xserver: Branch 'master'
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Mon Jun 14 19:48:23 UTC 2021
glamor/glamor.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
New commits:
commit 9adb13e296baead53112a268ddfd291195742c71
Author: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
Date: Tue Jun 8 14:52:17 2021 +0200
glamor: Avoid using GL_QUADS on V3D
Like in 0e3f1252dacdc3194 ("glamor: Avoid using GL_QUADS on VC4")
this will avoid mesa to fallback doing conversion for QUADS primitives.
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
Reviewed-by: Emma Anholt <emma at anholt.net>
diff --git a/glamor/glamor.c b/glamor/glamor.c
index b8406f42d..41034485f 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -817,7 +817,8 @@ glamor_init(ScreenPtr screen, unsigned int flags)
* cached IB.
*/
if (strstr((char *)glGetString(GL_VENDOR), "Broadcom") &&
- strstr((char *)glGetString(GL_RENDERER), "VC4"))
+ (strstr((char *)glGetString(GL_RENDERER), "VC4") ||
+ strstr((char *)glGetString(GL_RENDERER), "V3D")))
glamor_priv->use_quads = FALSE;
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size);
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