xf86-video-intel: src/sna/gen8_render.c
Chris Wilson
ickle at kemper.freedesktop.org
Thu Nov 6 02:43:32 PST 2014
src/sna/gen8_render.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit 97fe3c1c860978c7a649cba93a55fa497010ccc1
Author: Rodrigo Vivi <rodrigo.vivi at intel.com>
Date: Wed Nov 5 15:48:14 2014 -0800
sna: Use VMask in 3DSTATE_PS
Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207,
with larger screen or when scaling it.
Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases
they were getting incorrect derivatives for subspans.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83207
Cc: Timo Aaltonen <tjaalton at ubuntu.com>
Cc: Gary Wang <gary.c.wang at intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
Tested-by: Timo Aaltonen <tjaalton at ubuntu.com>
diff --git a/src/sna/gen8_render.c b/src/sna/gen8_render.c
index 6deb6b5..6eb1145 100644
--- a/src/sna/gen8_render.c
+++ b/src/sna/gen8_render.c
@@ -962,7 +962,7 @@ gen8_emit_wm(struct sna *sna, int kernel)
OUT_BATCH(GEN8_3DSTATE_PS | (12 - 2));
OUT_BATCH64(kernels[0] ?: kernels[1] ?: kernels[2]);
OUT_BATCH(1 << PS_SAMPLER_COUNT_SHIFT |
- //PS_VECTOR_MASK_ENABLE |
+ PS_VECTOR_MASK_ENABLE |
wm_kernels[kernel].num_surfaces << PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
OUT_BATCH64(0); /* scratch address */
OUT_BATCH(PS_MAX_THREADS |
More information about the xorg-commit
mailing list