X server testing

Simon Thum simon.thum at gmx.de
Thu Jun 25 00:37:12 PDT 2009


ACK.

Thomas Jaeger wrote:
> Sorry, I forgot the attachment.
> 
> Thomas Jaeger wrote:
>> Peter Hutterer wrote:
>>> On Mon, Jun 22, 2009 at 07:13:12PM -0400, Thomas Jaeger wrote:
>>>
>>>> From 67076a1404cad4042e5cfc667d28f150e1663115 Mon Sep 17 00:00:00 2001
>>>> From: Thomas Jaeger <ThJaeger at gmail.com>
>>>> Date: Sat, 20 Jun 2009 20:17:41 -0400
>>>> Subject: [PATCH 4/4] dix: report subpixel coordinates for high-resolution devices
>>>>
>>>> ---
>>>>  dix/getevents.c |   93 +++++++++++++++++++++++++++++++++++++-----------------
>>>>  1 files changed, 64 insertions(+), 29 deletions(-)
>>>>
>>>> diff --git a/dix/getevents.c b/dix/getevents.c
>>>> index 25dd187..a64a0c7 100644
>>>> --- a/dix/getevents.c
>>>> +++ b/dix/getevents.c
>>>> @@ -240,10 +240,11 @@ CreateClassesChangedEvent(EventList* event,
>>>>   * Rescale the coord between the two axis ranges.
>>>>   */
>>>>  static int
>>>> -rescaleValuatorAxis(int coord, AxisInfoPtr from, AxisInfoPtr to,
>>>> +rescaleValuatorAxis(int coord, float remainder, float *remainder_return, AxisInfoPtr from, AxisInfoPtr to,
>>> at this point I wonder whether we should just give in and work with floats.
>>> the reason why floats are separate are mainly because subpixels were
>>> tacked onto the current system, but keeping them separate everywhere seems
>>> to overly complicate things.
>>> would it make sense to just change the return value and coord to a float?
>>>
>>> this has a larger fallout, including switching dev->last.remainder over as
>>> well. The question is, is it worth the effort?
>>> AIUI floats are a problem on embedded platforms where they carry a
>>> significant performance hit. I'm not sure if the current implementation
>>> really avoids this issue. Most of the event processing deals with integers
>>> only, but during event generation where we do the pointer accel anyway I
>>> think splitting it up doesn't give us much benefit, does it?
>> I've been playing with the idea of changing the types of various
>> parameter, but it never seems to work out very well:  The X server uses
>> many different formats to represent valuator information internally, so
>> you end up converting back and forth no matter what format you choose.
>> The fact that every other function in dix/getevents.c modifiers the
>> valuator array and/or dev->last.valuator[i] in-place doesn't exactly
>> help either, this code could use a good refactoring.  So I think dealing
>> with long parameter lists is the lesser evil, and I'm resubmitting the
>> patch with a few minor style cleanups and a fixed rescaleValuatorEvents
>> that actually takes the fractional value into account.
>>
>>>> @@ -745,26 +759,36 @@ accelPointer(DeviceIntPtr dev, int first, int num, int *valuators, CARD32 ms)
>>>>   * @param dev The device to be moved.
>>>>   * @param x Pointer to current x-axis value, may be modified.
>>>>   * @param y Pointer to current y-axis value, may be modified.
>>>> + * @param x_frac
>>>> + * @param y_frac
>>>         ^^ missing doc. I know it's just a few words, but..
>>>>   * @param scr Screen the device's sprite is currently on.
>>>>   * @param screenx Screen x coordinate the sprite is on after the update.
>>>>   * @param screeny Screen y coordinate the sprite is on after the update.
>>>> + * @param screenx_frac
>>>> + * @param screeny_frac
>>>         ^^ same thing here
>> This is what happens when you decide to come back later to fill in the
>> details and then never do, sorry.
>>
>>>>      } else {
>>>> -        if (flags & POINTER_ACCELERATE)
>>>> +        if (flags & POINTER_ACCELERATE) {
>>>>              accelPointer(pDev, first_valuator, num_valuators, valuators, ms);
>>>> +            /* The pointer acceleration code modifies the fractional part
>>>> +	     * in-place, so we need to extract this information first */
>>>    ^^^ stray tab
>> Sorry, I haven't managed to configure vim in such a way that it adopts
>> the indenting and space conventions of the code that it is looking at...
>>
>> Thanks,
>> Tom
> 



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