xserver: Branch 'master' - 2 commits

Keith Packard keithp at kemper.freedesktop.org
Fri Aug 6 09:48:59 PDT 2010


 damageext/damageext.c |    1 +
 os/connection.c       |    3 +++
 os/io.c               |    4 ++++
 3 files changed, 8 insertions(+)

New commits:
commit 8d7b7a0d71e0b89321b3341b781bc8845386def6
Author: Kristian Høgsberg <krh at bitplanet.net>
Date:   Thu Jul 29 20:36:25 2010 -0400

    Set DamageSetReportAfterOp to true for the damage extension
    
    Change the damage extension reporter to queue up events after we chain
    to the wrapped functions.  Damage events are typically sent out after
    the rendering happens anyway, since we submit batch buffers from the
    flush callback chain and then flush client io buffers.  Compositing
    managers relie on this order, and there is no way we could reliably
    provide damage events to clients before the rendering happens anyway.
    
    By queueing up the damage events before the rendering happens, there's
    a risk that the client io buffer may overflow and send the damage
    events to the client before the driver has even seen the rendering
    request.  Reporting damage events after the rendering fixes this
    corner case and better corresponds with how we expect this to work.
    
    Signed-off-by: Kristian Høgsberg <krh at bitplanet.net>
    Reviewed-by: Keith Packard <keithp at keithp.com>

diff --git a/damageext/damageext.c b/damageext/damageext.c
index f5265dd..b4bb478 100644
--- a/damageext/damageext.c
+++ b/damageext/damageext.c
@@ -217,6 +217,7 @@ ProcDamageCreate (ClientPtr client)
     if (!AddResource (stuff->damage, DamageExtType, (pointer) pDamageExt))
 	return BadAlloc;
 
+    DamageSetReportAfterOp (pDamageExt->pDamage, TRUE);
     DamageRegister (pDamageExt->pDrawable, pDamageExt->pDamage);
 
     if (pDrawable->type == DRAWABLE_WINDOW)
commit c65f610e12f9df168d5639534ed3c2bd40afffc8
Author: Kristian Høgsberg <krh at bitplanet.net>
Date:   Thu Jul 29 18:52:35 2010 -0400

    Always call the flush callback chain when we flush client buffers
    
    We were missing the callback in a couple of places.  Drivers may use
    the flush callback to submit batched up rendering before events (for
    example, damage events) are sent out, to ensure that the rendering
    has been queued when the client receives the event.
    
    Signed-off-by: Kristian Høgsberg <krh at bitplanet.net>
    Reviewed-by: Keith Packard <keithp at keithp.com>

diff --git a/os/connection.c b/os/connection.c
index c143fb6..77910be 100644
--- a/os/connection.c
+++ b/os/connection.c
@@ -1033,6 +1033,9 @@ CloseDownConnection(ClientPtr client)
 {
     OsCommPtr oc = (OsCommPtr)client->osPrivate;
 
+    if (FlushCallback)
+	CallCallbacks(&FlushCallback, NULL);
+
     if (oc->output && oc->output->count)
 	FlushClient(client, oc, (char *)NULL, 0);
 #ifdef XDMCP
diff --git a/os/io.c b/os/io.c
index b5f98b7..e2df2e3 100644
--- a/os/io.c
+++ b/os/io.c
@@ -819,6 +819,10 @@ WriteToClient (ClientPtr who, int count, const void *__buf)
 	  CriticalOutputPending = FALSE;
 	  NewOutputPending = FALSE;
 	}
+
+	if (FlushCallback)
+	    CallCallbacks(&FlushCallback, NULL);
+
 	return FlushClient(who, oc, buf, count);
     }
 


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