xserver: Branch 'xorg-server-1.5-apple'
Jeremy Huddleston
jeremyhu at kemper.freedesktop.org
Sat Aug 1 14:29:50 PDT 2009
hw/xquartz/X11Application.m | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit 65ae2d00e1a53f97f2ff9522406ab69d50bf3199
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date: Sat Aug 1 12:43:14 2009 -0700
XQuartz: Use mouseLocation rather than locationInWindow when setting lastpt
I don't understand the *why* ... I just see that it works better this way for games like Quake2 through wine. It *should* be better the other way, but somehow it's not.
I guess this will go in my list of puzzles to unravel.
diff --git a/hw/xquartz/X11Application.m b/hw/xquartz/X11Application.m
index 9d6ee71..5d28132 100644
--- a/hw/xquartz/X11Application.m
+++ b/hw/xquartz/X11Application.m
@@ -1027,7 +1027,7 @@ static inline int ensure_flag(int flags, int device_independent, int device_depe
} else {
location.x = lastpt.x + [e deltaX];
location.y = lastpt.y - [e deltaY];
- lastpt = [e locationInWindow];
+ lastpt = [NSEvent mouseLocation]; // [e locationInWindow] gives us the "unfixed" location when our cursor is fixed. This bugs things like quake
}
/* Convert coordinate system */
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