xf86-video-intel: src/render_program/exa_wm_nomask.g4a

Remi Cardona remi at kemper.freedesktop.org
Mon Jul 6 02:05:47 PDT 2009


 src/render_program/exa_wm_nomask.g4a |  143 -----------------------------------
 1 file changed, 143 deletions(-)

New commits:
commit f6f79eb629184366b1355743d601129a526da90c
Author: Rémi Cardona <remi at gentoo.org>
Date:   Mon Jul 6 11:01:31 2009 +0200

    remove unused shader program
    
    This file is not even referenced by any Makefile.am
    
    Acked-by: Zhenyu Wang <zhenyuw at linux.intel.com>

diff --git a/src/render_program/exa_wm_nomask.g4a b/src/render_program/exa_wm_nomask.g4a
deleted file mode 100644
index eb535fe..0000000
--- a/src/render_program/exa_wm_nomask.g4a
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
- * Copyright © 2006 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- *    Wang Zhenyu <zhenyu.z.wang at intel.com>
- */
-
-/*
- * This's for exa composite operation in no mask picture case.
- * The simplest case is just sending what src picture has to dst picture.
- */
-
-/* I think this should be same as in g4a program for texture video,
-   as we also use 16-pixel dispatch. and SF scale in g3 is useful for us. */
-
-/* The initial payload of the thread is always g0.
- * WM_URB (incoming URB entries) is g3
- * X0_R is g4
- * X1_R is g5
- * Y0_R is g6
- * Y1_R is g7
- */
-
-
-/* Load X and Y coordinates and compute per-pixel coordinates */
-add (16)	g4<1>UW		g1.8<2,4,0>UW	0x10101010V	{ align1 };
-add (16)	g6<1>UW		g1.10<2,4,0>UW	0x11001100V	{ align1 };
-
-    /* Now, map these screen space coordinates into texture coordinates. */
-    
-    /* subtract screen-space X origin of vertex 0. */
-add (16)	g12<1>F		g4<8,8,1>UW	-g1.0<0,1,0>F { compr align1 };
-
-    /* subtract screen-space Y origin of vertex 0. */
-add (16)	g16<1>F		g6<8,8,1>UW	-g1.4<0,1,0>F { compr align1 };
-
-	/* g8/g9 = X * du/dx */
-mul (16)	g8<1>F		g12<8,8,1>F	g3.0<0,1,0>F { compr align1 };
-
-	/* g10/g11 = Y * du/dy */
-mul (16)	g10<1>F		g16<8,8,1>F	g3.4<0,1,0>F { compr align1 };
-
-	/* g8/g9 = X du/dx + Y du/dy */
-add (16)	g8<1>F		g8<8,8,1>F	g10<8,8,1>F { compr align1 };
-
-	/* m1/m2 = g8/g9 + uo */
-add (16)	m1<1>F		g8<8,8,1>F	g3.12<0,1,0>F { compr align1 };
-
-
-	/* g8/g9 = X * dv/dx */
-mul (16)	g8<1>F		g12<8,8,1>F	g3.16<0,1,0>F { compr align1 };
-
-	/* g10/g11 = Y * du/dy */
-mul (16)	g10<1>F		g16<8,8,1>F	g3.20<0,1,0>F { compr align1 };
-
-	/* g8/g9 = X du/dx + Y du/dy */
-add (16)	g8<1>F		g8<8,8,1>F	g10<8,8,1>F { compr align1 };
-
-	/* m3/m4 = g8/g9 + vo */
-add (16)	m3<1>F		g8<8,8,1>F	g3.28<0,1,0>F { compr align1 };
-
-
-/* prepare sampler read back gX register, which would be written back to output */
-
-/* use simd16 sampler, param 0 is u, param 1 is v. */
-/* 'payload' loading, assuming tex coord start from g4 */
-
-/* m0 will be copied with g0, as it contains send desc */
-/* emit sampler 'send' cmd */
-send (16) 0 		/* msg reg index */
-	g12<1>UW 	/* readback */
-	g0<8,8,1>UW  	/* copy to msg start reg*/
-	sampler (1,0,F)  /* sampler message description, (binding_table,sampler_index,datatype)
-			 /* here(src->dst) we should use src_sampler and src_surface */
-	mlen 5 rlen 8 { align1 };   /* required message len 5, readback len 8 */
-
-mov (8) g19<1>UD g19<8,8,1>UD { align1 };  /* wait sampler return */
-/* if we set up read-back reg correctly, emit dataport write 'send' cmd with EOT */
-
-/* m0, m1 are all direct passed by PS thread payload */
-mov (8) m1<1>F g1<8,8,1>F { align1 };
-
-/* prepare data in m2-m5 for subspan(1,0), m6-m9 for subspan(3,2), then it's ready to write */
-/* g12 -> m2
-   g13 -> m6
-   g14 -> m3
-   g15 -> m7
-   g16 -> m4
-   g17 -> m8
-   g18 -> m5
-   g19 -> m9
-*/
-mov (8) m2<1>F g12<8,8,1>F { align1 };
-mov (8) m3<1>F g14<8,8,1>F { align1 };
-mov (8) m4<1>F g16<8,8,1>F { align1 };
-mov (8) m5<1>F g18<8,8,1>F { align1 };
-mov (8) m6<1>F g13<8,8,1>F { align1 };
-mov (8) m7<1>F g15<8,8,1>F { align1 };
-mov (8) m8<1>F g17<8,8,1>F { align1 };
-mov (8) m9<1>F g19<8,8,1>F { align1 };
-
-/* m0, m1 are all direct passed by PS thread payload */
-mov (8) m1<1>UD g1<8,8,1>UD { align1 };
-
-/* write */
-send (16) 0 acc0<1>UW g0<8,8,1>UW write (
-	0,  /* binding_table */
-	8,  /* pixel scordboard clear, msg type simd16 single source */
-	4,  /* render target write */
-	0   /* no write commit message */
-	) 
-	mlen 10
-	rlen 0
-	{ align1 EOT };
-
-nop;
-nop;
-nop;
-nop;
-nop;
-nop;
-nop;
-nop;
-nop;


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