xserver: Branch 'xorg-server-1.4-apple'

George Peter Staplin gstaplin at kemper.freedesktop.org
Mon Nov 3 19:00:47 PST 2008


 hw/xquartz/GL/capabilities.c  |   10 ++
 hw/xquartz/GL/indirect.c      |   11 ++-
 hw/xquartz/GL/visualConfigs.c |  146 +++++++++++++++++++++---------------------
 3 files changed, 95 insertions(+), 72 deletions(-)

New commits:
commit 1e5f63f15e13a40a6e69a1505934d10d6990b6a2
Author: George Peter Staplin <gps at Georges-Workstation.local>
Date:   Mon Nov 3 19:52:48 2008 -0700

    XQuartz: GL: Work around problems with really deep visuals.
    
    GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
    because they introduce drawing problems.
    
    GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
    actually seemed to cause some problems.  The current visualConfigs.c code seems
    to do a reasonable job of setting up visuals for XQuartz.
    
    GL/visualConfigs.c: Make use of the proper visual .class.   Eliminate depth 0.
    It seems we really just want 24 for now, and 0 I think was a flaw in the original
    code.

diff --git a/hw/xquartz/GL/capabilities.c b/hw/xquartz/GL/capabilities.c
index b38dba8..23d7c25 100644
--- a/hw/xquartz/GL/capabilities.c
+++ b/hw/xquartz/GL/capabilities.c
@@ -204,6 +204,15 @@ static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
 	++offset;
     }
 
+#if 0
+    /* 
+     * Disable this path, because some part of libGL, X, or Xplugin 
+     * doesn't work with sizes greater than 8.
+     * When this is enabled and visuals are chosen using depths
+     * such as 16, the result is that the windows don't redraw
+     * and are often white, until a resize.
+     */
+
     /*12*/
     if(kCGLRGB101010Bit & cmodes) {
 	c[offset].r = 10;
@@ -265,6 +274,7 @@ static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
 	c[offset].a = 16;
 	++offset;
     }
+#endif
 
     /* FIXME should we handle the floating point color modes, and if so, how? */
       
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 83dde77..c8cf3de 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -1156,8 +1156,15 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
   screen->base.createDrawable = __glXAquaScreenCreateDrawable;
   screen->base.pScreen       = pScreen;
 
-  init_screen_visuals(screen);
-    
+  /* 
+   * These are both commented out, because they cause problems with
+   * the other visual config code, and visuals.
+   * This probe function is called normally on startup in direct
+   * mode too.
+   * They don't seem to be needed now that we have better visual
+   * setup.
+   */
+  //init_screen_visuals(screen);
   //glAquaInitVisualConfigs();
 
   return &screen->base;
diff --git a/hw/xquartz/GL/visualConfigs.c b/hw/xquartz/GL/visualConfigs.c
index 12e9777..f7f253f 100644
--- a/hw/xquartz/GL/visualConfigs.c
+++ b/hw/xquartz/GL/visualConfigs.c
@@ -86,6 +86,7 @@ void setVisualConfigs(void) {
       conf->total_color_buffers indicates the RGB/RGBA color depths.
       
       conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) 
+	 
      */
 
     assert(NULL != caps.configurations);
@@ -98,7 +99,6 @@ void setVisualConfigs(void) {
 	    continue;
 
 	numConfigs += (conf->stereo ? 2 : 1) 
-	    * 2 /*depth*/ 
 	    * (conf->aux_buffers ? 2 : 1) 
 	    * conf->buffers
 	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
@@ -126,80 +126,86 @@ void setVisualConfigs(void) {
     i = 0; /* current buffer */
     for(conf = caps.configurations; conf; conf = conf->next) {
 	for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
-	    for(depth = 0; depth < 2; ++depth) {
-		for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
-		    for(buffers = 0; buffers < conf->buffers; ++buffers) {
-			for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 
-						    conf->total_stencil_bit_depths : 1); ++stencil) {
-			    for(color = 0; color < conf->total_color_buffers; ++color) {
-				for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
-							conf->total_accum_buffers : 1); ++accum) {
-				    visualConfigs[i].vid = -1;
-				    visualConfigs[i].class = -1;
-		     
-				    visualConfigs[i].rgba = true;
-				    visualConfigs[i].redSize = conf->color_buffers[color].r;
-				    visualConfigs[i].greenSize = conf->color_buffers[color].g;
-				    visualConfigs[i].blueSize = conf->color_buffers[color].b;
-				    visualConfigs[i].alphaSize = conf->color_buffers[color].a;
+	    for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+		for(buffers = 0; buffers < conf->buffers; ++buffers) {
+		    for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 
+						conf->total_stencil_bit_depths : 1); ++stencil) {
+			for(color = 0; color < conf->total_color_buffers; ++color) {
+			    for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
+						    conf->total_accum_buffers : 1); ++accum) {
+				visualConfigs[i].vid = (VisualID)(-1);
+				visualConfigs[i].class = TrueColor;
 				
-				    visualConfigs[i].redMask = -1;
-				    visualConfigs[i].greenMask = -1;
-				    visualConfigs[i].blueMask = -1;
-				    visualConfigs[i].alphaMask = -1;
-
-				    if(conf->total_accum_buffers > 0) {
-					visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
-					visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
-					visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
-					if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
-					    visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
-					} else {
-					    visualConfigs[i].accumAlphaSize = 0;
-					}
+				visualConfigs[i].rgba = true;
+				visualConfigs[i].redSize = conf->color_buffers[color].r;
+				visualConfigs[i].greenSize = conf->color_buffers[color].g;
+				visualConfigs[i].blueSize = conf->color_buffers[color].b;
+				visualConfigs[i].alphaSize = conf->color_buffers[color].a;
+				
+				visualConfigs[i].bufferSize = conf->color_buffers[color].r +
+				    conf->color_buffers[color].g + conf->color_buffers[color].b +
+				    conf->color_buffers[color].a;
+				
+				/*
+				 * I'm uncertain about these masks.
+				 * I don't think we actually care what the values are in our
+				 * libGL, so it doesn't seem to make a difference.
+				 */
+				visualConfigs[i].redMask = -1;
+				visualConfigs[i].greenMask = -1;
+				visualConfigs[i].blueMask = -1;
+				visualConfigs[i].alphaMask = -1;
+				
+				if(conf->total_accum_buffers > 0) {
+				    visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
+				    visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
+				    visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
+				    if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
+					visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
 				    } else {
-					visualConfigs[i].accumRedSize = 0;
-					visualConfigs[i].accumGreenSize = 0;
-					visualConfigs[i].accumBlueSize = 0;
 					visualConfigs[i].accumAlphaSize = 0;
 				    }
-
-				    visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
-				    visualConfigs[i].stereo = stereo ? TRUE : FALSE;
-				    visualConfigs[i].bufferSize = -1;
-				    
-				    visualConfigs[i].depthSize = depth ? 24 : 0;
-				    
-				    if(conf->total_stencil_bit_depths > 0) {
-					visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
-				    } else {
-					visualConfigs[i].stencilSize = 0;
-				    }
-				    visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
-				    visualConfigs[i].level = 0;
-
-				    if(conf->accelerated) {
-					visualConfigs[i].visualRating = GLX_NONE;
-				    } else {
-					visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT;
-				    }
-
-				    visualConfigs[i].transparentPixel = GLX_NONE;
-				    visualConfigs[i].transparentRed = GLX_NONE;
-				    visualConfigs[i].transparentGreen = GLX_NONE;
-				    visualConfigs[i].transparentBlue = GLX_NONE;
-				    visualConfigs[i].transparentAlpha = GLX_NONE;
-				    visualConfigs[i].transparentIndex = GLX_NONE;
-
-				    /*
-				      TODO possibly handle:
-				      multiSampleSize;
-				      nMultiSampleBuffers;
-				      visualSelectGroup;
-				    */
-
-				    ++i;
+				} else {
+				    visualConfigs[i].accumRedSize = 0;
+				    visualConfigs[i].accumGreenSize = 0;
+				    visualConfigs[i].accumBlueSize = 0;
+				    visualConfigs[i].accumAlphaSize = 0;
 				}
+				
+				visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+				visualConfigs[i].stereo = stereo ? TRUE : FALSE;
+				
+				visualConfigs[i].depthSize = 24;
+				
+				if(conf->total_stencil_bit_depths > 0) {
+				    visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
+				} else {
+				    visualConfigs[i].stencilSize = 0;
+				}
+				visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
+				visualConfigs[i].level = 0;
+				
+				if(conf->accelerated) {
+				    visualConfigs[i].visualRating = GLX_NONE;
+				} else {
+				    visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT;
+				}
+				
+				visualConfigs[i].transparentPixel = GLX_NONE;
+				visualConfigs[i].transparentRed = GLX_NONE;
+				visualConfigs[i].transparentGreen = GLX_NONE;
+				visualConfigs[i].transparentBlue = GLX_NONE;
+				visualConfigs[i].transparentAlpha = GLX_NONE;
+				visualConfigs[i].transparentIndex = GLX_NONE;
+				
+				/*
+				  TODO possibly handle:
+				  multiSampleSize;
+				  nMultiSampleBuffers;
+				  visualSelectGroup;
+				*/
+				
+				++i;
 			    }
 			}
 		    }


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