xserver: Branch 'master' - 5 commits

Jeremy Huddleston jeremyhu at kemper.freedesktop.org
Sat Jun 6 22:24:31 PDT 2009


 glx/indirect_reqsize.c          |    4 
 hw/xquartz/GL/indirect.c        | 1692 ++++++++++++++++++++++------------------
 hw/xquartz/quartz.c             |    2 
 miext/rootless/rootlessGC.c     |   53 -
 miext/rootless/rootlessWindow.c |    2 
 5 files changed, 950 insertions(+), 803 deletions(-)

New commits:
commit 07c59411817c10fbcbf1bc9efa6a0818b6e0493a
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Sat Jun 6 22:17:44 2009 -0700

    GLX: Make sure the types match for ALIAS in indirect_reqsize.c
    (cherry picked from commit 31a20a573b867fb7f02da15425e3b92eccb82dec)

diff --git a/glx/indirect_reqsize.c b/glx/indirect_reqsize.c
index c47f01e..35bb937 100644
--- a/glx/indirect_reqsize.c
+++ b/glx/indirect_reqsize.c
@@ -39,12 +39,12 @@
 #endif
 #ifdef HAVE_ALIAS
 #  define ALIAS2(from,to) \
-    GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
+    int __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
         __attribute__ ((alias( # to )));
 #  define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
 #else
 #  define ALIAS(from,to) \
-    GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
+    int __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
     { return __glX ## to ## ReqSize( pc, swap ); }
 #endif
 
commit 077556ec39ca7e0d14486005cf71fcdc70a350cf
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Sat Jun 6 21:55:51 2009 -0700

    XQuartz: AIGLX dispatch table cleanup
    
    This should fix some issues when building on different versions of OSX.  We only use extensions that OpenGL.framework's glext.h header tells us are supported.
    (cherry picked from commit e10c53421f1e780573c8adcd8ea89d6ffa28a819)

diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 9b54b0c..10a5b2c 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -39,33 +39,11 @@
 
 #include <AvailabilityMacros.h>
 
-/*  
- * These define seem questionable to me, but I'm not sure why they were here
- * in the first place.
- */ 
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
-#define GL_EXT_histogram 1
-#define GL_EXT_polygon_offset 1
-#define GL_SGIS_pixel_texture 1
-#define GL_SGIX_pixel_texture 1
-#define GL_EXT_multisample 1
-#define GL_SGIS_multisample 1
-#define GL_EXT_vertex_array 1
-#define GL_ARB_point_parameters 1
-#define GL_NV_vertex_array_range 1
-#define GL_MESA_resize_buffers 1
-#define GL_ARB_window_pos 1
-#define GL_EXT_cull_vertex 1
-#define GL_NV_vertex_program 1
-#define GL_APPLE_fence 1
-#define GL_IBM_multimode_draw_arrays 1
-#define GL_EXT_fragment_shader 1
-#endif
+#define GL_GLEXT_WUNDEF_SUPPORT
 
 #include <OpenGL/OpenGL.h>
 #include <OpenGL/CGLContext.h>
 
-#include <GL/gl.h>
 #include <GL/glxproto.h>
 #include <windowstr.h>
 #include <resource.h>
@@ -834,735 +812,957 @@ GLuint __glFloorLog2(GLuint val)
 }
 
 void warn_func(void * p1, char *format, ...) {
-  va_list v;
-  va_start(v, format);
-  vfprintf(stderr, format, v);
-  va_end(v);
+    va_list v;
+    va_start(v, format);
+    vfprintf(stderr, format, v);
+    va_end(v);
 }
 
 static void setup_dispatch_table(void) {
-  struct _glapi_table *disp=_glapi_get_dispatch();
-  _glapi_set_warning_func((_glapi_warning_func)warn_func);
-  _glapi_noop_enable_warnings(TRUE);
-
-  SET_Accum(disp, glAccum);
-  SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
-  SET_ActiveTextureARB(disp, glActiveTextureARB);
-//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);   // <-- EXT -> ATI
-//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
-//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
-  SET_AlphaFunc(disp, glAlphaFunc);
-//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
-  SET_AreTexturesResident(disp, glAreTexturesResident); 
-  SET_ArrayElement(disp, glArrayElement);
-  SET_AttachObjectARB(disp, glAttachObjectARB);
-  SET_Begin(disp, glBegin);
-//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);   // <-- EXT -> ATI
-  SET_BeginQueryARB(disp, glBeginQueryARB);
-  SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
-  SET_BindBufferARB(disp, glBindBufferARB);
-//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);     // <-- EXT -> ATI
-  SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
-//SET_BindProgramNV(disp, glBindProgramNV);
-  SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
-  SET_BindTexture(disp, glBindTexture);
-  SET_Bitmap(disp, glBitmap);
-  SET_BlendColor(disp, glBlendColor);
-  SET_BlendEquation(disp, glBlendEquation);
-  SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
-  SET_BlendFunc(disp, glBlendFunc);
-  SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
-#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
-  SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+    struct _glapi_table *disp=_glapi_get_dispatch();
+    _glapi_set_warning_func((_glapi_warning_func)warn_func);
+    _glapi_noop_enable_warnings(TRUE);
+
+    /* to update:
+     * for f in $(grep 'define SET_' ../../../glx/dispatch.h  | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy
+     */
+
+    SET_Accum(disp, glAccum);
+    SET_AlphaFunc(disp, glAlphaFunc);
+    SET_AreTexturesResident(disp, glAreTexturesResident);
+    SET_ArrayElement(disp, glArrayElement);
+    SET_Begin(disp, glBegin);
+    SET_BindTexture(disp, glBindTexture);
+    SET_Bitmap(disp, glBitmap);
+    SET_BlendColor(disp, glBlendColor);
+    SET_BlendEquation(disp, glBlendEquation);
+    SET_BlendFunc(disp, glBlendFunc);
+    SET_CallList(disp, glCallList);
+    SET_CallLists(disp, glCallLists);
+    SET_Clear(disp, glClear);
+    SET_ClearAccum(disp, glClearAccum);
+    SET_ClearColor(disp, glClearColor);
+    SET_ClearDepth(disp, glClearDepth);
+    SET_ClearIndex(disp, glClearIndex);
+    SET_ClearStencil(disp, glClearStencil);
+    SET_ClipPlane(disp, glClipPlane);
+    SET_Color3b(disp, glColor3b);
+    SET_Color3bv(disp, glColor3bv);
+    SET_Color3d(disp, glColor3d);
+    SET_Color3dv(disp, glColor3dv);
+    SET_Color3f(disp, glColor3f);
+    SET_Color3fv(disp, glColor3fv);
+    SET_Color3i(disp, glColor3i);
+    SET_Color3iv(disp, glColor3iv);
+    SET_Color3s(disp, glColor3s);
+    SET_Color3sv(disp, glColor3sv);
+    SET_Color3ub(disp, glColor3ub);
+    SET_Color3ubv(disp, glColor3ubv);
+    SET_Color3ui(disp, glColor3ui);
+    SET_Color3uiv(disp, glColor3uiv);
+    SET_Color3us(disp, glColor3us);
+    SET_Color3usv(disp, glColor3usv);
+    SET_Color4b(disp, glColor4b);
+    SET_Color4bv(disp, glColor4bv);
+    SET_Color4d(disp, glColor4d);
+    SET_Color4dv(disp, glColor4dv);
+    SET_Color4f(disp, glColor4f);
+    SET_Color4fv(disp, glColor4fv);
+    SET_Color4i(disp, glColor4i);
+    SET_Color4iv(disp, glColor4iv);
+    SET_Color4s(disp, glColor4s);
+    SET_Color4sv(disp, glColor4sv);
+    SET_Color4ub(disp, glColor4ub);
+    SET_Color4ubv(disp, glColor4ubv);
+    SET_Color4ui(disp, glColor4ui);
+    SET_Color4uiv(disp, glColor4uiv);
+    SET_Color4us(disp, glColor4us);
+    SET_Color4usv(disp, glColor4usv);
+    SET_ColorMask(disp, glColorMask);
+    SET_ColorMaterial(disp, glColorMaterial);
+    SET_ColorPointer(disp, glColorPointer);
+    SET_ColorSubTable(disp, glColorSubTable);
+    SET_ColorTable(disp, glColorTable);
+    SET_ColorTableParameterfv(disp, glColorTableParameterfv);
+    SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+    SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
+    SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
+    SET_ConvolutionParameterf(disp, glConvolutionParameterf);
+    SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
+    SET_ConvolutionParameteri(disp, glConvolutionParameteri);
+    SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
+    SET_CopyColorSubTable(disp, glCopyColorSubTable);
+    SET_CopyColorTable(disp, glCopyColorTable);
+    SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
+    SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
+    SET_CopyPixels(disp, glCopyPixels);
+    SET_CopyTexImage1D(disp, glCopyTexImage1D);
+    SET_CopyTexImage2D(disp, glCopyTexImage2D);
+    SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
+    SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
+    SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
+    SET_CullFace(disp, glCullFace);
+    SET_DeleteLists(disp, glDeleteLists);
+    SET_DeleteTextures(disp, glDeleteTextures);
+    SET_DepthFunc(disp, glDepthFunc);
+    SET_DepthMask(disp, glDepthMask);
+    SET_DepthRange(disp, glDepthRange);
+    SET_Disable(disp, glDisable);
+    SET_DisableClientState(disp, glDisableClientState);
+    SET_DrawArrays(disp, glDrawArrays);
+    SET_DrawBuffer(disp, glDrawBuffer);
+    SET_DrawElements(disp, glDrawElements);
+    SET_DrawPixels(disp, glDrawPixels);
+    SET_DrawRangeElements(disp, glDrawRangeElements);
+    SET_EdgeFlag(disp, glEdgeFlag);
+    SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
+    SET_EdgeFlagv(disp, glEdgeFlagv);
+    SET_Enable(disp, glEnable);
+    SET_EnableClientState(disp, glEnableClientState);
+    SET_End(disp, glEnd);
+    SET_EndList(disp, glEndList);
+    SET_EvalCoord1d(disp, glEvalCoord1d);
+    SET_EvalCoord1dv(disp, glEvalCoord1dv);
+    SET_EvalCoord1f(disp, glEvalCoord1f);
+    SET_EvalCoord1fv(disp, glEvalCoord1fv);
+    SET_EvalCoord2d(disp, glEvalCoord2d);
+    SET_EvalCoord2dv(disp, glEvalCoord2dv);
+    SET_EvalCoord2f(disp, glEvalCoord2f);
+    SET_EvalCoord2fv(disp, glEvalCoord2fv);
+    SET_EvalMesh1(disp, glEvalMesh1);
+    SET_EvalMesh2(disp, glEvalMesh2);
+    SET_EvalPoint1(disp, glEvalPoint1);
+    SET_EvalPoint2(disp, glEvalPoint2);
+    SET_FeedbackBuffer(disp, glFeedbackBuffer);
+    SET_Finish(disp, glFinish);
+    SET_Flush(disp, glFlush);
+    SET_Fogf(disp, glFogf);
+    SET_Fogfv(disp, glFogfv);
+    SET_Fogi(disp, glFogi);
+    SET_Fogiv(disp, glFogiv);
+    SET_FrontFace(disp, glFrontFace);
+    SET_Frustum(disp, glFrustum);
+    SET_GenLists(disp, glGenLists);
+    SET_GenTextures(disp, glGenTextures);
+    SET_GetBooleanv(disp, glGetBooleanv);
+    SET_GetClipPlane(disp, glGetClipPlane);
+    SET_GetColorTable(disp, glGetColorTable);
+    SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
+    SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+    SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
+    SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
+    SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
+    SET_GetDoublev(disp, glGetDoublev);
+    SET_GetError(disp, glGetError);
+    SET_GetFloatv(disp, glGetFloatv);
+    SET_GetHistogram(disp, glGetHistogram);
+    SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
+    SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
+    SET_GetIntegerv(disp, glGetIntegerv);
+    SET_GetLightfv(disp, glGetLightfv);
+    SET_GetLightiv(disp, glGetLightiv);
+    SET_GetMapdv(disp, glGetMapdv);
+    SET_GetMapfv(disp, glGetMapfv);
+    SET_GetMapiv(disp, glGetMapiv);
+    SET_GetMaterialfv(disp, glGetMaterialfv);
+    SET_GetMaterialiv(disp, glGetMaterialiv);
+    SET_GetMinmax(disp, glGetMinmax);
+    SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
+    SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
+    SET_GetPixelMapfv(disp, glGetPixelMapfv);
+    SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
+    SET_GetPixelMapusv(disp, glGetPixelMapusv);
+    SET_GetPointerv(disp, glGetPointerv);
+    SET_GetPolygonStipple(disp, glGetPolygonStipple);
+    SET_GetSeparableFilter(disp, glGetSeparableFilter);
+    SET_GetString(disp, glGetString);
+    SET_GetTexEnvfv(disp, glGetTexEnvfv);
+    SET_GetTexEnviv(disp, glGetTexEnviv);
+    SET_GetTexGendv(disp, glGetTexGendv);
+    SET_GetTexGenfv(disp, glGetTexGenfv);
+    SET_GetTexGeniv(disp, glGetTexGeniv);
+    SET_GetTexImage(disp, glGetTexImage);
+    SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
+    SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
+    SET_GetTexParameterfv(disp, glGetTexParameterfv);
+    SET_GetTexParameteriv(disp, glGetTexParameteriv);
+    SET_Hint(disp, glHint);
+    SET_Histogram(disp, glHistogram);
+    SET_IndexMask(disp, glIndexMask);
+    SET_IndexPointer(disp, glIndexPointer);
+    SET_Indexd(disp, glIndexd);
+    SET_Indexdv(disp, glIndexdv);
+    SET_Indexf(disp, glIndexf);
+    SET_Indexfv(disp, glIndexfv);
+    SET_Indexi(disp, glIndexi);
+    SET_Indexiv(disp, glIndexiv);
+    SET_Indexs(disp, glIndexs);
+    SET_Indexsv(disp, glIndexsv);
+    SET_Indexub(disp, glIndexub);
+    SET_Indexubv(disp, glIndexubv);
+    SET_InitNames(disp, glInitNames);
+    SET_InterleavedArrays(disp, glInterleavedArrays);
+    SET_IsEnabled(disp, glIsEnabled);
+    SET_IsList(disp, glIsList);
+    SET_IsTexture(disp, glIsTexture);
+    SET_LightModelf(disp, glLightModelf);
+    SET_LightModelfv(disp, glLightModelfv);
+    SET_LightModeli(disp, glLightModeli);
+    SET_LightModeliv(disp, glLightModeliv);
+    SET_Lightf(disp, glLightf);
+    SET_Lightfv(disp, glLightfv);
+    SET_Lighti(disp, glLighti);
+    SET_Lightiv(disp, glLightiv);
+    SET_LineStipple(disp, glLineStipple);
+    SET_LineWidth(disp, glLineWidth);
+    SET_ListBase(disp, glListBase);
+    SET_LoadIdentity(disp, glLoadIdentity);
+    SET_LoadMatrixd(disp, glLoadMatrixd);
+    SET_LoadMatrixf(disp, glLoadMatrixf);
+    SET_LoadName(disp, glLoadName);
+    SET_LogicOp(disp, glLogicOp);
+    SET_Map1d(disp, glMap1d);
+    SET_Map1f(disp, glMap1f);
+    SET_Map2d(disp, glMap2d);
+    SET_Map2f(disp, glMap2f);
+    SET_MapGrid1d(disp, glMapGrid1d);
+    SET_MapGrid1f(disp, glMapGrid1f);
+    SET_MapGrid2d(disp, glMapGrid2d);
+    SET_MapGrid2f(disp, glMapGrid2f);
+    SET_Materialf(disp, glMaterialf);
+    SET_Materialfv(disp, glMaterialfv);
+    SET_Materiali(disp, glMateriali);
+    SET_Materialiv(disp, glMaterialiv);
+    SET_MatrixMode(disp, glMatrixMode);
+    SET_Minmax(disp, glMinmax);
+    SET_MultMatrixd(disp, glMultMatrixd);
+    SET_MultMatrixf(disp, glMultMatrixf);
+    SET_NewList(disp, glNewList);
+    SET_Normal3b(disp, glNormal3b);
+    SET_Normal3bv(disp, glNormal3bv);
+    SET_Normal3d(disp, glNormal3d);
+    SET_Normal3dv(disp, glNormal3dv);
+    SET_Normal3f(disp, glNormal3f);
+    SET_Normal3fv(disp, glNormal3fv);
+    SET_Normal3i(disp, glNormal3i);
+    SET_Normal3iv(disp, glNormal3iv);
+    SET_Normal3s(disp, glNormal3s);
+    SET_Normal3sv(disp, glNormal3sv);
+    SET_NormalPointer(disp, glNormalPointer);
+    SET_Ortho(disp, glOrtho);
+    SET_PassThrough(disp, glPassThrough);
+    SET_PixelMapfv(disp, glPixelMapfv);
+    SET_PixelMapuiv(disp, glPixelMapuiv);
+    SET_PixelMapusv(disp, glPixelMapusv);
+    SET_PixelStoref(disp, glPixelStoref);
+    SET_PixelStorei(disp, glPixelStorei);
+    SET_PixelTransferf(disp, glPixelTransferf);
+    SET_PixelTransferi(disp, glPixelTransferi);
+    SET_PixelZoom(disp, glPixelZoom);
+    SET_PointSize(disp, glPointSize);
+    SET_PolygonMode(disp, glPolygonMode);
+    SET_PolygonOffset(disp, glPolygonOffset);
+    SET_PolygonStipple(disp, glPolygonStipple);
+    SET_PopAttrib(disp, glPopAttrib);
+    SET_PopClientAttrib(disp, glPopClientAttrib);
+    SET_PopMatrix(disp, glPopMatrix);
+    SET_PopName(disp, glPopName);
+    SET_PrioritizeTextures(disp, glPrioritizeTextures);
+    SET_PushAttrib(disp, glPushAttrib);
+    SET_PushClientAttrib(disp, glPushClientAttrib);
+    SET_PushMatrix(disp, glPushMatrix);
+    SET_PushName(disp, glPushName);
+    SET_RasterPos2d(disp, glRasterPos2d);
+    SET_RasterPos2dv(disp, glRasterPos2dv);
+    SET_RasterPos2f(disp, glRasterPos2f);
+    SET_RasterPos2fv(disp, glRasterPos2fv);
+    SET_RasterPos2i(disp, glRasterPos2i);
+    SET_RasterPos2iv(disp, glRasterPos2iv);
+    SET_RasterPos2s(disp, glRasterPos2s);
+    SET_RasterPos2sv(disp, glRasterPos2sv);
+    SET_RasterPos3d(disp, glRasterPos3d);
+    SET_RasterPos3dv(disp, glRasterPos3dv);
+    SET_RasterPos3f(disp, glRasterPos3f);
+    SET_RasterPos3fv(disp, glRasterPos3fv);
+    SET_RasterPos3i(disp, glRasterPos3i);
+    SET_RasterPos3iv(disp, glRasterPos3iv);
+    SET_RasterPos3s(disp, glRasterPos3s);
+    SET_RasterPos3sv(disp, glRasterPos3sv);
+    SET_RasterPos4d(disp, glRasterPos4d);
+    SET_RasterPos4dv(disp, glRasterPos4dv);
+    SET_RasterPos4f(disp, glRasterPos4f);
+    SET_RasterPos4fv(disp, glRasterPos4fv);
+    SET_RasterPos4i(disp, glRasterPos4i);
+    SET_RasterPos4iv(disp, glRasterPos4iv);
+    SET_RasterPos4s(disp, glRasterPos4s);
+    SET_RasterPos4sv(disp, glRasterPos4sv);
+    SET_ReadBuffer(disp, glReadBuffer);
+    SET_ReadPixels(disp, glReadPixels);
+    SET_Rectd(disp, glRectd);
+    SET_Rectdv(disp, glRectdv);
+    SET_Rectf(disp, glRectf);
+    SET_Rectfv(disp, glRectfv);
+    SET_Recti(disp, glRecti);
+    SET_Rectiv(disp, glRectiv);
+    SET_Rects(disp, glRects);
+    SET_Rectsv(disp, glRectsv);
+    SET_RenderMode(disp, glRenderMode);
+    SET_ResetHistogram(disp, glResetHistogram);
+    SET_ResetMinmax(disp, glResetMinmax);
+    SET_Rotated(disp, glRotated);
+    SET_Rotatef(disp, glRotatef);
+    SET_Scaled(disp, glScaled);
+    SET_Scalef(disp, glScalef);
+    SET_Scissor(disp, glScissor);
+    SET_SelectBuffer(disp, glSelectBuffer);
+    SET_SeparableFilter2D(disp, glSeparableFilter2D);
+    SET_ShadeModel(disp, glShadeModel);
+    SET_StencilFunc(disp, glStencilFunc);
+    SET_StencilMask(disp, glStencilMask);
+    SET_StencilOp(disp, glStencilOp);
+    SET_TexCoord1d(disp, glTexCoord1d);
+    SET_TexCoord1dv(disp, glTexCoord1dv);
+    SET_TexCoord1f(disp, glTexCoord1f);
+    SET_TexCoord1fv(disp, glTexCoord1fv);
+    SET_TexCoord1i(disp, glTexCoord1i);
+    SET_TexCoord1iv(disp, glTexCoord1iv);
+    SET_TexCoord1s(disp, glTexCoord1s);
+    SET_TexCoord1sv(disp, glTexCoord1sv);
+    SET_TexCoord2d(disp, glTexCoord2d);
+    SET_TexCoord2dv(disp, glTexCoord2dv);
+    SET_TexCoord2f(disp, glTexCoord2f);
+    SET_TexCoord2fv(disp, glTexCoord2fv);
+    SET_TexCoord2i(disp, glTexCoord2i);
+    SET_TexCoord2iv(disp, glTexCoord2iv);
+    SET_TexCoord2s(disp, glTexCoord2s);
+    SET_TexCoord2sv(disp, glTexCoord2sv);
+    SET_TexCoord3d(disp, glTexCoord3d);
+    SET_TexCoord3dv(disp, glTexCoord3dv);
+    SET_TexCoord3f(disp, glTexCoord3f);
+    SET_TexCoord3fv(disp, glTexCoord3fv);
+    SET_TexCoord3i(disp, glTexCoord3i);
+    SET_TexCoord3iv(disp, glTexCoord3iv);
+    SET_TexCoord3s(disp, glTexCoord3s);
+    SET_TexCoord3sv(disp, glTexCoord3sv);
+    SET_TexCoord4d(disp, glTexCoord4d);
+    SET_TexCoord4dv(disp, glTexCoord4dv);
+    SET_TexCoord4f(disp, glTexCoord4f);
+    SET_TexCoord4fv(disp, glTexCoord4fv);
+    SET_TexCoord4i(disp, glTexCoord4i);
+    SET_TexCoord4iv(disp, glTexCoord4iv);
+    SET_TexCoord4s(disp, glTexCoord4s);
+    SET_TexCoord4sv(disp, glTexCoord4sv);
+    SET_TexCoordPointer(disp, glTexCoordPointer);
+    SET_TexEnvf(disp, glTexEnvf);
+    SET_TexEnvfv(disp, glTexEnvfv);
+    SET_TexEnvi(disp, glTexEnvi);
+    SET_TexEnviv(disp, glTexEnviv);
+    SET_TexGend(disp, glTexGend);
+    SET_TexGendv(disp, glTexGendv);
+    SET_TexGenf(disp, glTexGenf);
+    SET_TexGenfv(disp, glTexGenfv);
+    SET_TexGeni(disp, glTexGeni);
+    SET_TexGeniv(disp, glTexGeniv);
+    
+    /* Pointer Incompatability:
+     * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
+     * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+     * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+     * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+     *
+     * and it's a GLint in glx/glapitable.h and according to the man page
+     * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+     * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+     * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+     *
+     * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
+     */
+    
+    SET_TexImage1D(disp, glTexImage1D);
+    SET_TexImage2D(disp, glTexImage2D);
+    SET_TexImage3D(disp, glTexImage3D);
+    SET_TexParameterf(disp, glTexParameterf);
+    SET_TexParameterfv(disp, glTexParameterfv);
+    SET_TexParameteri(disp, glTexParameteri);
+    SET_TexParameteriv(disp, glTexParameteriv);
+    SET_TexSubImage1D(disp, glTexSubImage1D);
+    SET_TexSubImage2D(disp, glTexSubImage2D);
+    SET_TexSubImage3D(disp, glTexSubImage3D);
+    SET_Translated(disp, glTranslated);
+    SET_Translatef(disp, glTranslatef);
+    SET_Vertex2d(disp, glVertex2d);
+    SET_Vertex2dv(disp, glVertex2dv);
+    SET_Vertex2f(disp, glVertex2f);
+    SET_Vertex2fv(disp, glVertex2fv);
+    SET_Vertex2i(disp, glVertex2i);
+    SET_Vertex2iv(disp, glVertex2iv);
+    SET_Vertex2s(disp, glVertex2s);
+    SET_Vertex2sv(disp, glVertex2sv);
+    SET_Vertex3d(disp, glVertex3d);
+    SET_Vertex3dv(disp, glVertex3dv);
+    SET_Vertex3f(disp, glVertex3f);
+    SET_Vertex3fv(disp, glVertex3fv);
+    SET_Vertex3i(disp, glVertex3i);
+    SET_Vertex3iv(disp, glVertex3iv);
+    SET_Vertex3s(disp, glVertex3s);
+    SET_Vertex3sv(disp, glVertex3sv);
+    SET_Vertex4d(disp, glVertex4d);
+    SET_Vertex4dv(disp, glVertex4dv);
+    SET_Vertex4f(disp, glVertex4f);
+    SET_Vertex4fv(disp, glVertex4fv);
+    SET_Vertex4i(disp, glVertex4i);
+    SET_Vertex4iv(disp, glVertex4iv);
+    SET_Vertex4s(disp, glVertex4s);
+    SET_Vertex4sv(disp, glVertex4sv);
+    SET_VertexPointer(disp, glVertexPointer);
+    SET_Viewport(disp, glViewport);
+
+#if GL_VERSION_2_0
+    SET_AttachShader(disp, glAttachShader);
+    SET_DeleteShader(disp, glDeleteShader);
+    SET_DetachShader(disp, glDetachShader);
+    SET_GetAttachedShaders(disp, glGetAttachedShaders);
+    SET_GetProgramInfoLog(disp, glGetProgramInfoLog);
+    SET_GetShaderInfoLog(disp, glGetShaderInfoLog);
+    SET_GetShaderiv(disp, glGetShaderiv);
+    SET_IsShader(disp, glIsShader);
+    SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+    SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+    SET_StencilOpSeparate(disp, glStencilOpSeparate);
+#endif
+
+#if GL_VERSION_2_1
+    SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv);
+    SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv);
+    SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv);
+    SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv);
+    SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv);
+    SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv);
+#endif
+
+#if GL_APPLE_vertex_array_object
+    SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE);
+    SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE);
+    SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE);
+    SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE);
+#endif
+
+#if GL_ARB_draw_buffers
+    SET_DrawBuffersARB(disp, glDrawBuffersARB);
+#endif
+
+#if GL_ARB_multisample
+    SET_SampleCoverageARB(disp, glSampleCoverageARB);
+#endif
+
+#if GL_ARB_multitexture
+    SET_ActiveTextureARB(disp, glActiveTextureARB);
+    SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
+    SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
+    SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
+    SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
+    SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
+    SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
+    SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
+    SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
+    SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
+    SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
+    SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
+    SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
+    SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
+    SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
+    SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
+    SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
+    SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
+    SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
+    SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
+    SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
+    SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
+    SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
+    SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
+    SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
+    SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
+    SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
+    SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
+    SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
+    SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
+    SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
+    SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
+    SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
+    SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
+#endif
+
+#if GL_ARB_occlusion_query
+    SET_BeginQueryARB(disp, glBeginQueryARB);
+    SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+    SET_EndQueryARB(disp, glEndQueryARB);
+    SET_GenQueriesARB(disp, glGenQueriesARB);
+    SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+    SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+    SET_GetQueryivARB(disp, glGetQueryivARB);
+    SET_IsQueryARB(disp, glIsQueryARB);
+#endif
+
+#if GL_ARB_shader_objects
+    SET_AttachObjectARB(disp, glAttachObjectARB);
+    SET_CompileShaderARB(disp, glCompileShaderARB);
+    SET_DeleteObjectARB(disp, glDeleteObjectARB);
+    SET_GetHandleARB(disp, glGetHandleARB);
+    SET_DetachObjectARB(disp, glDetachObjectARB);
+    SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+    SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+    SET_GetInfoLogARB(disp, glGetInfoLogARB);
+    SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+    SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+    SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+    SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+    SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+    SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+    SET_GetUniformfvARB(disp, glGetUniformfvARB);
+    SET_GetUniformivARB(disp, glGetUniformivARB);
+    SET_LinkProgramARB(disp, glLinkProgramARB);
+    SET_ShaderSourceARB(disp, glShaderSourceARB);
+    SET_Uniform1fARB(disp, glUniform1fARB);
+    SET_Uniform1fvARB(disp, glUniform1fvARB);
+    SET_Uniform1iARB(disp, glUniform1iARB);
+    SET_Uniform1ivARB(disp, glUniform1ivARB);
+    SET_Uniform2fARB(disp, glUniform2fARB);
+    SET_Uniform2fvARB(disp, glUniform2fvARB);
+    SET_Uniform2iARB(disp, glUniform2iARB);
+    SET_Uniform2ivARB(disp, glUniform2ivARB);
+    SET_Uniform3fARB(disp, glUniform3fARB);
+    SET_Uniform3fvARB(disp, glUniform3fvARB);
+    SET_Uniform3iARB(disp, glUniform3iARB);
+    SET_Uniform3ivARB(disp, glUniform3ivARB);
+    SET_Uniform4fARB(disp, glUniform4fARB);
+    SET_Uniform4fvARB(disp, glUniform4fvARB);
+    SET_Uniform4iARB(disp, glUniform4iARB);
+    SET_Uniform4ivARB(disp, glUniform4ivARB);
+    SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+    SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+    SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+    SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+    SET_ValidateProgramARB(disp, glValidateProgramARB);
+#endif
+
+#if GL_ARB_texture_compression
+    SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+    SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+    SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+    SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+    SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+    SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+    SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+#endif
+
+#if GL_ARB_transpose_matrix
+    SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+    SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+    SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+    SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+#endif
+
+#if GL_ARB_vertex_buffer_object
+    SET_BindBufferARB(disp, glBindBufferARB);
+    SET_BufferDataARB(disp, glBufferDataARB);
+    SET_BufferSubDataARB(disp, glBufferSubDataARB);
+    SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+    SET_GenBuffersARB(disp, glGenBuffersARB);
+    SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+    SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+    SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+    SET_IsBufferARB(disp, glIsBufferARB);
+    SET_MapBufferARB(disp, glMapBufferARB);
+    SET_UnmapBufferARB(disp, glUnmapBufferARB);
+#endif
+
+#if GL_ARB_vertex_program
+    SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+    SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+    SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+    SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+    SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+    SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+    SET_GetProgramStringARB(disp, glGetProgramStringARB);
+    SET_GetProgramivARB(disp, glGetProgramivARB);
+    SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+    SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+    SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+    SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+    SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+    SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+    SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+    SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+    SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+    SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+    SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+    SET_ProgramStringARB(disp, glProgramStringARB);
+    SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+    SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+    SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+    SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+    SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+    SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+    SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+    SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+    SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+    SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+    SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+    SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+    SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+    SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+    SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+    SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+    SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+    SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+    SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+    SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+    SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+    SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+    SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+    SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+    SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+    SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+    SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+    SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+    SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+    SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+    SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+    SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+    SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+    SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+    SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+    SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+    SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+#endif
+
+#if GL_ARB_vertex_shader
+    SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+    SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+    SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+#endif
+
+#if GL_ARB_window_pos
+    SET_WindowPos2dMESA(disp, glWindowPos2dARB);
+    SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
+    SET_WindowPos2fMESA(disp, glWindowPos2fARB);
+    SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
+    SET_WindowPos2iMESA(disp, glWindowPos2iARB);
+    SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
+    SET_WindowPos2sMESA(disp, glWindowPos2sARB);
+    SET_WindowPos2svMESA(disp, glWindowPos2svARB);
+    SET_WindowPos3dMESA(disp, glWindowPos3dARB);
+    SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
+    SET_WindowPos3fMESA(disp, glWindowPos3fARB);
+    SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
+    SET_WindowPos3iMESA(disp, glWindowPos3iARB);
+    SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
+    SET_WindowPos3sMESA(disp, glWindowPos3sARB);
+    SET_WindowPos3svMESA(disp, glWindowPos3svARB);
+#endif
+
+#if GL_ATI_fragment_shader
+    SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
+    SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
+    SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
+    SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
+    SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
+    SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
+    SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
+    SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
+    SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
+    SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
+    SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
+    SET_PassTexCoordATI(disp, glPassTexCoordATI);
+    SET_SampleMapATI(disp, glSampleMapATI);
+    SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
+#elif GL_EXT_fragment_shader
+    SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);
+    SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
+    SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
+    SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);
+    SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);
+    SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);
+    SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
+    SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
+    SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);
+    SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);
+    SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);
+    SET_PassTexCoordATI(disp, glPassTexCoordEXT);
+    SET_SampleMapATI(disp, glSampleMapEXT);
+    SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);
+#endif
+
+#if GL_ATI_separate_stencil
+    SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI);
+#endif
+
+#if GL_EXT_blend_equation_separate
+    SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+#endif
+
+#if GL_EXT_blend_func_separate
+    SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+#endif
+
+#if GL_EXT_depth_bounds_test
+    SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+#endif
+
+#if GL_EXT_compiled_vertex_array
+    SET_LockArraysEXT(disp, glLockArraysEXT);
+    SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
 #endif
-  SET_BufferDataARB(disp, glBufferDataARB);
-  SET_BufferSubDataARB(disp, glBufferSubDataARB);
-  SET_CallList(disp, glCallList);
-  SET_CallLists(disp, glCallLists);
-  SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
-  SET_Clear(disp, glClear);
-  SET_ClearAccum(disp, glClearAccum);
-  SET_ClearColor(disp, glClearColor);
-  SET_ClearDepth(disp, glClearDepth);
-  SET_ClearIndex(disp, glClearIndex);
-  SET_ClearStencil(disp, glClearStencil);
-  SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
-  SET_ClipPlane(disp, glClipPlane);
-  SET_Color3b(disp, glColor3b);
-  SET_Color3bv(disp, glColor3bv);
-  SET_Color3d(disp, glColor3d);
-  SET_Color3dv(disp, glColor3dv);
-  SET_Color3f(disp, glColor3f);
-  SET_Color3fv(disp, glColor3fv);
-  SET_Color3i(disp, glColor3i);
-  SET_Color3iv(disp, glColor3iv);
-  SET_Color3s(disp, glColor3s);
-  SET_Color3sv(disp, glColor3sv);
-  SET_Color3ub(disp, glColor3ub);
-  SET_Color3ubv(disp, glColor3ubv);
-  SET_Color3ui(disp, glColor3ui);
-  SET_Color3uiv(disp, glColor3uiv);
-  SET_Color3us(disp, glColor3us);
-  SET_Color3usv(disp, glColor3usv);
-  SET_Color4b(disp, glColor4b);
-  SET_Color4bv(disp, glColor4bv);
-  SET_Color4d(disp, glColor4d);
-  SET_Color4dv(disp, glColor4dv);
-  SET_Color4f(disp, glColor4f);
-  SET_Color4fv(disp, glColor4fv);
-  SET_Color4i(disp, glColor4i);
-  SET_Color4iv(disp, glColor4iv);
-  SET_Color4s(disp, glColor4s);
-  SET_Color4sv(disp, glColor4sv);
-  SET_Color4ub(disp, glColor4ub);
-  SET_Color4ubv(disp, glColor4ubv);
-  SET_Color4ui(disp, glColor4ui);
-  SET_Color4uiv(disp, glColor4uiv);
-  SET_Color4us(disp, glColor4us);
-  SET_Color4usv(disp, glColor4usv);
-//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);    // <-- EXT -> ATI
-//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
-//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
-  SET_ColorMask(disp, glColorMask);
-  SET_ColorMaterial(disp, glColorMaterial);
-  SET_ColorPointer(disp, glColorPointer);
-//SET_ColorPointerEXT(disp, glColorPointerEXT);
-  SET_ColorSubTable(disp, glColorSubTable);
-  SET_ColorTable(disp, glColorTable);
-  SET_ColorTableParameterfv(disp, glColorTableParameterfv);
-  SET_ColorTableParameteriv(disp, glColorTableParameteriv);
-
-
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
-  SET_CombinerInputNV(disp, glCombinerInputNV);
-  SET_CombinerOutputNV(disp, glCombinerOutputNV);
-  SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
-  SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
-  SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
-  SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+
+#if GL_EXT_cull_vertex
+    SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+    SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+#endif
+
+#if GL_EXT_fog_coord
+    SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+    SET_FogCoorddEXT(disp, glFogCoorddEXT);
+    SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+    SET_FogCoordfEXT(disp, glFogCoordfEXT);
+    SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+#endif
+
+#if GL_EXT_framebuffer_blit
+    SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+#endif
+
+#if GL_EXT_framebuffer_object
+    SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+    SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+    SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+    SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+    SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+    SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+    SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+    SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+    SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+    SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+    SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+    SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+    SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+    SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+    SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+    SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+    SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+#endif
+
+#if GL_EXT_gpu_program_parameters
+    SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT);
+    SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT);
 #endif
-  SET_CompileShaderARB(disp, glCompileShaderARB);
-  SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
-  SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
-  SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
-  SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
-  SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
-  SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
-  SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
-  SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
-  SET_ConvolutionParameterf(disp, glConvolutionParameterf);
-  SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
-  SET_ConvolutionParameteri(disp, glConvolutionParameteri);
-  SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
-  SET_CopyColorSubTable(disp, glCopyColorSubTable);
-  SET_CopyColorTable(disp, glCopyColorTable);
-  SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
-  SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
-  SET_CopyPixels(disp, glCopyPixels);
-  SET_CopyTexImage1D(disp, glCopyTexImage1D);
-  SET_CopyTexImage2D(disp, glCopyTexImage2D);
-  SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
-  SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
-  SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
-  SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
-  SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
-  SET_CullFace(disp, glCullFace);
-//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
-//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
-  SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
-  SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
-//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);      // <-- EXT -> ATI
-  SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
-  SET_DeleteLists(disp, glDeleteLists);
-  SET_DeleteObjectARB(disp, glDeleteObjectARB);
-//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
-  SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
-  SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
-  SET_DeleteTextures(disp, glDeleteTextures);
-  SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
-  SET_DepthFunc(disp, glDepthFunc);
-  SET_DepthMask(disp, glDepthMask);
-  SET_DepthRange(disp, glDepthRange);
-  SET_DetachObjectARB(disp, glDetachObjectARB);
-  SET_Disable(disp, glDisable);
-  SET_DisableClientState(disp, glDisableClientState);
-  SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
-  SET_DrawArrays(disp, glDrawArrays);
-  SET_DrawBuffer(disp, glDrawBuffer);
-  SET_DrawBuffersARB(disp, glDrawBuffersARB);
-  SET_DrawElements(disp, glDrawElements);
-  SET_DrawPixels(disp, glDrawPixels);
-  SET_DrawRangeElements(disp, glDrawRangeElements);
-  SET_EdgeFlag(disp, glEdgeFlag);
-  SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
-//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
-  SET_EdgeFlagv(disp, glEdgeFlagv);
-  SET_Enable(disp, glEnable);
-  SET_EnableClientState(disp, glEnableClientState);
-  SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
-  SET_End(disp, glEnd);
-//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);        // <-- EXT -> ATI
-  SET_EndList(disp, glEndList);
-  SET_EndQueryARB(disp, glEndQueryARB);
-  SET_EvalCoord1d(disp, glEvalCoord1d);
-  SET_EvalCoord1dv(disp, glEvalCoord1dv);
-  SET_EvalCoord1f(disp, glEvalCoord1f);
-  SET_EvalCoord1fv(disp, glEvalCoord1fv);
-  SET_EvalCoord2d(disp, glEvalCoord2d);
-  SET_EvalCoord2dv(disp, glEvalCoord2dv);
-  SET_EvalCoord2f(disp, glEvalCoord2f);
-  SET_EvalCoord2fv(disp, glEvalCoord2fv);
-  SET_EvalMesh1(disp, glEvalMesh1);
-  SET_EvalMesh2(disp, glEvalMesh2);
-  SET_EvalPoint1(disp, glEvalPoint1);
-  SET_EvalPoint2(disp, glEvalPoint2);
-//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
-  SET_FeedbackBuffer(disp, glFeedbackBuffer);
-
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
-  SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+
+#if GL_EXT_multi_draw_arrays
+    /* Pointer Incompatability:
+     * This warning can be safely ignored.  OpenGL.framework adds const to the
+     * two pointers.
+     *
+     * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
+     *
+     * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+     */
+    SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+    SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
 #endif
-  SET_Finish(disp, glFinish);
-  SET_FinishFenceNV(disp, glFinishFenceAPPLE);       // <-- APPLE -> NV
-  SET_Flush(disp, glFlush);
-//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
-  SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
-  SET_FogCoorddEXT(disp, glFogCoorddEXT);
-  SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
-  SET_FogCoordfEXT(disp, glFogCoordfEXT);
-  SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
-  SET_Fogf(disp, glFogf);
-  SET_Fogfv(disp, glFogfv);
-  SET_Fogi(disp, glFogi);
-  SET_Fogiv(disp, glFogiv);
-  SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
-  SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
-  SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
-  SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
-  SET_FrontFace(disp, glFrontFace);
-  SET_Frustum(disp, glFrustum);
-  SET_GenBuffersARB(disp, glGenBuffersARB);
-  SET_GenFencesNV(disp, glGenFencesAPPLE);            // <-- APPLE -> NV
-//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);         // <-- EXT -> ATI
-  SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
-  SET_GenLists(disp, glGenLists);
-//SET_GenProgramsNV(disp, glGenProgramsNV);
-  SET_GenQueriesARB(disp, glGenQueriesARB);
-  SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
-  SET_GenTextures(disp, glGenTextures);
-  SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
-  SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
-  SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
-  SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
-  SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
-  SET_GetBooleanv(disp, glGetBooleanv);
-  SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
-  SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
-  SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
-  SET_GetClipPlane(disp, glGetClipPlane);
-  SET_GetColorTable(disp, glGetColorTable);
-  SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
-  SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
-  SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
-  SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
-  SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
-  SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+
+#if GL_EXT_point_parameters
+    SET_PointParameterfEXT(disp, glPointParameterfEXT);
+    SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
+#elif GL_ARB_point_parameters
+    SET_PointParameterfEXT(disp, glPointParameterfARB);
+    SET_PointParameterfvEXT(disp, glPointParameterfvARB);
 #endif
-  SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
-  SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
-  SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
-  SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
-  SET_GetDoublev(disp, glGetDoublev);
-  SET_GetError(disp, glGetError);
-//SET_GetFenceivNV(disp, glGetFenceivNV);
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
-  SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
-  SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+
+#if GL_EXT_polygon_offset
+    SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+#endif
+
+#if GL_EXT_secondary_color
+    SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+    SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+    SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+    SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+    SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+    SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+    SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+    SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+    SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+    SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+    SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+    SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+    SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+    SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+    SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+    SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+    SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+#endif
+
+#if GL_EXT_stencil_two_side
+    SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+#endif
+
+#if GL_EXT_timer_query
+    SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+    SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+#endif
+
+#if GL_EXT_vertex_array
+    SET_ColorPointerEXT(disp, glColorPointerEXT);
+    SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+    SET_IndexPointerEXT(disp, glIndexPointerEXT);
+    SET_NormalPointerEXT(disp, glNormalPointerEXT);
+    SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+    SET_VertexPointerEXT(disp, glVertexPointerEXT);
+#endif
+
+#if GL_IBM_multimode_draw_arrays
+    SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+    SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+#endif
+
+#if GL_MESA_resize_buffers
+    SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+#endif
+
+#if GL_MESA_window_pos
+    SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+    SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+    SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+    SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+    SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+    SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+    SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+    SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
+#endif
+
+#if GL_NV_fence
+    SET_DeleteFencesNV(disp, glDeleteFencesNV);
+    SET_FinishFenceNV(disp, glFinishFenceNV);
+    SET_GenFencesNV(disp, glGenFencesNV);
+    SET_GetFenceivNV(disp, glGetFenceivNV);
+    SET_IsFenceNV(disp, glIsFenceNV);
+    SET_SetFenceNV(disp, glSetFenceNV);
+    SET_TestFenceNV(disp, glTestFenceNV);
+#endif
+
+#if GL_NV_fragment_program
+    SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+    SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+    SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+    SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+    SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+    SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+#endif
+
+#if GL_NV_geometry_program4
+    SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT);
+#endif
+
+#if GL_NV_point_sprite
+    SET_PointParameteriNV(disp, glPointParameteriNV);
+    SET_PointParameterivNV(disp, glPointParameterivNV);
+#endif
+
+#if GL_NV_register_combiners
+    SET_CombinerInputNV(disp, glCombinerInputNV);
+    SET_CombinerOutputNV(disp, glCombinerOutputNV);
+    SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+    SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+    SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+    SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+    SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+    SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+    SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+    SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+    SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+    SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+    SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+#endif
+
+#if GL_NV_vertex_array_range
+    SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+    SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+#endif
+
+#if GL_NV_vertex_program
+    SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+    SET_BindProgramNV(disp, glBindProgramNV);
+    SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+    SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+    SET_GenProgramsNV(disp, glGenProgramsNV);
+    SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+    SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+    SET_GetProgramStringNV(disp, glGetProgramStringNV);
+    SET_GetProgramivNV(disp, glGetProgramivNV);
+    SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+    SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+    SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+    SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+    SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+    SET_IsProgramNV(disp, glIsProgramNV);
+    SET_LoadProgramNV(disp, glLoadProgramNV);
+    SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+    SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+    SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+    SET_TrackMatrixNV(disp, glTrackMatrixNV);
+    SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV)
+    SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV)
+    SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV)
+    SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV)
+    SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV)
+    SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV)
+    SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV)
+    SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV)
+    SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV)
+    SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV)
+    SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV)
+    SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV)
+    SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV)
+    SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV)
+    SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV)
+    SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV)
+    SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV)
+    SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV)
+    SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV)
+    SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV)
+    SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV)
+    SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV)
+    SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV)
+    SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV)
+    SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV)
+    SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV)
+    SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV)
+    SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV)
+    SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV)
+    SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV)
+    SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV)
+    SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV)
+    SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV)
+    SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV)
+    SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV)
+    SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV)
+    SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV)
+    SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV)
+    SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV)
+    SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV)
+#endif
+
+#if GL_SGIS_multisample
+    SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+    SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+#endif
+
+#if GL_SGIS_pixel_texture
+    SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+    SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+    SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+    SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+    SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+    SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+    SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
 #endif
-  SET_GetFloatv(disp, glGetFloatv);
-  SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
-  SET_GetHandleARB(disp, glGetHandleARB);
-  SET_GetHistogram(disp, glGetHistogram);
-  SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
-  SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
-  SET_GetInfoLogARB(disp, glGetInfoLogARB);
-  SET_GetIntegerv(disp, glGetIntegerv);
-  SET_GetLightfv(disp, glGetLightfv);
-  SET_GetLightiv(disp, glGetLightiv);
-  SET_GetMapdv(disp, glGetMapdv);
-  SET_GetMapfv(disp, glGetMapfv);
-  SET_GetMapiv(disp, glGetMapiv);
-  SET_GetMaterialfv(disp, glGetMaterialfv);
-  SET_GetMaterialiv(disp, glGetMaterialiv);
-  SET_GetMinmax(disp, glGetMinmax);
-  SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
-  SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
-  SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
-  SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
-  SET_GetPixelMapfv(disp, glGetPixelMapfv);
-  SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
-  SET_GetPixelMapusv(disp, glGetPixelMapusv);
-//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
-//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
-  SET_GetPointerv(disp, glGetPointerv);
-  SET_GetPolygonStipple(disp, glGetPolygonStipple);
-  SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
-  SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
-  SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
-  SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
-//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
-//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
-//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
-//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
-  SET_GetProgramStringARB(disp, glGetProgramStringARB);
-//SET_GetProgramStringNV(disp, glGetProgramStringNV);
-  SET_GetProgramivARB(disp, glGetProgramivARB);
-//SET_GetProgramivNV(disp, glGetProgramivNV);
-//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
-  SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
-//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
-  SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
-  SET_GetQueryivARB(disp, glGetQueryivARB);
-  SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
-  SET_GetSeparableFilter(disp, glGetSeparableFilter);
-  SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
-  SET_GetString(disp, glGetString);
-  SET_GetTexEnvfv(disp, glGetTexEnvfv);
-  SET_GetTexEnviv(disp, glGetTexEnviv);
-  SET_GetTexGendv(disp, glGetTexGendv);
-  SET_GetTexGenfv(disp, glGetTexGenfv);
-  SET_GetTexGeniv(disp, glGetTexGeniv);
-  SET_GetTexImage(disp, glGetTexImage);
-  SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
-  SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
-  SET_GetTexParameterfv(disp, glGetTexParameterfv);
-  SET_GetTexParameteriv(disp, glGetTexParameteriv);
-//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
-  SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
-  SET_GetUniformfvARB(disp, glGetUniformfvARB);
-  SET_GetUniformivARB(disp, glGetUniformivARB);
-//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
-  SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
-//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
-  SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
-//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
-  SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
-//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
-  SET_Hint(disp, glHint);
-  SET_Histogram(disp, glHistogram);
-  SET_IndexMask(disp, glIndexMask);
-  SET_IndexPointer(disp, glIndexPointer);
-//SET_IndexPointerEXT(disp, glIndexPointerEXT);
-  SET_Indexd(disp, glIndexd);
-  SET_Indexdv(disp, glIndexdv);
-  SET_Indexf(disp, glIndexf);
-  SET_Indexfv(disp, glIndexfv);
-  SET_Indexi(disp, glIndexi);
-  SET_Indexiv(disp, glIndexiv);
-  SET_Indexs(disp, glIndexs);
-  SET_Indexsv(disp, glIndexsv);
-  SET_Indexub(disp, glIndexub);
-  SET_Indexubv(disp, glIndexubv);
-  SET_InitNames(disp, glInitNames);
-  SET_InterleavedArrays(disp, glInterleavedArrays);
-  SET_IsBufferARB(disp, glIsBufferARB);
-  SET_IsEnabled(disp, glIsEnabled);
-  SET_IsFenceNV(disp, glIsFenceAPPLE);           // <-- APPLE -> NV
-  SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
-  SET_IsList(disp, glIsList);
-//SET_IsProgramNV(disp, glIsProgramNV);
-  SET_IsQueryARB(disp, glIsQueryARB);
-  SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
-  SET_IsTexture(disp, glIsTexture);
-  SET_LightModelf(disp, glLightModelf);
-  SET_LightModelfv(disp, glLightModelfv);
-  SET_LightModeli(disp, glLightModeli);
-  SET_LightModeliv(disp, glLightModeliv);
-  SET_Lightf(disp, glLightf);
-  SET_Lightfv(disp, glLightfv);
-  SET_Lighti(disp, glLighti);
-  SET_Lightiv(disp, glLightiv);
-  SET_LineStipple(disp, glLineStipple);
-  SET_LineWidth(disp, glLineWidth);
-  SET_LinkProgramARB(disp, glLinkProgramARB);
-  SET_ListBase(disp, glListBase);
-  SET_LoadIdentity(disp, glLoadIdentity);
-  SET_LoadMatrixd(disp, glLoadMatrixd);
-  SET_LoadMatrixf(disp, glLoadMatrixf);
-  SET_LoadName(disp, glLoadName);
-//SET_LoadProgramNV(disp, glLoadProgramNV);
-  SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
-  SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
-  SET_LockArraysEXT(disp, glLockArraysEXT);
-  SET_LogicOp(disp, glLogicOp);
-  SET_Map1d(disp, glMap1d);
-  SET_Map1f(disp, glMap1f);
-  SET_Map2d(disp, glMap2d);
-  SET_Map2f(disp, glMap2f);
-  SET_MapBufferARB(disp, glMapBufferARB);
-  SET_MapGrid1d(disp, glMapGrid1d);
-  SET_MapGrid1f(disp, glMapGrid1f);
-  SET_MapGrid2d(disp, glMapGrid2d);
-  SET_MapGrid2f(disp, glMapGrid2f);
-  SET_Materialf(disp, glMaterialf);
-  SET_Materialfv(disp, glMaterialfv);
-  SET_Materiali(disp, glMateriali);
-  SET_Materialiv(disp, glMaterialiv);
-  SET_MatrixMode(disp, glMatrixMode);
-  SET_Minmax(disp, glMinmax);
-  SET_MultMatrixd(disp, glMultMatrixd);
-  SET_MultMatrixf(disp, glMultMatrixf);
-  SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
-  SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
-  SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
-  SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
-//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
-  SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
-  SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
-  SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
-  SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
-  SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
-  SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
-  SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
-  SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
-  SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
-  SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
-  SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
-  SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
-  SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
-  SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
-  SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
-  SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
-  SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
-  SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
-  SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
-  SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
-  SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
-  SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
-  SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
-  SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
-  SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
-  SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
-  SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
-  SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
-  SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
-  SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
-  SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
-  SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
-  SET_NewList(disp, glNewList);
-  SET_Normal3b(disp, glNormal3b);
-  SET_Normal3bv(disp, glNormal3bv);
-  SET_Normal3d(disp, glNormal3d);
-  SET_Normal3dv(disp, glNormal3dv);
-  SET_Normal3f(disp, glNormal3f);
-  SET_Normal3fv(disp, glNormal3fv);
-  SET_Normal3i(disp, glNormal3i);
-  SET_Normal3iv(disp, glNormal3iv);
-  SET_Normal3s(disp, glNormal3s);
-  SET_Normal3sv(disp, glNormal3sv);
-  SET_NormalPointer(disp, glNormalPointer);
-//SET_NormalPointerEXT(disp, glNormalPointerEXT);
-  SET_Ortho(disp, glOrtho);
-//SET_PassTexCoordATI(disp, glPassTexCoordEXT);         // <-- EXT -> ATI
-  SET_PassThrough(disp, glPassThrough);
-  SET_PixelMapfv(disp, glPixelMapfv);
-  SET_PixelMapuiv(disp, glPixelMapuiv);
-  SET_PixelMapusv(disp, glPixelMapusv);
-  SET_PixelStoref(disp, glPixelStoref);
-  SET_PixelStorei(disp, glPixelStorei);
-//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
-//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
-//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
-//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
-//  SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
-  SET_PixelTransferf(disp, glPixelTransferf);
-  SET_PixelTransferi(disp, glPixelTransferi);
-  SET_PixelZoom(disp, glPixelZoom);
-  SET_PointParameterfEXT(disp, glPointParameterfARB);      // <-- ARB -> EXT
-  SET_PointParameterfvEXT(disp, glPointParameterfvARB);    // <-- ARB -> EXT
-  SET_PointParameteriNV(disp, glPointParameteriNV);
-  SET_PointParameterivNV(disp, glPointParameterivNV);
-  SET_PointSize(disp, glPointSize);
-  SET_PolygonMode(disp, glPolygonMode);
-  SET_PolygonOffset(disp, glPolygonOffset);
-//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
-  SET_PolygonStipple(disp, glPolygonStipple);
-  SET_PopAttrib(disp, glPopAttrib);
-  SET_PopClientAttrib(disp, glPopClientAttrib);
-  SET_PopMatrix(disp, glPopMatrix);
-  SET_PopName(disp, glPopName);
-  SET_PrioritizeTextures(disp, glPrioritizeTextures);
-  SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
-  SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
-  SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
-  SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
-  SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
-  SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
-  SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
-  SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
-//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
-//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
-//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
-//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
-//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
-//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
-//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
-//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
-//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
-  SET_ProgramStringARB(disp, glProgramStringARB);
-  SET_PushAttrib(disp, glPushAttrib);
-  SET_PushClientAttrib(disp, glPushClientAttrib);
-  SET_PushMatrix(disp, glPushMatrix);
-  SET_PushName(disp, glPushName);
-  SET_RasterPos2d(disp, glRasterPos2d);
-  SET_RasterPos2dv(disp, glRasterPos2dv);
-  SET_RasterPos2f(disp, glRasterPos2f);
-  SET_RasterPos2fv(disp, glRasterPos2fv);
-  SET_RasterPos2i(disp, glRasterPos2i);
-  SET_RasterPos2iv(disp, glRasterPos2iv);
-  SET_RasterPos2s(disp, glRasterPos2s);
-  SET_RasterPos2sv(disp, glRasterPos2sv);
-  SET_RasterPos3d(disp, glRasterPos3d);
-  SET_RasterPos3dv(disp, glRasterPos3dv);
-  SET_RasterPos3f(disp, glRasterPos3f);
-  SET_RasterPos3fv(disp, glRasterPos3fv);
-  SET_RasterPos3i(disp, glRasterPos3i);
-  SET_RasterPos3iv(disp, glRasterPos3iv);
-  SET_RasterPos3s(disp, glRasterPos3s);
-  SET_RasterPos3sv(disp, glRasterPos3sv);
-  SET_RasterPos4d(disp, glRasterPos4d);
-  SET_RasterPos4dv(disp, glRasterPos4dv);
-  SET_RasterPos4f(disp, glRasterPos4f);
-  SET_RasterPos4fv(disp, glRasterPos4fv);
-  SET_RasterPos4i(disp, glRasterPos4i);
-  SET_RasterPos4iv(disp, glRasterPos4iv);
-  SET_RasterPos4s(disp, glRasterPos4s);
-  SET_RasterPos4sv(disp, glRasterPos4sv);
-  SET_ReadBuffer(disp, glReadBuffer);
-  SET_ReadPixels(disp, glReadPixels);
-  SET_Rectd(disp, glRectd);
-  SET_Rectdv(disp, glRectdv);
-  SET_Rectf(disp, glRectf);
-  SET_Rectfv(disp, glRectfv);
-  SET_Recti(disp, glRecti);
-  SET_Rectiv(disp, glRectiv);
-  SET_Rects(disp, glRects);
-  SET_Rectsv(disp, glRectsv);
-  SET_RenderMode(disp, glRenderMode);
-  SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
-  SET_ResetHistogram(disp, glResetHistogram);
-  SET_ResetMinmax(disp, glResetMinmax);
-//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
-  SET_Rotated(disp, glRotated);
-  SET_Rotatef(disp, glRotatef);
-  SET_SampleCoverageARB(disp, glSampleCoverageARB);
-//SET_SampleMapATI(disp, glSampleMapEXT);       // <-- EXT -> ATI
-//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
-//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
-  SET_Scaled(disp, glScaled);
-  SET_Scalef(disp, glScalef);
-  SET_Scissor(disp, glScissor);
-  SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
-  SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
-  SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
-  SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
-  SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
-  SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
-  SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
-  SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
-  SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
-  SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
-  SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
-  SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
-  SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
-  SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
-  SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
-  SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
-  SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
-  SET_SelectBuffer(disp, glSelectBuffer);
-  SET_SeparableFilter2D(disp, glSeparableFilter2D);
-  SET_SetFenceNV(disp, glSetFenceAPPLE);  // <-- APPLE -> NV
-//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);   // <-- EXT -> ATI
-  SET_ShadeModel(disp, glShadeModel);
-  SET_ShaderSourceARB(disp, glShaderSourceARB);
-  SET_StencilFunc(disp, glStencilFunc);
-  SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
-  SET_StencilMask(disp, glStencilMask);
-  SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
-  SET_StencilOp(disp, glStencilOp);
-  SET_StencilOpSeparate(disp, glStencilOpSeparate);
-  SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
-  SET_TexCoord1d(disp, glTexCoord1d);
-  SET_TexCoord1dv(disp, glTexCoord1dv);
-  SET_TexCoord1f(disp, glTexCoord1f);
-  SET_TexCoord1fv(disp, glTexCoord1fv);
-  SET_TexCoord1i(disp, glTexCoord1i);
-  SET_TexCoord1iv(disp, glTexCoord1iv);
-  SET_TexCoord1s(disp, glTexCoord1s);
-  SET_TexCoord1sv(disp, glTexCoord1sv);
-  SET_TexCoord2d(disp, glTexCoord2d);
-  SET_TexCoord2dv(disp, glTexCoord2dv);
-  SET_TexCoord2f(disp, glTexCoord2f);
-  SET_TexCoord2fv(disp, glTexCoord2fv);
-  SET_TexCoord2i(disp, glTexCoord2i);
-  SET_TexCoord2iv(disp, glTexCoord2iv);
-  SET_TexCoord2s(disp, glTexCoord2s);
-  SET_TexCoord2sv(disp, glTexCoord2sv);
-  SET_TexCoord3d(disp, glTexCoord3d);
-  SET_TexCoord3dv(disp, glTexCoord3dv);
-  SET_TexCoord3f(disp, glTexCoord3f);
-  SET_TexCoord3fv(disp, glTexCoord3fv);
-  SET_TexCoord3i(disp, glTexCoord3i);
-  SET_TexCoord3iv(disp, glTexCoord3iv);
-  SET_TexCoord3s(disp, glTexCoord3s);
-  SET_TexCoord3sv(disp, glTexCoord3sv);
-  SET_TexCoord4d(disp, glTexCoord4d);
-  SET_TexCoord4dv(disp, glTexCoord4dv);
-  SET_TexCoord4f(disp, glTexCoord4f);
-  SET_TexCoord4fv(disp, glTexCoord4fv);
-  SET_TexCoord4i(disp, glTexCoord4i);
-  SET_TexCoord4iv(disp, glTexCoord4iv);
-  SET_TexCoord4s(disp, glTexCoord4s);
-  SET_TexCoord4sv(disp, glTexCoord4sv);
-  SET_TexCoordPointer(disp, glTexCoordPointer);
-//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
-  SET_TexEnvf(disp, glTexEnvf);
-  SET_TexEnvfv(disp, glTexEnvfv);
-  SET_TexEnvi(disp, glTexEnvi);
-  SET_TexEnviv(disp, glTexEnviv);
-  SET_TexGend(disp, glTexGend);
-  SET_TexGendv(disp, glTexGendv);
-  SET_TexGenf(disp, glTexGenf);
-  SET_TexGenfv(disp, glTexGenfv);
-  SET_TexGeni(disp, glTexGeni);
-  SET_TexGeniv(disp, glTexGeniv);
-  SET_TexImage1D(disp, glTexImage1D);
-  SET_TexImage2D(disp, glTexImage2D);
-  SET_TexImage3D(disp, glTexImage3D);
-  SET_TexParameterf(disp, glTexParameterf);
-  SET_TexParameterfv(disp, glTexParameterfv);
-  SET_TexParameteri(disp, glTexParameteri);
-  SET_TexParameteriv(disp, glTexParameteriv);
-  SET_TexSubImage1D(disp, glTexSubImage1D);
-  SET_TexSubImage2D(disp, glTexSubImage2D);
-  SET_TexSubImage3D(disp, glTexSubImage3D);
-//SET_TrackMatrixNV(disp, glTrackMatrixNV);
-  SET_Translated(disp, glTranslated);
-  SET_Translatef(disp, glTranslatef);
-  SET_Uniform1fARB(disp, glUniform1fARB);
-  SET_Uniform1fvARB(disp, glUniform1fvARB);
-  SET_Uniform1iARB(disp, glUniform1iARB);
-  SET_Uniform1ivARB(disp, glUniform1ivARB);
-  SET_Uniform2fARB(disp, glUniform2fARB);
-  SET_Uniform2fvARB(disp, glUniform2fvARB);
-  SET_Uniform2iARB(disp, glUniform2iARB);
-  SET_Uniform2ivARB(disp, glUniform2ivARB);
-  SET_Uniform3fARB(disp, glUniform3fARB);
-  SET_Uniform3fvARB(disp, glUniform3fvARB);
-  SET_Uniform3iARB(disp, glUniform3iARB);
-  SET_Uniform3ivARB(disp, glUniform3ivARB);
-  SET_Uniform4fARB(disp, glUniform4fARB);
-  SET_Uniform4fvARB(disp, glUniform4fvARB);
-  SET_Uniform4iARB(disp, glUniform4iARB);
-  SET_Uniform4ivARB(disp, glUniform4ivARB);
-  SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
-  SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
-  SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
-  SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
-  SET_UnmapBufferARB(disp, glUnmapBufferARB);
-  SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
-  SET_ValidateProgramARB(disp, glValidateProgramARB);
-  SET_Vertex2d(disp, glVertex2d);
-  SET_Vertex2dv(disp, glVertex2dv);
-  SET_Vertex2f(disp, glVertex2f);
-  SET_Vertex2fv(disp, glVertex2fv);
-  SET_Vertex2i(disp, glVertex2i);
-  SET_Vertex2iv(disp, glVertex2iv);
-  SET_Vertex2s(disp, glVertex2s);
-  SET_Vertex2sv(disp, glVertex2sv);
-  SET_Vertex3d(disp, glVertex3d);
-  SET_Vertex3dv(disp, glVertex3dv);
-  SET_Vertex3f(disp, glVertex3f);
-  SET_Vertex3fv(disp, glVertex3fv);
-  SET_Vertex3i(disp, glVertex3i);
-  SET_Vertex3iv(disp, glVertex3iv);
-  SET_Vertex3s(disp, glVertex3s);
-  SET_Vertex3sv(disp, glVertex3sv);
-  SET_Vertex4d(disp, glVertex4d);
-  SET_Vertex4dv(disp, glVertex4dv);
-  SET_Vertex4f(disp, glVertex4f);
-  SET_Vertex4fv(disp, glVertex4fv);
-  SET_Vertex4i(disp, glVertex4i);
-  SET_Vertex4iv(disp, glVertex4iv);
-  SET_Vertex4s(disp, glVertex4s);
-  SET_Vertex4sv(disp, glVertex4sv);
-//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
-  SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
-  SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
-  SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
-  SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
-  SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
-  SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
-  SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
-  SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
-  SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
-  SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
-  SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
-  SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
-  SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
-  SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
-  SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
-  SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
-  SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
-  SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
-  SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
-  SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
-  SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
-  SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
-  SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
-  SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
-  SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
-  SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
-  SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
-  SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
-  SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
-  SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
-  SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
-  SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
-  SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
-  SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
-  SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
-  SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
-  SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
-  SET_VertexPointer(disp, glVertexPointer);
-//  SET_VertexPointerEXT(disp, glVertexPointerEXT);
-  SET_Viewport(disp, glViewport);
-  SET_WindowPos2dMESA(disp, glWindowPos2dARB);
-  SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
-  SET_WindowPos2fMESA(disp, glWindowPos2fARB);
-  SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
-  SET_WindowPos2iMESA(disp, glWindowPos2iARB);
-  SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
-  SET_WindowPos2sMESA(disp, glWindowPos2sARB);
-  SET_WindowPos2svMESA(disp, glWindowPos2svARB);
-  SET_WindowPos3dMESA(disp, glWindowPos3dARB);
-  SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
-  SET_WindowPos3fMESA(disp, glWindowPos3fARB);
-  SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
-  SET_WindowPos3iMESA(disp, glWindowPos3iARB);
-  SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
-  SET_WindowPos3sMESA(disp, glWindowPos3sARB);
-  SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
-//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
-//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
-//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
-//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
-//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
-//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
-//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
 }
commit fc24a97a8d022e986082b65b5133701e7273805c
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Tue Jun 2 19:12:41 2009 -0700

    Rootless: Use serverClient instead of NullClient
    
    This seems to stop the crash when moving windows.
    (cherry picked from commit fcd857c8e295ac7a2b0e58d49dc71251ed9d1266)

diff --git a/miext/rootless/rootlessWindow.c b/miext/rootless/rootlessWindow.c
index b173cef..e273d0e 100644
--- a/miext/rootless/rootlessWindow.c
+++ b/miext/rootless/rootlessWindow.c
@@ -139,7 +139,7 @@ void RootlessNativeWindowMoved (WindowPtr pWin) {
     mask = CWX | CWY;
     
     /* pretend we're the owner of the window! */
-    err = dixLookupClient(&pClient, pWin->drawable.id, NullClient, DixUnknownAccess);
+    err = dixLookupClient(&pClient, pWin->drawable.id, serverClient, DixUnknownAccess);
     if(err != Success) {
         ErrorF("RootlessNativeWindowMoved(): Failed to lookup window: 0x%x\n", (unsigned int)pWin->drawable.id);
         return;
commit 2429daa7e6b35a4a8032e1c3736e417a5a9baa07
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Tue Jun 2 10:19:10 2009 -0700

    XQuartz: Default to forcing the dialog box before quitting.
    
    This will show the quit dialog for users of other WMs.
    (cherry picked from commit 639ee0c913f892776fee40bcfb856e0d7c2c7db5)
    (cherry picked from commit 09432fa5b1cc8e9a30fb8aa4f8dfcd08c4a91e30)

diff --git a/hw/xquartz/quartz.c b/hw/xquartz/quartz.c
index 344edec..3f8f8b9 100644
--- a/hw/xquartz/quartz.c
+++ b/hw/xquartz/quartz.c
@@ -179,7 +179,7 @@ void QuartzInitInput(
     int argc,
     char **argv )
 {
-    X11ApplicationSetCanQuit(1);
+    X11ApplicationSetCanQuit(0);
     X11ApplicationServerReady();
     // Do final display mode specific initialization before handling events
     if (quartzProcs->InitInput)
commit 6d75606a9e7f6ebc4d79a5261a48f5915c71cbcd
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Mon Jun 1 22:58:40 2009 -0700

    Rootless: Despite its name, we still want to allow rootless to mess with the root window
    
    This fixes the bug whereby we weren't drawing the contents of the root window since RootlessPaintWindowBackground got nuked.
    (cherry picked from commit bb0e208787739fbed2a0c8d1af6b6504319fdf88)

diff --git a/miext/rootless/rootlessGC.c b/miext/rootless/rootlessGC.c
index d60cd27..0bd314d 100644
--- a/miext/rootless/rootlessGC.c
+++ b/miext/rootless/rootlessGC.c
@@ -440,26 +440,12 @@ static void RootlessCopyClip(GCPtr pgcDst, GCPtr pgcSrc)
     (pGC)->funcs = saveFuncs; \
     (pGC)->ops = &rootlessGCOps;
 
-/* Turn drawing on the root into a no-op */
-#define GC_IS_ROOT(pDst) ((pDst)->type == DRAWABLE_WINDOW \
-                            && IsRoot ((WindowPtr) (pDst)))
-
-#define GC_SKIP_ROOT(pDst, pGC)			\
-    do {					\
-        if (GC_IS_ROOT (pDst)) {		\
-            GCOP_WRAP(pGC);			\
-            return;				\
-        }					\
-    } while (0)
-
-
 static void
 RootlessFillSpans(DrawablePtr dst, GCPtr pGC, int nInit,
                   DDXPointPtr pptInit, int *pwidthInit, int sorted)
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("fill spans start ");
 
     if (nInit <= 0) {
@@ -515,7 +501,6 @@ RootlessSetSpans(DrawablePtr dst, GCPtr pGC, char *pSrc,
                  int nspans, int sorted)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("set spans start ");
 
     if (nspans <= 0) {
@@ -566,7 +551,6 @@ RootlessPutImage(DrawablePtr dst, GCPtr pGC,
     BoxRec box;
 
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("put image start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -597,12 +581,6 @@ RootlessCopyArea(DrawablePtr pSrc, DrawablePtr dst, GCPtr pGC,
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
 
-    if (GC_IS_ROOT(dst) || GC_IS_ROOT(pSrc))
-    {
-        GCOP_WRAP(pGC);
-        return NULL;			/* nothing exposed */
-    }
-
     RL_DEBUG_MSG("copy area start (src 0x%x, dst 0x%x)", pSrc, dst);
 
     if (pSrc->type == DRAWABLE_WINDOW && IsFramedWindow((WindowPtr)pSrc)) {
@@ -650,12 +628,6 @@ static RegionPtr RootlessCopyPlane(DrawablePtr pSrc, DrawablePtr dst,
 
     GCOP_UNWRAP(pGC);
 
-    if (GC_IS_ROOT(dst) || GC_IS_ROOT(pSrc))
-    {
-        GCOP_WRAP(pGC);
-        return NULL;			/* nothing exposed */
-    }
-
     RL_DEBUG_MSG("copy plane start ");
 
     if (pSrc->type == DRAWABLE_WINDOW && IsFramedWindow((WindowPtr)pSrc)) {
@@ -691,7 +663,6 @@ static void RootlessPolyPoint(DrawablePtr dst, GCPtr pGC,
                               int mode, int npt, DDXPointPtr pptInit)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("polypoint start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -785,7 +756,6 @@ static void RootlessPolylines(DrawablePtr dst, GCPtr pGC,
                               int mode, int npt, DDXPointPtr pptInit)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("poly lines start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -860,7 +830,6 @@ static void RootlessPolySegment(DrawablePtr dst, GCPtr pGC,
                                 int nseg, xSegment *pSeg)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("poly segment start (win 0x%x)", dst);
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -931,7 +900,6 @@ static void RootlessPolyRectangle(DrawablePtr dst, GCPtr pGC,
                                   int nRects, xRectangle *pRects)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("poly rectangle start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -992,7 +960,6 @@ static void RootlessPolyRectangle(DrawablePtr dst, GCPtr pGC,
 static void RootlessPolyArc(DrawablePtr dst, GCPtr pGC, int narcs, xArc *parcs)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("poly arc start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -1048,7 +1015,6 @@ static void RootlessFillPolygon(DrawablePtr dst, GCPtr pGC,
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("fill poly start (win 0x%x, fillStyle 0x%x)", dst,
                  pGC->fillStyle);
 
@@ -1122,7 +1088,6 @@ static void RootlessPolyFillRect(DrawablePtr dst, GCPtr pGC,
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("fill rect start (win 0x%x, fillStyle 0x%x)", dst,
                  pGC->fillStyle);
 
@@ -1177,7 +1142,6 @@ static void RootlessPolyFillArc(DrawablePtr dst, GCPtr pGC,
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("fill arc start ");
 
     if (narcsInit > 0) {
@@ -1232,7 +1196,6 @@ static void RootlessImageText8(DrawablePtr dst, GCPtr pGC,
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("imagetext8 start ");
 
     if (count > 0) {
@@ -1285,12 +1248,6 @@ static int RootlessPolyText8(DrawablePtr dst, GCPtr pGC,
 
     GCOP_UNWRAP(pGC);
 
-    if (GC_IS_ROOT(dst))
-    {
-        GCOP_WRAP(pGC);
-        return 0;
-    }
-
     RL_DEBUG_MSG("polytext8 start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -1327,7 +1284,6 @@ static void RootlessImageText16(DrawablePtr dst, GCPtr pGC,
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("imagetext16 start ");
 
     if (count > 0) {
@@ -1380,12 +1336,6 @@ static int RootlessPolyText16(DrawablePtr dst, GCPtr pGC,
 
     GCOP_UNWRAP(pGC);
 
-    if (GC_IS_ROOT(dst))
-    {
-        GCOP_WRAP(pGC);
-        return 0;
-    }
-
     RL_DEBUG_MSG("polytext16 start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -1423,7 +1373,6 @@ static void RootlessImageGlyphBlt(DrawablePtr dst, GCPtr pGC,
 {
     GC_SAVE(pGC);
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("imageglyph start ");
 
     if (nglyphInit > 0) {
@@ -1484,7 +1433,6 @@ static void RootlessPolyGlyphBlt(DrawablePtr dst, GCPtr pGC,
                                  CharInfoPtr *ppci, pointer pglyphBase)
 {
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("polyglyph start ");
 
     RootlessStartDrawing((WindowPtr) dst);
@@ -1530,7 +1478,6 @@ RootlessPushPixels(GCPtr pGC, PixmapPtr pBitMap, DrawablePtr dst,
     BoxRec box;
 
     GCOP_UNWRAP(pGC);
-    GC_SKIP_ROOT(dst, pGC);
     RL_DEBUG_MSG("push pixels start ");
 
     RootlessStartDrawing((WindowPtr) dst);


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