4 100644
--- a/hw/dmx/input/dmxevents.c
+++ b/hw/dmx/input/dmxevents.c
@@ -183,7 +183,7 @@ static void enqueueMotion(DevicePtr pDev, int x, int y)
GetEventList(&events);
nevents = GetPointerEvents(events, p, MotionNotify, detail,
- POINTER_ABSOLUTE, 0, 2, valuators);
+ POINTER_ABSOLUTE | POINTER_SCREEN, 0, 2, valuators);
for (i = 0; i < nevents; i++)
mieqEnqueue(p, (InternalEvent*)(events + i)->event);
return;
@@ -688,7 +688,7 @@ void dmxEnqueue(DevicePtr pDev, int type, int detail, KeySym keySym,
detail = dmxGetButtonMapping(dmxLocal, detail);
GetEventList(&events);
nevents = GetPointerEvents(events, p, type, detail,
- POINTER_ABSOLUTE,
+ POINTER_ABSOLUTE | POINTER_SCREEN,
0, /* first_valuator = 0 */
0, /* num_valuators = 0 */
valuators);
@@ -700,9 +700,9 @@ void dmxEnqueue(DevicePtr pDev, int type, int detail, KeySym keySym,
GetEventList(&events);
valuators[0] = e->xmotion.x;
valuators[1] = e->xmotion.y;
- valuators[2] = e->xmotion.state;
+ valuators[2] = e->xmotion.state; /* FIXME: WTF?? */
nevents = GetPointerEvents(events, p, type, detail,
- POINTER_ABSOLUTE, 0, 3, valuators);
+ POINTER_ABSOLUTE | POINTER_SCREEN, 0, 3, valuators);
for (i = 0; i < nevents; i++)
mieqEnqueue(p, (InternalEvent*)(events + i)->event);
return;
--
1.6.3.rc1.2.g0164.dirty
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