xserver: Branch 'xorg-server-1.5-apple' - 5 commits

Ben Byer bbyer at kemper.freedesktop.org
Wed Apr 23 06:01:42 PDT 2008


 GL/apple/Makefile.am       |   18 
 GL/apple/aglGlx.c          | 1354 ---------------------------------------------
 GL/apple/indirect.c        |   58 -
 GL/symlink-mesa.sh         |    2 
 autogen.sh                 |    2 
 hw/xquartz/xpr/Makefile.am |   18 
 6 files changed, 38 insertions(+), 1414 deletions(-)

New commits:
commit 85a5796b667461bf1fafc68c07b3a704cd8efd5b
Author: Ben Byer <bbyer at apple.com>
Date:   Wed Apr 23 06:00:57 2008 -0700

    xquartz: build fixes for GLX/DRI2 fallout (note: not guaranteed)

diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
index 2729ab0..a0884d4 100644
--- a/GL/apple/indirect.c
+++ b/GL/apple/indirect.c
@@ -102,7 +102,7 @@ void warn_func(void * p1, char *format, ...);
 
 // some prototypes
 static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
 
 static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
                               int *nvisualp, int *ndepthp,
@@ -118,7 +118,7 @@ static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
 static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
 static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
 
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
+static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
 
 __GLXprovider __glXMesaProvider = {
   __glXAquaScreenProbe,
@@ -141,7 +141,7 @@ struct __GLXAquaScreen {
   __GLXscreen   base;
   int           index;
     int num_vis;
-    __GLcontextModes *modes;
+    __GLXconfig *modes;
 };
 
 static __GLXAquaScreen glAquaScreens[MAXSCREENS];
@@ -162,7 +162,7 @@ struct __GLXAquaDrawable {
 
 static __GLXcontext *
 __glXAquaScreenCreateContext(__GLXscreen *screen,
-			     __GLcontextModes *modes,
+			     __GLXconfig *config,
 			     __GLXcontext *baseShareContext)
 {
   __GLXAquaContext *context;
@@ -177,7 +177,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
   memset(context, 0, sizeof *context);
 
   context->base.pGlxScreen = screen;
-  context->base.modes      = modes;
+  context->base.config      = config;
 
   context->base.destroy        = __glXAquaContextDestroy;
   context->base.makeCurrent    = __glXAquaContextMakeCurrent;
@@ -186,7 +186,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
   context->base.forceCurrent   = __glXAquaContextForceCurrent;
   //  context->base.createDrawable = __glXAquaContextCreateDrawable;
 
-  context->pixelFormat = makeFormat(modes);
+  context->pixelFormat = makeFormat(config);
   if (!context->pixelFormat) {
         free(context);
         return NULL;
@@ -437,7 +437,7 @@ static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
     return GL_TRUE;
 }
 
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
+static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
     int i;
     CGLPixelFormatAttribute attr[64]; // currently uses max of 30
     CGLPixelFormatObj result;
@@ -446,7 +446,7 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
     
     GLAQUA_DEBUG_MSG("makeFormat\n");
 
-    if (!mode->rgbMode)
+    if (!config->rgbMode)
         return NULL;
 
     i = 0;
@@ -454,42 +454,43 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
     // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
     // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
 
-    if (mode->stereoMode) {
+    if (config->stereoMode) {
         attr[i++] = kCGLPFAStereo;
     }
-    if (mode->doubleBufferMode) {
+
+    if (config->doubleBufferMode) {
         attr[i++] = kCGLPFADoubleBuffer;
     }
 
-    if (mode->colorIndexMode) {
+    if (config->colorIndexMode) {
         /* ignored */
     }
 
-    if (mode->rgbMode) {
+    if (config->rgbMode) {
         attr[i++] = kCGLPFAColorSize;
-        attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
+        attr[i++] = config->redBits + config->greenBits + config->blueBits;
         attr[i++] = kCGLPFAAlphaSize;
-        attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
+        attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
     }
 
-    if (mode->haveAccumBuffer) {
+    if (config->haveAccumBuffer) {
         attr[i++] = kCGLPFAAccumSize;
-        attr[i++] = mode->accumRedBits + mode->accumGreenBits
-                    + mode->accumBlueBits + mode->accumAlphaBits;
+        attr[i++] = config->accumRedBits + config->accumGreenBits
+                    + config->accumBlueBits + config->accumAlphaBits;
     }
 	
-    if (mode->haveDepthBuffer) {
+    if (config->haveDepthBuffer) {
         attr[i++] = kCGLPFADepthSize;
-        attr[i++] = mode->depthBits;
+        attr[i++] = config->depthBits;
     }
 	
-    if (mode->haveStencilBuffer) {
+    if (config->haveStencilBuffer) {
         attr[i++] = kCGLPFAStencilSize;
-        attr[i++] = mode->stencilBits;
+        attr[i++] = config->stencilBits;
     }
 
     attr[i++] = kCGLPFAAuxBuffers;
-    attr[i++] = mode->numAuxBuffers;
+    attr[i++] = config->numAuxBuffers;
 
     /* mode->level ignored */
 
@@ -670,7 +671,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
     VisualPtr pVisual = *visualp;
     VisualPtr pVisualNew = NULL;
     VisualID *orig_vid = NULL;
-    __GLcontextModes *modes;
+    __GLXconfig *modes;
     __GLXvisualConfig *pNewVisualConfigs = NULL;
     void **glXVisualPriv;
     void **pNewVisualPriv;
@@ -752,7 +753,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
     }
 
     /* Alloc space for the list of glXVisuals */
-    modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+    modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
     if (modes == NULL) {
         free(orig_vid);
         free(pNewVisualPriv);
@@ -925,6 +926,7 @@ Bool enable_stereo = FALSE;
 /* based on code in i830_dri.c
    This ends calling glAquaSetVisualConfigs to set the static
    numconfigs, etc. */
+// see also glxglcore.c -- bhb
 static void
 glAquaInitVisualConfigs(void)
 {
@@ -1085,7 +1087,7 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) {
 static void init_screen_visuals(__GLXAquaScreen *screen) {
   ScreenPtr pScreen = screen->base.pScreen;
   
-  __GLcontextModes *modes;
+  __GLXconfig *modes;
   int *used;
   int i, j;
   
@@ -1101,7 +1103,7 @@ static void init_screen_visuals(__GLXAquaScreen *screen) {
     memset(used, 0, pScreen->numVisuals * sizeof(int));
 
     i = 0;
-    for ( modes = screen -> base.modes
+    for ( modes = screen -> base.visuals
           ; modes != NULL
           ; modes = modes->next ) {
         const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
@@ -1174,7 +1176,7 @@ static __GLXdrawable *
 __glXAquaScreenCreateDrawable(__GLXscreen *screen,
 			      DrawablePtr pDraw,
 			      XID drawId,
-			      __GLcontextModes *modes) {
+			      __GLXconfig *modes) {
   __GLXAquaDrawable *glxPriv;
 
   GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
@@ -1184,7 +1186,7 @@ __glXAquaScreenCreateDrawable(__GLXscreen *screen,
 
   memset(glxPriv, 0, sizeof *glxPriv);
 
-  if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
+  if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
     xfree(glxPriv);
     return NULL;
   }
commit 27545fd37f8c703b72f7cfc329778abc1ceabfa0
Author: Ben Byer <bbyer at apple.com>
Date:   Wed Apr 23 03:43:51 2008 -0700

    glx / xquartz:  we still need glxcontentmodes.[ch] kthx

diff --git a/GL/symlink-mesa.sh b/GL/symlink-mesa.sh
index 47afdcd..af9adbd 100755
--- a/GL/symlink-mesa.sh
+++ b/GL/symlink-mesa.sh
@@ -227,6 +227,8 @@ symlink_glx() {
     dst_dir glx
 
     action indirect_size.h
+    action glcontextmodes.c
+    action glcontextmodes.h
     action indirect_dispatch.c
     action indirect_dispatch.h
     action indirect_dispatch_swap.c
commit 821d7400f2ff917497b2ee58ceef2b69c2d47ec7
Author: Ben Byer <bbyer at apple.com>
Date:   Wed Apr 23 03:39:41 2008 -0700

    xquartz: clean up linker line for main binary

diff --git a/hw/xquartz/xpr/Makefile.am b/hw/xquartz/xpr/Makefile.am
index 6007423..d74cf7d 100644
--- a/hw/xquartz/xpr/Makefile.am
+++ b/hw/xquartz/xpr/Makefile.am
@@ -14,6 +14,7 @@ Xquartz_SOURCES = \
 	xprEvent.c \
 	xprFrame.c \
 	xprScreen.c \
+	../../../GL/apple/indirect.c \
 	x-hash.c \
 	x-hook.c \
 	x-list.c
@@ -21,23 +22,6 @@ Xquartz_SOURCES = \
 Xquartz_LDADD = \
 	$(top_builddir)/hw/xquartz/libXquartz.la \
 	$(top_builddir)/dix/dixfonts.lo \
-	$(top_builddir)/config/libconfig.a \
-	$(top_builddir)/dix/libdix.la \
-	$(top_builddir)/os/libos.la \
-	$(top_builddir)/dix/libxpstubs.la \
-	$(top_builddir)/miext/shadow/libshadow.la \
-	$(top_builddir)/fb/libfb.la \
-	$(top_builddir)/mi/libmi.la \
-	$(top_builddir)/damageext/libdamageext.la \
-	$(top_builddir)/miext/damage/libdamage.la \
-	$(top_builddir)/xfixes/libxfixes.la \
-	$(top_builddir)/Xext/libXext.la \
-	$(top_builddir)/xkb/libxkb.la \
-	$(top_builddir)/xkb/libxkbstubs.la \
-	$(top_builddir)/Xi/libXi.la \
-	$(top_builddir)/dbe/libdbe.la \
-	$(top_builddir)/record/librecord.la \
-	$(top_builddir)/XTrap/libxtrap.la \
 	$(top_builddir)/miext/rootless/librootless.la \
 	$(DARWIN_LIBS) $(XSERVER_LIBS) $(XSERVER_SYS_LIBS) -lXplugin
 
commit 078bbb5937ca570e08fb88c73678da80211a9ead
Author: Ben Byer <bbyer at apple.com>
Date:   Wed Apr 23 03:38:57 2008 -0700

    xquartz: add default prefix to autogen.sh

diff --git a/autogen.sh b/autogen.sh
index 940de4e..11864f5 100755
--- a/autogen.sh
+++ b/autogen.sh
@@ -12,4 +12,4 @@ cd $srcdir
 autoreconf -v --install || exit 1
 cd $ORIGDIR || exit $?
 
-$srcdir/configure --enable-maintainer-mode "$@"
+$srcdir/configure --prefix=/usr/X11 --enable-maintainer-mode "$@"
commit 40bd041e4255f26fcbdf0831e68619ae0f46ab39
Author: Ben Byer <bbyer at apple.com>
Date:   Tue Apr 22 23:53:23 2008 -0700

    xquartz: remove vestigial aglGlx.c

diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
index c064c03..7ad9140 100644
--- a/GL/apple/Makefile.am
+++ b/GL/apple/Makefile.am
@@ -8,17 +8,7 @@ AM_CPPFLAGS = \
 	-I$(top_srcdir)/hw/xquartz/xpr \
 	-I$(top_srcdir)/miext/damage
 
-if HAVE_AGL_FRAMEWORK
-noinst_LIBRARIES = libAGLcore.a 
-libAGLcore_a_SOURCES = aglGlx.c \
-		       $(top_srcdir)/hw/xquartz/xpr/x-list.c \
-		       $(top_srcdir)/hw/xquartz/xpr/x-list.h \
-		       $(top_srcdir)/hw/xquartz/xpr/x-hash.c \
-		       $(top_srcdir)/hw/xquartz/xpr/x-hash.h \
-		       $(top_srcdir)/hw/dmx/glxProxy/compsize.c
-endif
-
-#noinst_LIBRARIES = libCGLcore.a 
-#libCGLcore_a_SOURCES = \
-#	indirect.c \
-#	$(top_srcdir)/hw/dmx/glxProxy/compsize.c
+noinst_LIBRARIES = libCGLcore.a 
+libCGLcore_a_SOURCES = \
+	indirect.c \
+	$(top_srcdir)/hw/dmx/glxProxy/compsize.c
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c
deleted file mode 100644
index 900a9a9..0000000
--- a/GL/apple/aglGlx.c
+++ /dev/null
@@ -1,1354 +0,0 @@
-/*
- * GLX implementation that uses Apple's AGL.framework for OpenGL
- *
- * FIXME: This file and indirect.c are very similar. The two should be
- * merged by introducing suitable abstractions.
- */
-/*
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- *
- * Large portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "quartzCommon.h"
-#include <AGL/agl.h>
-#include "cr.h"
-
-// X11 and X11's glx
-#undef BOOL
-#define BOOL xBOOL
-#include "quartz.h"
-#include <miscstruct.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include <glxscreens.h>
-#include <GL/internal/glcore.h>
-#undef BOOL
-
-#include "glcontextmodes.h"
-
-// ggs: needed to call back to glx with visual configs
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-
-// Write debugging output, or not
-#ifdef GLAQUA_DEBUG
-#define GLAQUA_DEBUG_MSG ErrorF
-#else
-#define GLAQUA_DEBUG_MSG(a, ...)
-#endif
-
-
-// The following GL functions don't have an EXT suffix in OpenGL.framework.
-GLboolean glAreTexturesResidentEXT (GLsizei a, const GLuint *b, GLboolean *c) {
-    return glAreTexturesResident(a, b, c);
-}
-void glDeleteTexturesEXT (GLsizei d, const GLuint *e) {
-    glDeleteTextures(d, e);
-}
-void glGenTexturesEXT (GLsizei f, GLuint *g) {
-    glGenTextures(f, g);
-}
-GLboolean glIsTextureEXT (GLuint h) {
-    return glIsTexture(h);
-}
-
-
-// some prototypes
-static Bool glAquaScreenProbe(int screen);
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
-                              int *nvisualp, int *ndepthp,
-                              int *rootDepthp, VisualID *defaultVisp,
-                              unsigned long sizes, int bitsPerRGB);
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
-                                   void **privates);
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
-                                          __GLcontextModes *mode,
-                                          __GLinterface *shareGC);
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
-static void glAquaResetExtension(void);
-
-
-/*
- * This structure is statically allocated in the __glXScreens[]
- * structure.  This struct is not used anywhere other than in
- * __glXScreenInit to initialize each of the active screens
- * (__glXActiveScreens[]).  Several of the fields must be initialized by
- * the screenProbe routine before they are copied to the active screens
- * struct.  In particular, the contextCreate, modes, numVisuals,
- * and numUsableVisuals fields must be initialized.
- */
-static __GLXscreenInfo __glDDXScreenInfo = {
-    glAquaScreenProbe,   /* Must be generic and handle all screens */
-    glAquaCreateContext, /* Substitute screen's createContext routine */
-    glAquaCreateBuffer,  /* Substitute screen's createBuffer routine */
-    NULL,                 /* Set up modes in probe */
-    NULL,                 /* Set up pVisualPriv in probe */
-    0,                    /* Set up numVisuals in probe */
-    0,                    /* Set up numUsableVisuals in probe */
-    "Vendor String",      /* GLXvendor is overwritten by __glXScreenInit */
-    "Version String",     /* GLXversion is overwritten by __glXScreenInit */
-    "Extensions String",  /* GLXextensions is overwritten by __glXScreenInit */
-    NULL                  /* WrappedPositionWindow is overwritten */
-};
-
-void *__glXglDDXScreenInfo(void) {
-    return &__glDDXScreenInfo;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
-    GL_CORE_APPLE,
-    glAquaResetExtension,
-    glAquaInitVisuals,
-    glAquaSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
-    return &__glDDXExtensionInfo;
-}
-
-// prototypes
-
-static GLboolean glAquaDestroyContext(__GLcontext *gc);
-static GLboolean glAquaLoseCurrent(__GLcontext *gc);
-static GLboolean glAquaMakeCurrent(__GLcontext *gc);
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
-                                    GLuint mask);
-static GLboolean glAquaForceCurrent(__GLcontext *gc);
-
-/* Drawing surface notification callbacks */
-static GLboolean glAquaNotifyResize(__GLcontext *gc);
-static void glAquaNotifyDestroy(__GLcontext *gc);
-static void glAquaNotifySwapBuffers(__GLcontext *gc);
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
-static void glAquaBeginDispatchOverride(__GLcontext *gc);
-static void glAquaEndDispatchOverride(__GLcontext *gc);
-
-
-static __GLexports glAquaExports = {
-    glAquaDestroyContext,
-    glAquaLoseCurrent,
-    glAquaMakeCurrent,
-    glAquaShareContext,
-    glAquaCopyContext,
-    glAquaForceCurrent,
-
-    glAquaNotifyResize,
-    glAquaNotifyDestroy,
-    glAquaNotifySwapBuffers,
-
-    glAquaDispatchExec,
-    glAquaBeginDispatchOverride,
-    glAquaEndDispatchOverride
-};
-
-
-typedef struct {
-    int num_vis;
-    __GLcontextModes *modes;
-    void **priv;
-
-    // wrapped screen functions
-    RealizeWindowProcPtr RealizeWindow;
-    UnrealizeWindowProcPtr UnrealizeWindow;
-} glAquaScreenRec;
-
-static glAquaScreenRec glAquaScreens[MAXSCREENS];
-
-
-// __GLdrawablePrivate->private
-typedef struct {
-    GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y,
-                        GLuint width, GLuint height,
-                        __GLdrawablePrivate *glPriv,
-                        GLuint bufferMask);
-} GLAquaDrawableRec;
-
-struct __GLcontextRec {
-  struct __GLinterfaceRec interface; // required to be first
-
-  AGLContext ctx;
-  AGLPixelFormat pixelFormat;
-
-  Bool isAttached; // TRUE if ctx is really attached to a window
-};
-
-
-// Context manipulation; return GL_FALSE on failure
-static GLboolean glAquaDestroyContext(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx);
-
-    if (gc) {
-        if (gc->ctx) aglDestroyContext(gc->ctx);
-        if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat);
-        free(gc);
-    }
-
-    return GL_TRUE;
-}
-
-
-static GLboolean glAquaLoseCurrent(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
-
-    aglSetCurrentContext(NULL);
-    __glXLastContext = NULL; // Mesa does this; why?
-    gc->isAttached = FALSE;
-
-    return GL_TRUE;
-}
-
-
-/*
- * Attach a GL context to a GL drawable
- * If glPriv is NULL, the context is detached.
- */
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
-{
-    __GLXdrawablePrivate *glxPriv;
-
-    if (glPriv == NULL) {
-        // attaching to nothing
-        GLAQUA_DEBUG_MSG("unattaching\n");
-        aglSetDrawable(gc->ctx, NULL);
-        gc->isAttached = FALSE;
-        return;
-    }
-
-    // Note that when resizing, the X11 WindowPtr already has its
-    // new size and position, but the Aqua window does not.
-
-    glxPriv = (__GLXdrawablePrivate *)glPriv->other;
-
-    if (glxPriv->type == DRAWABLE_WINDOW) {
-        WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
-        WindowPtr topWin = quartzProcs->TopLevelParent(pWin);
-        CRWindowPtr crWinPtr;
-        AGLDrawable newPort;
-
-        if (glPriv->width <= 0 || glPriv->height <= 0) {
-            // attach to zero size drawable - will really attach later
-            GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n");
-            aglSetDrawable(gc->ctx, NULL);
-            gc->isAttached = FALSE;
-            return;
-        }
-
-        crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE);
-
-        if (crWinPtr) {
-            newPort = (AGLDrawable) crWinPtr->port;
-        } else {
-            newPort = NULL;
-        }
-
-        if (newPort) {
-            // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen
-            AGLDrawable oldPort = aglGetDrawable(gc->ctx);
-            // AGLDrawable newPort = GetWindowPort(window);
-
-            // Frame is GLdrawable in X11 global coordinates
-            // FIXME: Does this work for multiple screens?
-            GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height};
-            GLAQUA_DEBUG_MSG("global size %d %d %d %d\n",
-                             frame[0], frame[1], frame[2], frame[3]);
-
-            // Convert to window-local coordinates
-            frame[0] -= topWin->drawable.x - topWin->borderWidth;
-            frame[1] -= topWin->drawable.y - topWin->borderWidth;
-
-            // AGL uses flipped coordinates
-            frame[1] = topWin->drawable.height + 2*topWin->borderWidth -
-                       frame[1] - frame[3];
-
-            GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
-                             frame[0], frame[1], frame[2], frame[3]);
-
-            if (oldPort != newPort) {
-                // FIXME: retain/release windows
-                if (!aglSetDrawable(gc->ctx, newPort)) return;
-            }
-            if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return;
-            if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return;
-            if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return;
-            if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return;
-            if (!aglUpdateContext(gc->ctx)) return;
-
-            gc->isAttached = TRUE;
-            GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx,
-                             pWin->drawable.id);
-        } else {
-            // attach to not-yet-realized window - will really attach later
-            GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n");
-            aglSetDrawable(gc->ctx, NULL);
-            gc->isAttached = FALSE;
-        }
-    } else {
-        GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n");
-        aglSetDrawable(gc->ctx, NULL);
-        gc->isAttached = FALSE;
-    }
-}
-
-static GLboolean glAquaMakeCurrent(__GLcontext *gc)
-{
-    __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
-
-    GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
-
-    if (!gc->isAttached) {
-        attach(gc, glPriv);
-    }
-
-    return aglSetCurrentContext(gc->ctx);
-}
-
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
-  GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
-
-  return GL_TRUE;
-}
-
-
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
-                                   GLuint mask)
-{
-  GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
-
-    return aglCopyContext(src->ctx, dst->ctx, mask);
-}
-
-static GLboolean glAquaForceCurrent(__GLcontext *gc)
-{
-    //     GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx);
-    return aglSetCurrentContext(gc->ctx);
-}
-
-/* Drawing surface notification callbacks */
-
-static GLboolean glAquaNotifyResize(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
-    return GL_TRUE;
-}
-
-static void glAquaNotifyDestroy(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
-}
-
-static void glAquaNotifySwapBuffers(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
-}
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
-    return NULL;
-}
-
-static void glAquaBeginDispatchOverride(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
-}
-
-static void glAquaEndDispatchOverride(__GLcontext *gc)
-{
-    GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
-}
-
-
-static AGLPixelFormat makeFormat(__GLcontextModes *mode)
-{
-    int i;
-    GLint attr[64]; // currently uses max of 30
-    AGLPixelFormat result;
-
-    GLAQUA_DEBUG_MSG("makeFormat\n");
-
-    i = 0;
-
-    // attr [i++] = AGL_ACCELERATED; // require hwaccel - BAD for multiscreen
-    // attr [i++] = AGL_NO_RECOVERY; // disable fallback renderers - BAD
-
-    if (mode->stereoMode) {
-        attr[i++] = AGL_STEREO;
-    }
-    if (mode->doubleBufferMode) {
-        attr[i++] = AGL_DOUBLEBUFFER;
-    }
-
-    if (mode->colorIndexMode) {
-        attr[i++] = AGL_BUFFER_SIZE;
-        attr[i++] = mode->indexBits;
-    }
-
-    if (mode->rgbMode) {
-        attr[i++] = AGL_RGBA;
-        attr[i++] = AGL_RED_SIZE;
-        attr[i++] = mode->redBits;
-        attr[i++] = AGL_GREEN_SIZE;
-        attr[i++] = mode->greenBits;
-        attr[i++] = AGL_BLUE_SIZE;
-        attr[i++] = mode->blueBits;
-        attr[i++] = AGL_ALPHA_SIZE;
-        attr[i++] = mode->alphaBits;
-    }
-
-    if (mode->haveAccumBuffer) {
-        attr[i++] = AGL_ACCUM_RED_SIZE;
-        attr[i++] = mode->accumRedBits;
-        attr[i++] = AGL_ACCUM_GREEN_SIZE;
-        attr[i++] = mode->accumGreenBits;
-        attr[i++] = AGL_ACCUM_BLUE_SIZE;
-        attr[i++] = mode->accumBlueBits;
-        attr[i++] = AGL_ACCUM_ALPHA_SIZE;
-        attr[i++] = mode->accumAlphaBits;
-    }
-    if (mode->haveDepthBuffer) {
-        attr[i++] = AGL_DEPTH_SIZE;
-        attr[i++] = mode->depthBits;
-    }
-    if (mode->haveStencilBuffer) {
-        attr[i++] = AGL_STENCIL_SIZE;
-        attr[i++] = mode->stencilBits;
-    }
-
-    attr[i++] = AGL_AUX_BUFFERS;
-    attr[i++] = mode->numAuxBuffers;
-
-    attr[i++] = AGL_LEVEL;
-    attr[i++] = mode->level;
-
-    // mode->pixmapMode ?
-
-    attr[i++] = AGL_NONE; // end of option list
-
-    GLAQUA_DEBUG_MSG("makeFormat almost done\n");
-    result = aglChoosePixelFormat(NULL, 0, attr);
-    GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result);
-    return result;
-}
-
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
-                                          __GLcontextModes *mode,
-                                          __GLinterface *shareGC)
-{
-    __GLcontext *result;
-    __GLcontext *sharectx = (__GLcontext *)shareGC;
-
-    GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
-
-    result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
-    if (!result) return NULL;
-
-    result->interface.imports = *imports;
-    result->interface.exports = glAquaExports;
-
-    result->pixelFormat = makeFormat(mode);
-    if (!result->pixelFormat) {
-        free(result);
-        return NULL;
-    }
-
-    result->ctx = aglCreateContext(result->pixelFormat,
-                        (sharectx && sharectx->ctx) ? sharectx->ctx : NULL);
-
-    if (!result->ctx) {
-        aglDestroyPixelFormat(result->pixelFormat);
-        free(result);
-        return NULL;
-    }
-
-    result->isAttached = FALSE;
-
-    GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
-    return (__GLinterface *)result;
-}
-
-
-Bool
-glAquaRealizeWindow(WindowPtr pWin)
-{
-    // If this window has GL contexts, tell them to reattach
-    Bool result;
-    ScreenPtr pScreen = pWin->drawable.pScreen;
-    glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
-    __GLXdrawablePrivate *glxPriv;
-
-    GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");
-
-    // Allow the window to be created (RootlessRealizeWindow is inside our wrap)
-    pScreen->RealizeWindow = screenPriv->RealizeWindow;
-    result = pScreen->RealizeWindow(pWin);
-    pScreen->RealizeWindow = glAquaRealizeWindow;
-
-    // The Aqua window will already have been created (windows are
-    // realized from top down)
-
-    // Re-attach this window's GL contexts, if any.
-    glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
-    if (glxPriv) {
-        __GLXcontext *gx;
-        __GLcontext *gc;
-        __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
-        GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
-
-        // GL contexts bound to this window for drawing
-        for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
-            gc = (__GLcontext *)gx->gc;
-            attach(gc, glPriv);
-        }
-
-        // GL contexts bound to this window for reading
-        for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
-            gc = (__GLcontext *)gx->gc;
-            attach(gc, glPriv);
-        }
-    }
-
-    return result;
-}
-
-Bool
-glAquaUnrealizeWindow(WindowPtr pWin)
-{
-    // If this window has GL contexts, tell them to unattach
-    Bool result;
-    ScreenPtr pScreen = pWin->drawable.pScreen;
-    glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
-    __GLXdrawablePrivate *glxPriv;
-
-    GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");
-
-    // The Aqua window may have already been destroyed (windows
-    // are unrealized from top down)
-
-    // Unattach this window's GL contexts, if any.
-    glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
-    if (glxPriv) {
-        __GLXcontext *gx;
-        __GLcontext *gc;
-        GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
-
-        // GL contexts bound to this window for drawing
-        for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
-            gc = (__GLcontext *)gx->gc;
-            attach(gc, NULL);
-        }
-
-        // GL contexts bound to this window for reading
-        for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
-            gc = (__GLcontext *)gx->gc;
-            attach(gc, NULL);
-        }
-    }
-
-    pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
-    result = pScreen->UnrealizeWindow(pWin);
-    pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
-    return result;
-}
-
-
-// Originally copied from Mesa
-
-static int                 numConfigs     = 0;
-static __GLXvisualConfig  *visualConfigs  = NULL;
-static void              **visualPrivates = NULL;
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the 
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger 
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
-  /* [0] = RGB, double buffered, Z */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-     0,  0,  0, 0,      /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    0,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [1] = RGB, double buffered, Z, stencil, accum */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-    16, 16, 16, 0,      /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    8,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 8,      /* rgba sizes */
-    -1, -1, -1, -1,     /* rgba masks */
-    16, 16, 16, 16,     /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    8,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 8,      /* rgba sizes */
-    -1, -1, -1, -1,     /* rgba masks */
-    16, 16, 16, 16,     /* rgba accum sizes */
-    False,              /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    8,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [4] = CI, double buffered, Z */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    False,              /* rgba? (false = color index) */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-     0,  0,  0, 0,      /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    0,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-};
-
-static __GLXvisualConfig NullConfig = {
-    -1,                 /* vid */
-    -1,                 /* class */
-    False,              /* rgba */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-     0,  0,  0, 0,      /* rgba accum sizes */
-    False,              /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    0,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE_EXT,       /* visualRating */
-    0,                  /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-};
-
-
-static int count_bits(unsigned int n)
-{
-   int bits = 0;
-
-   while (n > 0) {
-      if (n & 1) bits++;
-      n >>= 1;
-   }
-   return bits;
-}
-
-
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
-                         VisualID *defaultVisp,
-                         int ndepth, DepthPtr pdepth,
-                         int rootDepth)
-{
-    int numRGBconfigs;
-    int numCIconfigs;
-    int numVisuals = *nvisualp;
-    int numNewVisuals;
-    int numNewConfigs;
-    VisualPtr pVisual = *visualp;
-    VisualPtr pVisualNew = NULL;
-    VisualID *orig_vid = NULL;
-    __GLcontextModes *modes;
-    __GLXvisualConfig *pNewVisualConfigs = NULL;
-    void **glXVisualPriv;
-    void **pNewVisualPriv;
-    int found_default;
-    int i, j, k;
-
-    GLAQUA_DEBUG_MSG("init_visuals\n");
-
-    if (numConfigs > 0)
-        numNewConfigs = numConfigs;
-    else
-        numNewConfigs = NUM_FALLBACK_CONFIGS;
-
-    /* Alloc space for the list of new GLX visuals */
-    pNewVisualConfigs = (__GLXvisualConfig *)
-                     __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
-    if (!pNewVisualConfigs) {
-        return FALSE;
-    }
-
-    /* Alloc space for the list of new GLX visual privates */
-    pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
-    if (!pNewVisualPriv) {
-        __glXFree(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /*
-    ** If SetVisualConfigs was not called, then use default GLX
-    ** visual configs.
-    */
-    if (numConfigs == 0) {
-        memcpy(pNewVisualConfigs, FallbackConfigs,
-               NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
-        memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
-    }
-    else {
-        /* copy driver's visual config info */
-        for (i = 0; i < numConfigs; i++) {
-            pNewVisualConfigs[i] = visualConfigs[i];
-            pNewVisualPriv[i] = visualPrivates[i];
-        }
-    }
-
-    /* Count the number of RGB and CI visual configs */
-    numRGBconfigs = 0;
-    numCIconfigs = 0;
-    for (i = 0; i < numNewConfigs; i++) {
-        if (pNewVisualConfigs[i].rgba)
-            numRGBconfigs++;
-        else
-            numCIconfigs++;
-    }
-
-    /* Count the total number of visuals to compute */
-    numNewVisuals = 0;
-    for (i = 0; i < numVisuals; i++) {
-        int count;
-
-        count = ((pVisual[i].class == TrueColor ||
-                  pVisual[i].class == DirectColor)
-                ? numRGBconfigs : numCIconfigs);
-        if (count == 0)
-            count = 1;          /* preserve the existing visual */
-
-        numNewVisuals += count;
-    }
-
-    /* Reset variables for use with the next screen/driver's visual configs */
-    visualConfigs = NULL;
-    numConfigs = 0;
-
-    /* Alloc temp space for the list of orig VisualIDs for each new visual */
-    orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
-    if (!orig_vid) {
-        __glXFree(pNewVisualPriv);
-        __glXFree(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Alloc space for the list of glXVisuals */
-    modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
-    if (modes == NULL) {
-        __glXFree(orig_vid);
-        __glXFree(pNewVisualPriv);
-        __glXFree(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Alloc space for the list of glXVisualPrivates */
-    glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
-    if (!glXVisualPriv) {
-        _gl_context_modes_destroy( modes );
-        __glXFree(orig_vid);
-        __glXFree(pNewVisualPriv);
-        __glXFree(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Alloc space for the new list of the X server's visuals */
-    pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
-    if (!pVisualNew) {
-        __glXFree(glXVisualPriv);
-        _gl_context_modes_destroy( modes );
-        __glXFree(orig_vid);
-        __glXFree(pNewVisualPriv);
-        __glXFree(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Initialize the new visuals */
-    found_default = FALSE;
-    glAquaScreens[screenInfo.numScreens-1].modes = modes;
-    for (i = j = 0; i < numVisuals; i++) {
-        int is_rgb = (pVisual[i].class == TrueColor ||
-                  pVisual[i].class == DirectColor);
-
-        if (!is_rgb)
-        {
-            /* We don't support non-rgb visuals for GL. But we don't
-               want to remove them either, so just pass them through
-               with null glX configs */
-
-            pVisualNew[j] = pVisual[i];
-            pVisualNew[j].vid = FakeClientID(0);
-
-            /* Check for the default visual */
-            if (!found_default && pVisual[i].vid == *defaultVisp) {
-                *defaultVisp = pVisualNew[j].vid;
-                found_default = TRUE;
-            }
-
-            /* Save the old VisualID */
-            orig_vid[j] = pVisual[i].vid;
-
-            /* Initialize the glXVisual */
-            _gl_copy_visual_to_context_mode( modes, & NullConfig );
-            modes->visualID = pVisualNew[j].vid;
-
-            j++;
-
-            continue;
-        }
-
-        for (k = 0; k < numNewConfigs; k++) {
-            if (pNewVisualConfigs[k].rgba != is_rgb)
-                continue;
-
-            assert( modes != NULL );
-
-            /* Initialize the new visual */
-            pVisualNew[j] = pVisual[i];
-            pVisualNew[j].vid = FakeClientID(0);
-
-            /* Check for the default visual */
-            if (!found_default && pVisual[i].vid == *defaultVisp) {
-                *defaultVisp = pVisualNew[j].vid;
-                found_default = TRUE;
-            }
-
-            /* Save the old VisualID */
-            orig_vid[j] = pVisual[i].vid;
-
-            /* Initialize the glXVisual */
-            _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
-            modes->visualID = pVisualNew[j].vid;
-
-            /*
-             * If the class is -1, then assume the X visual information
-             * is identical to what GLX needs, and take them from the X
-             * visual.  NOTE: if class != -1, then all other fields MUST
-             * be initialized.
-             */
-            if (modes->visualType == GLX_NONE) {
-                modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
-                modes->redBits    = count_bits(pVisual[i].redMask);
-                modes->greenBits  = count_bits(pVisual[i].greenMask);
-                modes->blueBits   = count_bits(pVisual[i].blueMask);
-                modes->alphaBits  = modes->alphaBits;
-                modes->redMask    = pVisual[i].redMask;
-                modes->greenMask  = pVisual[i].greenMask;
-                modes->blueMask   = pVisual[i].blueMask;
-                modes->alphaMask  = modes->alphaMask;
-                modes->rgbBits = (is_rgb)
-                    ? (modes->redBits + modes->greenBits +
-                       modes->blueBits + modes->alphaBits)
-                    : rootDepth;
-            }
-
-            /* Save the device-dependent private for this visual */
-            glXVisualPriv[j] = pNewVisualPriv[k];
-
-            j++;
-            modes = modes->next;
-        }
-    }
-
-    assert(j <= numNewVisuals);
-
-    /* Save the GLX visuals in the screen structure */
-    glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
-    glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
-    /* Set up depth's VisualIDs */
-    for (i = 0; i < ndepth; i++) {
-        int numVids = 0;
-        VisualID *pVids = NULL;
-        int k, n = 0;
-
-        /* Count the new number of VisualIDs at this depth */
-        for (j = 0; j < pdepth[i].numVids; j++)
-            for (k = 0; k < numNewVisuals; k++)
-            if (pdepth[i].vids[j] == orig_vid[k])
-                numVids++;
-
-        /* Allocate a new list of VisualIDs for this depth */
-        pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
-        /* Initialize the new list of VisualIDs for this depth */
-        for (j = 0; j < pdepth[i].numVids; j++)
-            for (k = 0; k < numNewVisuals; k++)
-            if (pdepth[i].vids[j] == orig_vid[k])
-                pVids[n++] = pVisualNew[k].vid;
-
-        /* Update this depth's list of VisualIDs */
-        __glXFree(pdepth[i].vids);
-        pdepth[i].vids = pVids;
-        pdepth[i].numVids = numVids;
-    }
-
-    /* Update the X server's visuals */
-    *nvisualp = numNewVisuals;
-    *visualp = pVisualNew;
-
-    /* Free the old list of the X server's visuals */
-    __glXFree(pVisual);
-
-    /* Clean up temporary allocations */
-    __glXFree(orig_vid);
-    __glXFree(pNewVisualPriv);
-    __glXFree(pNewVisualConfigs);
-
-    /* Free the private list created by DDX HW driver */
-    if (visualPrivates)
-        xfree(visualPrivates);
-    visualPrivates = NULL;
-
-    return TRUE;
-}
-
-/* based on code in i830_dri.c
-   This ends calling glAquaSetVisualConfigs to set the static
-   numconfigs, etc. */
-static void
-glAquaInitVisualConfigs(void)
-{
-    int                 lclNumConfigs     = 0;
-    __GLXvisualConfig  *lclVisualConfigs  = NULL;
-    void              **lclVisualPrivates = NULL;
-
-    int depth, aux, buffers, stencil, accum;
-    int i = 0;
-
-    GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
-    /* count num configs:
-        2 Z buffer (0, 24 bit)
-        2 AUX buffer (0, 2)
-        2 buffers (single, double)
-        2 stencil (0, 8 bit)
-        2 accum (0, 64 bit)
-        = 32 configs */
-
-    lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
-    /* alloc */
-    lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
-    lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
-    /* fill in configs */
-    if (NULL != lclVisualConfigs) {
-        i = 0; /* current buffer */
-        for (depth = 0; depth < 2; depth++) {
-            for (aux = 0; aux < 2; aux++) {
-                for (buffers = 0; buffers < 2; buffers++) {
-                    for (stencil = 0; stencil < 2; stencil++) {
-                        for (accum = 0; accum < 2; accum++) {
-                            lclVisualConfigs[i].vid = -1;
-                            lclVisualConfigs[i].class = -1;
-                            lclVisualConfigs[i].rgba = TRUE;
-                            lclVisualConfigs[i].redSize = -1;
-                            lclVisualConfigs[i].greenSize = -1;
-                            lclVisualConfigs[i].blueSize = -1;
-                            lclVisualConfigs[i].redMask = -1;
-                            lclVisualConfigs[i].greenMask = -1;
-                            lclVisualConfigs[i].blueMask = -1;
-                            lclVisualConfigs[i].alphaMask = 0;
-                            if (accum) {
-                                lclVisualConfigs[i].accumRedSize = 16;
-                                lclVisualConfigs[i].accumGreenSize = 16;
-                                lclVisualConfigs[i].accumBlueSize = 16;
-                                lclVisualConfigs[i].accumAlphaSize = 16;
-                            }
-                            else {
-                                lclVisualConfigs[i].accumRedSize = 0;
-                                lclVisualConfigs[i].accumGreenSize = 0;
-                                lclVisualConfigs[i].accumBlueSize = 0;
-                                lclVisualConfigs[i].accumAlphaSize = 0;
-                            }
-                            lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
-                            lclVisualConfigs[i].stereo = FALSE;
-                            lclVisualConfigs[i].bufferSize = -1;
-
-                            lclVisualConfigs[i].depthSize = depth? 24 : 0;
-                            lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
-                            lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
-                            lclVisualConfigs[i].level = 0;
-                            lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
-                            lclVisualConfigs[i].transparentPixel = 0;
-                            lclVisualConfigs[i].transparentRed = 0;
-                            lclVisualConfigs[i].transparentGreen = 0;
-                            lclVisualConfigs[i].transparentBlue = 0;
-                            lclVisualConfigs[i].transparentAlpha = 0;
-                            lclVisualConfigs[i].transparentIndex = 0;
-                            i++;
-                        }
-                    }
-                }
-            }
-        }
-    }
-    if (i != lclNumConfigs)
-        GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
-
-    GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
-                                   void **privates)
-{
-    GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
-
-    numConfigs = nconfigs;
-    visualConfigs = configs;
-    visualPrivates = privates;
-}
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
-                              int *nvisualp, int *ndepthp,
-                              int *rootDepthp, VisualID *defaultVisp,
-                              unsigned long sizes, int bitsPerRGB)
-{
-    GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
-
-    if (numConfigs == 0) /* if no configs */
-        glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
-
-    /*
-     * Setup the visuals supported by this particular screen.
-     */
-    return init_visuals(nvisualp, visualp, defaultVisp,
-                        *ndepthp, *depthp, *rootDepthp);
-}
-
-
-static void fixup_visuals(int screen)
-{
-    ScreenPtr pScreen = screenInfo.screens[screen];
-    glAquaScreenRec *pScr = &glAquaScreens[screen];
-    int j;
-    __GLcontextModes *modes;
-
-    GLAQUA_DEBUG_MSG("fixup_visuals\n");
-
-    for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
-        const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
-        const int nplanes = (modes->rgbBits - modes->alphaBits);
-        const VisualPtr pVis = pScreen->visuals;
-
-        /* Find a visual that matches the GLX visual's class and size */
-        for (j = 0; j < pScreen->numVisuals; j++) {
-            if (pVis[j].class == vis_class &&
-            pVis[j].nplanes == nplanes) {
-
-            /* Fixup the masks */
-            modes->redMask   = pVis[j].redMask;
-            modes->greenMask = pVis[j].greenMask;
-            modes->blueMask  = pVis[j].blueMask;
-
-            /* Recalc the sizes */
-            modes->redBits   = count_bits(modes->redMask);
-            modes->greenBits = count_bits(modes->greenMask);
-            modes->blueBits  = count_bits(modes->blueMask);
-            }
-        }
-    }
-}
-
-static void init_screen_visuals(int screen)
-{
-    ScreenPtr pScreen = screenInfo.screens[screen];
-    __GLcontextModes *modes;
-    int *used;
-    int i, j;
-
-    GLAQUA_DEBUG_MSG("init_screen_visuals\n");
-
-    /* FIXME: Change 'used' to be a array of bits (rather than of ints),
-     * FIXME: create a stack array of 8 or 16 bytes.  If 'numVisuals' is less
-     * FIXME: than 64 or 128 the stack array can be used instead of calling
-     * FIXME: __glXMalloc / __glXFree.  If nothing else, convert 'used' to
-     * FIXME: array of bytes instead of ints!
-     */
-    used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
-    __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
-
-    i = 0;
-    for ( modes = glAquaScreens[screen].modes 
-          ; modes != NULL
-          ; modes = modes->next ) {
-        const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
-        const int nplanes = (modes->rgbBits - modes->alphaBits);
-        const VisualPtr pVis = pScreen->visuals;
-
-        for (j = 0; j < pScreen->numVisuals; j++) {
-            if (pVis[j].class     == vis_class &&
-                pVis[j].nplanes   == nplanes &&
-                pVis[j].redMask   == modes->redMask &&
-                pVis[j].greenMask == modes->greenMask &&
-                pVis[j].blueMask  == modes->blueMask &&
-                !used[j]) {
-
-                    /* Set the VisualID */
-                    modes->visualID = pVis[j].vid;
-
-                    /* Mark this visual used */
-                    used[j] = 1;
-                    break;
-            }
-        }
-        if ( j == pScreen->numVisuals ) {
-            ErrorF("No matching visual for __GLcontextMode with "
-                   "visual class = %d (%d), nplanes = %u\n",
-                   vis_class, 
-                   (int)modes->visualType,
-                   (unsigned int)(modes->rgbBits - modes->alphaBits) );
-        }
-        else if ( modes->visualID == -1 ) {
-            FatalError( "Matching visual found, but visualID still -1!\n" );
-        }
-
-        i++;
-    }
-
-    __glXFree(used);
-}
-
-static Bool glAquaScreenProbe(int screen)
-{
-    ScreenPtr pScreen;
-    glAquaScreenRec *screenPriv;
-
-    GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");
-
-    /*
-     * Set up the current screen's visuals.
-     */
-    __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
-    __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
-    __glDDXScreenInfo.numVisuals =
-        __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
-
-    /*
-     * Set the current screen's createContext routine.  This could be
-     * wrapped by a DDX GLX context creation routine.
-     */
-    __glDDXScreenInfo.createContext = glAquaCreateContext;
-
-    /*
-     * The ordering of the rgb compenents might have been changed by the
-     * driver after mi initialized them.
-     */
-    fixup_visuals(screen);
-
-    /*
-     * Find the GLX visuals that are supported by this screen and create
-     * XMesa's visuals.
-     */
-    init_screen_visuals(screen);
-
-    /*
-     * Wrap RealizeWindow and UnrealizeWindow on this screen
-     */
-    pScreen = screenInfo.screens[screen];
-    screenPriv = &glAquaScreens[screen];
-    screenPriv->RealizeWindow = pScreen->RealizeWindow;
-    pScreen->RealizeWindow = glAquaRealizeWindow;
-    screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
-    pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
-    return TRUE;
-}
-
-
-static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
-                                     GLint x, GLint y,
-                                     GLuint width, GLuint height,
-                                     __GLdrawablePrivate *glPriv,
-                                     GLuint bufferMask)
-{
-    GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
-    __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
-    __GLXcontext *gx;
-    __GLcontext *gc;
-
-    GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height);
-
-    // update all contexts that point at this drawable for drawing (hack?)
-    for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
-        gc = (__GLcontext *)gx->gc;
-        attach(gc, glPriv);
-    }
-
-    // update all contexts that point at this drawable for reading (hack?)
-    for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
-        gc = (__GLcontext *)gx->gc;
-        attach(gc, glPriv);
-    }
-
-    return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask);
-}
-
-
-static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
-{
-    // fixme AGL software renderer will use properties of current QD port (bad)
-
-    // swap buffers on only *one* of the contexts
-    // (e.g. the last one for drawing)
-    __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
-    if (gc && gc->ctx) aglSwapBuffers(gc->ctx);
-
-    return GL_TRUE;
-}
-
-static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
-{
-    GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
-
-    free(glPriv->private);
-    glPriv->private = NULL;
-}
-
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
-{
-    GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
-    __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
-
-    GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");
-
-    // replace swapBuffers (original is never called)
-    glxPriv->swapBuffers = glAquaSwapBuffers;
-
-    // wrap front buffer resize
-    aquaPriv->resize = glPriv->frontBuffer.resize;
-    glPriv->frontBuffer.resize = glAquaResizeBuffers;
-
-    // stash private data
-    glPriv->private = aquaPriv;
-    glPriv->freePrivate = glAquaDestroyDrawablePrivate;
-}
-
-
-static void glAquaResetExtension(void)
-{
-    GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
-    aglResetLibrary();
-}
-
-
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
-    int c = 0;
-
-    while (val > 1) {
-        c++;
-        val >>= 1;
-    }
-    return c;
-}


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