xf86-video-intel: src/sna/gen8_render.c

Chris Wilson ickle at kemper.freedesktop.org
Thu Nov 6 02:43:32 PST 2014


 src/sna/gen8_render.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 97fe3c1c860978c7a649cba93a55fa497010ccc1
Author: Rodrigo Vivi <rodrigo.vivi at intel.com>
Date:   Wed Nov 5 15:48:14 2014 -0800

    sna: Use VMask in 3DSTATE_PS
    
    Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207,
    with larger screen or when scaling it.
    
    Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases
    they were getting incorrect derivatives for subspans.
    
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83207
    Cc: Timo Aaltonen <tjaalton at ubuntu.com>
    Cc: Gary Wang <gary.c.wang at intel.com>
    Signed-off-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
    Tested-by: Timo Aaltonen <tjaalton at ubuntu.com>

diff --git a/src/sna/gen8_render.c b/src/sna/gen8_render.c
index 6deb6b5..6eb1145 100644
--- a/src/sna/gen8_render.c
+++ b/src/sna/gen8_render.c
@@ -962,7 +962,7 @@ gen8_emit_wm(struct sna *sna, int kernel)
 	OUT_BATCH(GEN8_3DSTATE_PS | (12 - 2));
 	OUT_BATCH64(kernels[0] ?: kernels[1] ?: kernels[2]);
 	OUT_BATCH(1 << PS_SAMPLER_COUNT_SHIFT |
-		  //PS_VECTOR_MASK_ENABLE |
+		  PS_VECTOR_MASK_ENABLE |
 		  wm_kernels[kernel].num_surfaces << PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
 	OUT_BATCH64(0); /* scratch address */
 	OUT_BATCH(PS_MAX_THREADS |


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