xserver: Branch 'xorg-server-1.4-apple'

George Peter Staplin gstaplin at kemper.freedesktop.org
Fri Oct 24 17:20:50 PDT 2008


 hw/xquartz/GL/capabilities.c  |  437 ++++++++++++++++++++++++++++++++++++++----
 hw/xquartz/GL/capabilities.h  |   29 ++
 hw/xquartz/GL/indirect.c      |    2 
 hw/xquartz/GL/visualConfigs.c |  165 ++++++++++-----
 4 files changed, 530 insertions(+), 103 deletions(-)

New commits:
commit 98a084ce9c455260ecdb5f8eecb67f33dbb53b69
Author: George Peter Staplin <gps at Georges-Workstation.local>
Date:   Fri Oct 24 18:11:46 2008 -0600

    XQuartz: GL: Add feature detection of color sizes, and accum sizes.
    
    This gives us a *lot* more visuals, and they should be more accurate.
    Some of the visuals may have been wrong before.  This may enable more
    OpenGL programs to behave correctly.
    
    I also suspect libGL needs a little work to handle some of these correctly.

diff --git a/hw/xquartz/GL/capabilities.c b/hw/xquartz/GL/capabilities.c
index 479fc93..8101e49 100644
--- a/hw/xquartz/GL/capabilities.c
+++ b/hw/xquartz/GL/capabilities.c
@@ -22,6 +22,7 @@
 
 #include <stdio.h>
 #include <stdlib.h>
+#include <assert.h>
 #include <OpenGL/OpenGL.h>
 #include <OpenGL/gl.h>
 #include <OpenGL/glu.h>
@@ -30,27 +31,371 @@
 
 #include "capabilities.h"
 
-//#define DIAGNOSTIC 0
-
-static void handleBufferModes(struct glCapabilities *cap, GLint bufferModes) {
+static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
     if(bufferModes & kCGLStereoscopicBit) {
-	cap->stereo = true;
+	c->stereo = true;
     }
 
     if(bufferModes & kCGLDoubleBufferBit) {
-	cap->buffers = 2;
+	c->buffers = 2;
     } else {
-	cap->buffers = 1;
+	c->buffers = 1;
+    }
+}
+
+static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
+    int offset = 0;
+    
+    if(kCGL0Bit & smodes)
+	c->stencil_bit_depths[offset++] = 0;
+
+    if(kCGL1Bit & smodes)
+	c->stencil_bit_depths[offset++] = 1;
+
+    if(kCGL2Bit & smodes)
+	c->stencil_bit_depths[offset++] = 2;
+    
+    if(kCGL3Bit & smodes)
+	c->stencil_bit_depths[offset++] = 3;
+
+    if(kCGL4Bit & smodes)
+	c->stencil_bit_depths[offset++] = 4;
+
+    if(kCGL5Bit & smodes)
+	c->stencil_bit_depths[offset++] = 5;
+    
+    if(kCGL6Bit & smodes)
+	c->stencil_bit_depths[offset++] = 6;
+
+    if(kCGL8Bit & smodes)
+	c->stencil_bit_depths[offset++] = 8;
+
+    if(kCGL10Bit & smodes)
+	c->stencil_bit_depths[offset++] = 10;
+
+    if(kCGL12Bit & smodes)
+	c->stencil_bit_depths[offset++] = 12;
+
+    if(kCGL16Bit & smodes)
+	c->stencil_bit_depths[offset++] = 16;
+
+    if(kCGL24Bit & smodes)
+	c->stencil_bit_depths[offset++] = 24;
+
+    if(kCGL32Bit & smodes)
+	c->stencil_bit_depths[offset++] = 32;
+    
+    if(kCGL48Bit & smodes)
+	c->stencil_bit_depths[offset++] = 48;
+    
+    if(kCGL64Bit & smodes)
+	c->stencil_bit_depths[offset++] = 64;
+    
+    if(kCGL96Bit & smodes)
+	c->stencil_bit_depths[offset++] = 96;
+    
+    if(kCGL128Bit & smodes)
+	c->stencil_bit_depths[offset++] = 128;
+
+    assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
+
+    c->total_stencil_bit_depths = offset;
+}
+
+static int handleColorAndAccumulation(struct glColorBufCapabilities *c, 
+				       GLint cmodes) {
+    int offset = 0;
+        
+    /*1*/
+    if(kCGLRGB444Bit & cmodes) {
+	c[offset].r = 4;
+	c[offset].g = 4; 
+	c[offset].b = 4;
+	++offset;
+    }
+    
+    /*2*/
+    if(kCGLARGB4444Bit & cmodes) {
+	c[offset].a = 4;
+	c[offset].r = 4;
+	c[offset].g = 4;
+	c[offset].b = 4;
+	c[offset].is_argb = true;
+	++offset;
+    }
+    
+    /*3*/
+    if(kCGLRGB444A8Bit & cmodes) {
+	c[offset].r = 4;
+	c[offset].g = 4;
+	c[offset].b = 4;
+	c[offset].a = 8;
+	++offset;
+    }
+
+    /*4*/
+    if(kCGLRGB555Bit & cmodes) {
+	c[offset].r = 5;
+	c[offset].g = 5;
+	c[offset].b = 5;
+	++offset;
+    }
+
+    /*5*/
+    if(kCGLARGB1555Bit & cmodes) {
+	c[offset].a = 1;
+	c[offset].r = 5;
+	c[offset].g = 5;
+	c[offset].b = 5;
+	c[offset].is_argb = true;
+	++offset;
+    }
+
+    /*6*/
+    if(kCGLRGB555A8Bit & cmodes) {
+	c[offset].r = 5;
+	c[offset].g = 5; 
+	c[offset].b = 5;
+	c[offset].a = 8;
+	++offset;
+    }
+
+    /*7*/
+    if(kCGLRGB565Bit & cmodes) {
+	c[offset].r = 5;
+	c[offset].g = 6;
+	c[offset].b = 5;
+	++offset;
+    }
+
+    /*8*/
+    if(kCGLRGB565A8Bit & cmodes) {
+	c[offset].r = 5;
+	c[offset].g = 6;
+	c[offset].b = 5;
+	c[offset].a = 8;
+	++offset;
+    }
+
+    /*9*/
+    if(kCGLRGB888Bit & cmodes) {
+	c[offset].r = 8;
+	c[offset].g = 8;
+	c[offset].b = 8;
+	++offset;
+    }
+
+    /*10*/
+    if(kCGLARGB8888Bit & cmodes) {
+	c[offset].a = 8;
+	c[offset].r = 8;
+	c[offset].g = 8;
+	c[offset].b = 8;
+	c[offset].is_argb = true;
+	++offset;
+    }
+
+    /*11*/
+    if(kCGLRGB888A8Bit & cmodes) {
+	c[offset].r = 8;
+	c[offset].g = 8;
+	c[offset].b = 8;
+	c[offset].a = 8;
+	++offset;
+    }
+
+    /*12*/
+    if(kCGLRGB101010Bit & cmodes) {
+	c[offset].r = 10;
+	c[offset].g = 10;
+	c[offset].b = 10;
+	++offset;
+    }
+
+    /*13*/
+    if(kCGLARGB2101010Bit & cmodes) {
+	c[offset].a = 2;
+	c[offset].r = 10;
+	c[offset].g = 10;
+	c[offset].b = 10;
+	c[offset].is_argb = true;
+	++offset;
+    }
+
+    /*14*/
+    if(kCGLRGB101010_A8Bit & cmodes) {
+	c[offset].r = 10;
+	c[offset].g = 10;
+	c[offset].b = 10;
+	c[offset].a = 8;
+	++offset;
+    }
+
+    /*15*/
+    if(kCGLRGB121212Bit & cmodes) {
+	c[offset].r = 12;
+	c[offset].g = 12;
+	c[offset].b = 12;
+	++offset;	
+    }
+
+    /*16*/
+    if(kCGLARGB12121212Bit & cmodes) {
+	c[offset].a = 12;
+	c[offset].r = 12;
+	c[offset].g = 12;
+	c[offset].b = 12;
+	c[offset].is_argb = true;
+	++offset;
+    }
+
+    /*17*/
+    if(kCGLRGB161616Bit & cmodes) {
+	c[offset].r = 16;
+	c[offset].g = 16;
+	c[offset].b = 16;
+	++offset;
+    }
+
+    /*18*/
+    if(kCGLRGBA16161616Bit & cmodes) {
+	c[offset].r = 16;
+	c[offset].g = 16;
+	c[offset].b = 16;
+	c[offset].a = 16;
+	++offset;
     }
+
+    /* FIXME should we handle the floating point color modes, and if so, how? */
+      
+    return offset;
+}
+
+
+static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+    c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
+							cmodes);
+    
+    assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
+}
+
+static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+    c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
+							cmodes);
+    assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
+}
+
+/* Return true if an error occured. */
+static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, 
+					   struct glCapabilitiesConfig *c) {
+    CGLError err;
+    GLint accelerated = 0, flags = 0, aux = 0;
+
+    err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
+
+    if(err)
+	return err;
+    
+    c->accelerated = accelerated;
+
+    /* Buffering modes: single/double, stereo */
+    err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
+
+    if(err)
+	return err;
+    
+    handleBufferModes(c, flags);
+    
+    /* AUX buffers */
+    err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
+
+    if(err)
+	return err;
+    
+    c->aux_buffers = aux;
+    
+
+    /* Stencil bit depths */
+    err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
+
+    if(err)
+	return err;
+
+    handleStencilModes(c, flags);   
+
+
+    /* Color modes (RGB/RGBA depths supported */
+    err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
+
+    if(err)
+	return true;
+    
+    handleColorModes(c, flags);
+
+    err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
+
+    if(err)
+	return true;
+
+    handleAccumulationModes(c, flags);
+    
+    return 0;
 }
 
 static void initCapabilities(struct glCapabilities *cap) {
-    cap->stereo = cap->buffers = cap->aux_buffers = 0;
+    cap->configurations = NULL;
+    cap->total_configurations = 0;
 }
 
-enum {
-    MAX_DISPLAYS = 32
-};
+static void initConfig(struct glCapabilitiesConfig *c) {
+    int i;
+
+    c->accelerated = false;
+    c->stereo = false;
+    c->buffers = 0;
+    c->aux_buffers = 0;
+    c->total_stencil_bit_depths = 0;
+
+    for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
+	c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
+    }
+   
+    c->total_color_buffers = 0;
+
+    for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+	c->color_buffers[i].r =	c->color_buffers[i].g =
+	    c->color_buffers[i].b = c->color_buffers[i].a = 
+	    GLCAPS_COLOR_BUF_INVALID_VALUE;
+	c->color_buffers[i].is_argb = false;
+     }
+
+    c->total_accum_buffers = 0;
+
+    for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+	c->accum_buffers[i].r = c->accum_buffers[i].g =
+	    c->accum_buffers[i].b = c->accum_buffers[i].a =
+	    GLCAPS_COLOR_BUF_INVALID_VALUE;
+	c->accum_buffers[i].is_argb = false;
+    }
+
+    c->next = NULL;
+}
+
+void freeGlCapabilities(struct glCapabilities *cap) {
+    struct glCapabilitiesConfig *conf, *next;
+    
+    conf = cap->configurations;
+
+    while(conf) {
+	next = conf->next;
+	free(conf);
+	conf = next;
+    }
+
+    cap->configurations = NULL;    
+}
+
+enum { MAX_DISPLAYS = 3 };
 
 /*Return true if an error occured. */
 bool getGlCapabilities(struct glCapabilities *cap) {
@@ -63,9 +408,7 @@ bool getGlCapabilities(struct glCapabilities *cap) {
     
     err = CGGetActiveDisplayList(MAX_DISPLAYS, dspys, &displayCount);
     if(err) {
-#ifdef DIAGNOSTIC
-	fprintf(stderr, "CGGetActiveDisplayList %s\n", CGLErrorString (err));
-#endif
+	fprintf(stderr, "CGGetActiveDisplayList error: %s\n", CGLErrorString(err));
 	return true;
     }
  
@@ -73,36 +416,48 @@ bool getGlCapabilities(struct glCapabilities *cap) {
         displayMask = CGDisplayIDToOpenGLDisplayMask(dspys[i]);
        
 	CGLRendererInfoObj info;
-	GLint numRenderers = 0, r, accelerated = 0, flags = 0, aux = 0;
-    
-	err = CGLQueryRendererInfo (displayMask, &info, &numRenderers);
-        if(!err) {
-            CGLDescribeRenderer (info, 0, kCGLRPRendererCount, &numRenderers);
-            for(r = 0; r < numRenderers; ++r) {
-                // find accelerated renderer (assume only one)
-                CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
-                if(accelerated) {
-                    err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
-		    if(err) {
-			CGLDestroyRendererInfo(info);
-			return true;
-		    }
-
-		    handleBufferModes(cap, flags);
-
-		    err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
-		    if(err) {
-			CGLDestroyRendererInfo(info);
-			return true;
-		    }
-
-		    cap->aux_buffers = aux;
-                }
-            }
-	    CGLDestroyRendererInfo(info);
+	GLint numRenderers = 0, r, renderCount = 0;
+	    
+	err = CGLQueryRendererInfo(displayMask, &info, &numRenderers);
+
+        if(err) {
+	    fprintf(stderr, "CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
+	    fprintf(stderr, "trying to continue...\n");
+	    continue;
 	}
-    }
+			
+	CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &renderCount);
+
+	for(r = 0; r < renderCount; ++r) {
+	    CGLError derr;
+	    struct glCapabilitiesConfig tmpconf, *conf;
+
+	    initConfig(&tmpconf);
 
+	    derr = handleRendererDescriptions(info, r, &tmpconf);
+	    if(derr) {
+		fprintf(stderr, "error: %s\n", CGLErrorString(derr));
+		fprintf(stderr, "trying to continue...\n");
+		continue;
+	    }
+
+	    conf = malloc(sizeof(*conf));
+	    if(NULL == conf) {
+		perror("malloc");
+		abort();
+	    }
+
+	    /* Copy the struct. */
+	    *conf = tmpconf;
+
+	    /* Now link the configuration into the list. */
+	    conf->next = cap->configurations;
+	    cap->configurations = conf;
+	}
+
+    	CGLDestroyRendererInfo(info);
+    }
+    
     /* No error occured.  We are done. */
     return false;
 }
diff --git a/hw/xquartz/GL/capabilities.h b/hw/xquartz/GL/capabilities.h
index 6a026cf..20be30d 100644
--- a/hw/xquartz/GL/capabilities.h
+++ b/hw/xquartz/GL/capabilities.h
@@ -25,13 +25,36 @@
 
 #include <stdbool.h>
 
-struct glCapabilities {
-    int stereo;
+enum { GLCAPS_INVALID_STENCIL_DEPTH = -1 };
+enum { GLCAPS_COLOR_BUF_INVALID_VALUE = -1 };
+enum { GLCAPS_COLOR_BUFFERS = 20 };
+enum { GLCAPS_STENCIL_BIT_DEPTH_BUFFERS = 20 };
+
+struct glColorBufCapabilities {
+    char r, g, b, a;
+    bool is_argb;
+};
+
+struct glCapabilitiesConfig {
+    bool accelerated;
+    bool stereo;
     int aux_buffers;
     int buffers;
-    /*TODO handle STENCIL and ACCUM*/
+    int total_stencil_bit_depths;
+    char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS];
+    int total_color_buffers;
+    struct glColorBufCapabilities color_buffers[GLCAPS_COLOR_BUFFERS];
+    int total_accum_buffers;
+    struct glColorBufCapabilities accum_buffers[GLCAPS_COLOR_BUFFERS];
+    struct glCapabilitiesConfig *next;
+};
+
+struct glCapabilities  {
+    struct glCapabilitiesConfig *configurations;
+    int total_configurations;
 };
 
 bool getGlCapabilities(struct glCapabilities *cap);
+void freeGlCapabilities(struct glCapabilities *cap);
 
 #endif
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 609b411..e1e1b87 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -1158,7 +1158,7 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
 
   init_screen_visuals(screen);
     
-  glAquaInitVisualConfigs();
+  //glAquaInitVisualConfigs();
 
   return &screen->base;
 }
diff --git a/hw/xquartz/GL/visualConfigs.c b/hw/xquartz/GL/visualConfigs.c
index a287542..196989a 100644
--- a/hw/xquartz/GL/visualConfigs.c
+++ b/hw/xquartz/GL/visualConfigs.c
@@ -61,37 +61,56 @@ void setVisualConfigs(void) {
     int numConfigs = 0;
     __GLXvisualConfig *visualConfigs = NULL;
     void **visualPrivates = NULL;
-    struct glCapabilities caps[1];
-    int stereo, depth, aux, buffers, stencil, accum;
+    struct glCapabilities caps;
+    struct glCapabilitiesConfig *conf = NULL;
+    int stereo, depth, aux, buffers, stencil, accum, color;
     int i = 0; 
-
-    if(getGlCapabilities(caps)) {
+   
+    if(getGlCapabilities(&caps)) {
 	ErrorF("error from getGlCapabilities()!\n");
 	return;
     }
     
     /*
-      caps->stereo is 0 or 1, but we need at least 1 iteration of the loop, so we treat
-      a true caps->stereo as 2.
+      conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, 
+      so we treat a true conf->stereo as 2.
 
       The depth size is 0 or 24.  Thus we do 2 iterations for that.
 
-      caps->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
+      conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
 
-      caps->buffers indicates whether we have single or double buffering.
+      conf->buffers indicates whether we have single or double buffering.
+     
+      conf->total_stencil_bit_depths
+       
+      conf->total_color_buffers indicates the RGB/RGBA color depths.
       
-      2 iterations for stencil (on and off (with a stencil size of 8)).
-
-      2 iterations for accum (on and off (with an accum color size of 16)).
+      conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) 
      */
 
-    numConfigs = (caps->stereo ? 2 : 1) * 2 * 
-	(caps->aux_buffers ? 2 : 1) * (caps->buffers) * 2 * 2;
+    assert(NULL != caps.configurations);
+    conf = caps.configurations;
+  
+    numConfigs = 0;
+
+    for(conf = caps.configurations; conf; conf = conf->next) {
+	if(conf->total_color_buffers <= 0)
+	    continue;
+
+	numConfigs += (conf->stereo ? 2 : 1) 
+	    * 2 /*depth*/ 
+	    * (conf->aux_buffers ? 2 : 1) 
+	    * conf->buffers
+	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
+	    * conf->total_color_buffers
+	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1);
+    }
 
     visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
 
     if(NULL == visualConfigs) {
 	ErrorF("xcalloc failure when allocating visualConfigs\n");
+	freeGlCapabilities(&caps);
 	return;
     }
     
@@ -99,55 +118,83 @@ void setVisualConfigs(void) {
 
     if(NULL == visualPrivates) {
 	ErrorF("xcalloc failure when allocating visualPrivates");
+	freeGlCapabilities(&caps);
 	xfree(visualConfigs);
 	return;
     }
-
- 
+    
     i = 0; /* current buffer */
-    for (stereo = 0; stereo < (caps->stereo ? 2 : 1); ++stereo) {
-	for (depth = 0; depth < 2; ++depth) {
-	    for (aux = 0; aux < (caps->aux_buffers ? 2 : 1); ++aux) {
-		for (buffers = 0; buffers < caps->buffers; ++buffers) {
-		    for (stencil = 0; stencil < 2; ++stencil) {
-			for (accum = 0; accum < 2; ++accum) {
-			    visualConfigs[i].vid = -1;
-			    visualConfigs[i].class = -1;
-			    visualConfigs[i].rgba = TRUE;
-			    visualConfigs[i].redSize = -1;
-			    visualConfigs[i].greenSize = -1;
-			    visualConfigs[i].blueSize = -1;
-			    visualConfigs[i].redMask = -1;
-			    visualConfigs[i].greenMask = -1;
-			    visualConfigs[i].blueMask = -1;
-			    visualConfigs[i].alphaMask = 0;
-			    if (accum) {
-				visualConfigs[i].accumRedSize = 16;
-				visualConfigs[i].accumGreenSize = 16;
-				visualConfigs[i].accumBlueSize = 16;
-				visualConfigs[i].accumAlphaSize = 16;
-			    } else {
-				visualConfigs[i].accumRedSize = 0;
-				visualConfigs[i].accumGreenSize = 0;
-				visualConfigs[i].accumBlueSize = 0;
-				visualConfigs[i].accumAlphaSize = 0;
+    for(conf = caps.configurations; conf; conf = conf->next) {
+	for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
+	    for(depth = 0; depth < 2; ++depth) {
+		for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+		    for(buffers = 0; buffers < conf->buffers; ++buffers) {
+			for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 
+						    conf->total_stencil_bit_depths : 1); ++stencil) {
+			    for(color = 0; color < conf->total_color_buffers; ++color) {
+				for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
+							conf->total_accum_buffers : 1); ++accum) {
+				    visualConfigs[i].vid = -1;
+				    visualConfigs[i].class = -1;
+		     
+				    visualConfigs[i].rgba = true;
+				    visualConfigs[i].redSize = conf->color_buffers[color].r;
+				    visualConfigs[i].greenSize = conf->color_buffers[color].g;
+				    visualConfigs[i].blueSize = conf->color_buffers[color].b;
+				    visualConfigs[i].alphaSize = conf->color_buffers[color].a;
+				
+				    visualConfigs[i].redMask = -1;
+				    visualConfigs[i].greenMask = -1;
+				    visualConfigs[i].blueMask = -1;
+				    visualConfigs[i].alphaMask = -1;
+
+				    if(conf->total_accum_buffers > 0) {
+					visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
+					visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
+					visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
+					if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
+					    visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
+					} else {
+					    visualConfigs[i].accumAlphaSize = 0;
+					}
+				    } else {
+					visualConfigs[i].accumRedSize = 0;
+					visualConfigs[i].accumGreenSize = 0;
+					visualConfigs[i].accumBlueSize = 0;
+					visualConfigs[i].accumAlphaSize = 0;
+				    }
+
+				    visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+				    visualConfigs[i].stereo = stereo ? TRUE : FALSE;
+				    visualConfigs[i].bufferSize = -1;
+				    
+				    visualConfigs[i].depthSize = depth ? 24 : 0;
+				    
+				    if(conf->total_stencil_bit_depths > 0) {
+					visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
+				    } else {
+					visualConfigs[i].stencilSize = 0;
+				    }
+				    visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
+				    visualConfigs[i].level = 0;
+				    visualConfigs[i].visualRating = GLX_NONE;
+				    visualConfigs[i].transparentPixel = GLX_NONE;
+				    visualConfigs[i].transparentRed = GLX_NONE;
+				    visualConfigs[i].transparentGreen = GLX_NONE;
+				    visualConfigs[i].transparentBlue = GLX_NONE;
+				    visualConfigs[i].transparentAlpha = GLX_NONE;
+				    visualConfigs[i].transparentIndex = GLX_NONE;
+
+				    /*
+				      TODO possibly handle:
+				      multiSampleSize;
+				      nMultiSampleBuffers;
+				      visualSelectGroup;
+				    */
+
+				    ++i;
+				}
 			    }
-			    visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
-			    visualConfigs[i].stereo = stereo ? TRUE : FALSE;
-			    visualConfigs[i].bufferSize = -1;
-			    
-			    visualConfigs[i].depthSize = depth ? 24 : 0;
-			    visualConfigs[i].stencilSize = stencil ? 8 : 0;
-			    visualConfigs[i].auxBuffers = aux ? caps->aux_buffers : 0;
-			    visualConfigs[i].level = 0;
-			    visualConfigs[i].visualRating = GLX_NONE_EXT;
-			    visualConfigs[i].transparentPixel = 0;
-			    visualConfigs[i].transparentRed = 0;
-			    visualConfigs[i].transparentGreen = 0;
-			    visualConfigs[i].transparentBlue = 0;
-			    visualConfigs[i].transparentAlpha = 0;
-			    visualConfigs[i].transparentIndex = 0;
-			    ++i;
 			}
 		    }
 		}
@@ -156,9 +203,11 @@ void setVisualConfigs(void) {
     }
 
     if (i != numConfigs) {
-	ErrorF("numConfigs calculation error in setVisualConfigs!\n");
+	ErrorF("numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n", numConfigs, i);
 	abort();
     }
 
+    freeGlCapabilities(&caps);
+
     GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
 }


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